DP/Ice Manipulation
DP/Ice has been a blast so far. It's non-stop action. Jump into melee fire off Hail of Bullets, then back out to range for Bullet Rain, Piericing Rounds and Empty Clips.
I've been teaming mostly, but when solo Ice Patch and Shiver are a big help when you need to keep mobs off you.
Here's my build so far ... just IOs for now.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Cryo.Burn: Level 48 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols -- Acc-I(A), EndRdx-I(3), Dmg-I(7), Dmg-I(11), Dmg-I(25), Range-I(36)
Level 1: Chilblain -- Acc-I(A), Acc-I(37)
Level 2: Dual Wield -- Acc-I(A), EndRdx-I(3), Dmg-I(5), Dmg-I(11), Dmg-I(25), Range-I(34)
Level 4: Empty Clips -- Acc-I(A), EndRdx-I(5), Dmg-I(7), Dmg-I(13), Range-I(15), Dmg-I(31)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Acc-I(A), EndRdx-I(9), Dmg-I(9), Dmg-I(13), RechRdx-I(15), Dmg-I(31)
Level 10: Hurdle -- Jump-I(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Health -- Heal-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17), RechRdx-I(40)
Level 18: Executioner's Shot -- Acc-I(A), EndRdx-I(19), Dmg-I(19), Dmg-I(23), Dmg-I(23), Range-I(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Ice Patch -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Piercing Rounds -- Acc-I(A), EndRdx-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(29), RechRdx-I(31)
Level 28: Shiver -- Acc-I(A), Acc-I(37)
Level 30: Combat Jumping -- DefBuff-I(A)
Level 32: Hail of Bullets -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), RechRdx-I(34), RechRdx-I(37)
Level 35: Stimulant -- IntRdx-I(A)
Level 38: Aid Self -- IntRdx-I(A), IntRdx-I(39), RechRdx-I(39), Heal-I(39), Heal-I(40), Heal-I(40)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- Empty(A)
Level 47: Hoarfrost -- Empty(A)
Level 49: Hibernate -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
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Set Bonus Totals:
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Ahoy ahoy,
I was wondering if I could get some advise on the above mentioned build? Does it even work and what are the pro's and con's of it please?
I am also looking for a build as well, just a basic common IO on really, built around the hybrid of ranged and melee so that they can manage even when a mob comes running up to smack me in the face. Ideally superjump/combat jump type as I do best with those powers (Can't control Super Speed too well), but if others are better for the combo Im happy to listen to advise.