arc #458092 "The unofficial official paragon zombie survival guide!
(With new special forward by The good doctor Vahz!)
My second try at crafting a full on story arc. One rife with in jokes here and there for fans of zombie movies and games (specially the second mission) Also a running experiment on crafting custom mobs types too. Well that and way way too much fun with the costume creator at points.
Seeking a little critique on the arc and the gameplay itself. It still seems like at points the mobs are just a wee bit overpowered in large groups. Yet if i give them enough powers to get 100% exp (smallest is maybe around 75%) they seem REALLY overpowered. That and the final mission still worries me a bit in terms of being a slog. But that might be playstyle issues I have, not sure.
Either way if anyone wants to give it a spin and offer some advice on how to polish it up or balance it better, any advice would be greatly appreciated.
*Spoilers below for the arcs too*
Mission 1
Yes every mob is a zombie MM. Wanted to try and get that zombie horde feeling going on. And the LT's will heal the others.
Mission 2
The minions will self revive, LT stalkers, the bosses are poison tastic.
Mission 3
Flamer zombies do use ignite, LT legacy zombies heal and buff others, the heavy zombies have full auto and lots of aoe, proved nasty even at range for squishies at times.
Mission 4
Watch the ambushes when you rescue the commanders, wish i could find a happy medium here but bosses seemed too hard yet LT waves are too easy, and the time i accidentally triggered an ambush of multiple EB's . . . . hehe ouch. Maybe make a separate ambush group and put minion lt and boss in it to trigger a mixed ambush?
arc #458092 "The unofficial official paragon zombie survival guide!
(With new special forward by The good doctor Vahz!)
My second try at crafting a full on story arc. One rife with in jokes here and there for fans of zombie movies and games (specially the second mission) Also a running experiment on crafting custom mobs types too. Well that and way way too much fun with the costume creator at points.
Seeking a little critique on the arc and the gameplay itself. It still seems like at points the mobs are just a wee bit overpowered in large groups. Yet if i give them enough powers to get 100% exp (smallest is maybe around 75%) they seem REALLY overpowered. That and the final mission still worries me a bit in terms of being a slog. But that might be playstyle issues I have, not sure.
Either way if anyone wants to give it a spin and offer some advice on how to polish it up or balance it better, any advice would be greatly appreciated.
*Spoilers below for the arcs too*
Mission 1
Yes every mob is a zombie MM. Wanted to try and get that zombie horde feeling going on. And the LT's will heal the others.
Mission 2
The minions will self revive, LT stalkers, the bosses are poison tastic.
Mission 3
Flamer zombies do use ignite, LT legacy zombies heal and buff others, the heavy zombies have full auto and lots of aoe, proved nasty even at range for squishies at times.
Mission 4
Watch the ambushes when you rescue the commanders, wish i could find a happy medium here but bosses seemed too hard yet LT waves are too easy, and the time i accidentally triggered an ambush of multiple EB's . . . . hehe ouch. Maybe make a separate ambush group and put minion lt and boss in it to trigger a mixed ambush?