So I was playing around with Mids trying to come up with a blaster to make, and I came back to this build that I had once considered making. What I came up with appears to be an absolute beast in terms of AoE, with soft-capped s/l defense to top it off. The only problem is that it looks to be killer on end use. I would very much like to keep my defense numbers up since this is a very blappish build, but any suggestions on how to improve endurance or anything else would be much appreciated.
Level 50 Magic Blaster Primary Power Set: Radiation Blast Secondary Power Set: Fire Manipulation Power Pool: Fitness Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Mace Mastery
So I was playing around with Mids trying to come up with a blaster to make, and I came back to this build that I had once considered making. What I came up with appears to be an absolute beast in terms of AoE, with soft-capped s/l defense to top it off. The only problem is that it looks to be killer on end use. I would very much like to keep my defense numbers up since this is a very blappish build, but any suggestions on how to improve endurance or anything else would be much appreciated.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Heal%(50)
Level 1: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/Immob(48), Enf'dOp-Immob/Rng(50)
Level 2: Irradiate -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Dmg/Rchg(7), M'Strk-Dmg/EndRdx/Rchg(7)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(9), M'Strk-Dmg/EndRdx/Rchg(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Boxing -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Acc/Dmg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 10: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(15), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Acc/Rchg(17), C'ngBlow-Dmg/Rchg(19)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(19)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), AdjTgt-Rchg(23), AdjTgt-ToHit/Rchg(23)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31)
Level 22: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Dmg(31), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Acc/Rchg(33), C'ngBlow-Acc/Dmg(33)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(34)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Dmg/Rchg(36)
Level 30: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
Level 32: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(45)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(50)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
Level 47: Super Jump -- Jump-I(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run