DB/DA pleeeez help!!!!!


Desmodos

 

Posted

I have a DB/DA but i can't seem to keep any end at all...

I want to 50 it, but i'm just not seeing how I can of the end is gonna be this bad...


If you want peace, you prepare for war!

-Vegetius

 

Posted

Might want to post the current build you're working with. DB/DA can be made very endurance friendly, but you need to acquire very specific IOs. Basically you need to boost you your +Max end and make Dark Regeneration as cheap as possible.

If you can afford it, get a Theft of the Essence: Heal PROC in Dark Regeneration, this makes a MASSIVE impact on endurance management.

Obviously, getting uniques from Numina's and Miracle set will help quite a bit.

Increasing your Max end is easier simply going after +recovery. Look for sets like Impervious Armor, Eradication, and/or Gift of the Ancients.

With out seeing your build, I can't offer further specifics, but you'll find many additional tips in my somewhat dated DM/DA guide, link in my sig.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Don't forget to get the atlas medallion also. It's super easy and you can get it very early in your career.

Here are the directions
http://cityofheroes.wikia.com/wiki/R...edallion_Badge

It's always a good idea to stick 1 end reduction in your attacks until you get to frankenslot the attacks out.

While very modest you should check out Desmodos's guide linked in her sig also


 

Posted

Quote:
Originally Posted by Late2Party View Post
While very modest you should check out Desmodos's guide linked in his sig also
It's a bit dated, at this point.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Thanks for the great info!
I'll post my build later tonight, I'm sitting in a hospital room ATM =P


If you want peace, you prepare for war!

-Vegetius

 

Posted

As others have said, post your build and we'll be able to help you more.

In the meantime, probably the single most important thing you can do to help our your endurance on a Dark Armor is to pick up a Theft of Essence: +End proc for Dark Regen. It makes a huge difference.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

__________________

I am a leaf on the wind. Watch how I soar.

Nice Firefly quote =D
I loved that show and movie!!!!


If you want peace, you prepare for war!

-Vegetius

 

Posted

Okay, here is what I have so far, I have high hopes for this toon. I think he will be pretty fun if I can just get the end under control lol
Currently I I am in the mid 20's, But this is what I plan on running when I can get him to 50, and somehow becoe rich lmao

Let me know if anyone has any tips for me =D


Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice

  • (A) Hecatomb - Damage
  • (3) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (37) Pounding Slugfest - Disorient Bonus
  • (37) Pounding Slugfest - Damage/Endurance
Level 1: Dark Embrace
  • (A) Steadfast Protection - Resistance/Endurance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
Level 2: Ablating Strike
  • (A) Analyze Weakness - Accuracy/Defense Debuff
  • (5) Analyze Weakness - Defense Debuff
  • (17) Analyze Weakness - Accuracy/Recharge
  • (17) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (36) Analyze Weakness - Accuracy/Endurance/Recharge
  • (37) Analyze Weakness - Chance for +ToHit
Level 4: Murky Cloud
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (5) Impervium Armor - Resistance/Endurance
  • (40) Impervium Armor - Resistance/Recharge
Level 6: Typhoon's Edge
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Recharge
  • (7) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Obsidian Shield
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (11) Impervium Armor - Endurance/Recharge
  • (11) Impervium Armor - Resistance/Endurance
Level 12: Blinding Feint
  • (A) Touch of Death - Chance of Damage(Negative)
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (13) Touch of Death - Damage/Endurance/Recharge
Level 14: Swift
  • (A) Run Speed IO
Level 16: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (19) Theft of Essence - Accuracy/Endurance/Healing
Level 18: Vengeful Slice
  • (A) Pounding Slugfest - Disorient Bonus
  • (19) Pounding Slugfest - Damage/Endurance
  • (31) Hecatomb - Chance of Damage(Negative)
  • (46) Hecatomb - Damage/Endurance
Level 20: Health
  • (A) Miracle - +Recovery
  • (21) Regenerative Tissue - +Regeneration
  • (21) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod
Level 24: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Defense/Endurance
Level 26: Sweeping Strike
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 28: Cloak of Fear
  • (A) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (29) Siphon Insight - Accuracy/ToHit Debuff
  • (29) Siphon Insight - Chance for +ToHit
  • (31) Siphon Insight - Accuracy/Endurance/Recharge
  • (31) Siphon Insight - ToHit Debuff
Level 30: Kick
  • (A) Touch of Death - Chance of Damage(Negative)
Level 32: One Thousand Cuts
  • (A) Kinetic Crash - Accuracy/Damage/Knockback
  • (33) Kinetic Crash - Damage/Endurance/Knockback
  • (33) Kinetic Crash - Recharge/Endurance
  • (33) Kinetic Crash - Recharge/Knockback
  • (34) Kinetic Crash - Accuracy/Knockback
  • (34) Kinetic Crash - Damage/Knockback
Level 35: Tough
  • (A) Titanium Coating - Endurance
  • (36) Titanium Coating - Resistance/Endurance/Recharge
  • (36) Titanium Coating - Endurance/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Endurance/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy/Recharge
  • (45) Performance Shifter - Accuracy/Recharge
  • (46) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - Chance for +End
Level 47: Death Shroud
  • (A) Obliteration - Damage
  • (48) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
Level 49: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (50) Absolute Amazement - Endurance/Stun
  • (50) Stupefy - Chance of Knockback
  • (50) Stupefy - Endurance/Stun
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 4.563% Defense(Fire)
  • 4.563% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 12.38% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.125% Defense(AoE)
  • 32.5% Enhancement(RechargeTime)
  • 71% Enhancement(Accuracy)
  • 14% FlySpeed
  • 140.56 HP (10.5%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Immobilize) 2.75%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 8.8%
  • 26% (0.434 End/sec) Recovery
  • 62% (3.466 HP/sec) Regeneration
  • 4.075% Resistance(Smashing)
  • 1.575% Resistance(Lethal)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 17% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Hecatomb
(Power Slice)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Pounding Slugfest
(Power Slice)
  • 8% (0.447 HP/sec) Regeneration
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.025 End/sec) Recovery
  • 20.08 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Analyze Weakness
(Ablating Strike)
  • 10% (0.559 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
  • 1.575% Resistance(Smashing,Lethal)
Impervium Armor
(Murky Cloud)
  • 2.5% (0.042 End/sec) Recovery
  • 1.875% Defense(Psionic)
Obliteration
(Typhoon's Edge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Impervium Armor
(Obsidian Shield)
  • 2.5% (0.042 End/sec) Recovery
  • 1.875% Defense(Psionic)
Touch of Death
(Blinding Feint)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
Theft of Essence
(Dark Regeneration)
  • 10% (0.559 HP/sec) Regeneration
Pounding Slugfest
(Vengeful Slice)
  • 8% (0.447 HP/sec) Regeneration
Hecatomb
(Vengeful Slice)
  • 4% (0.067 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Sweeping Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Siphon Insight
(Cloak of Fear)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Kinetic Crash
(One Thousand Cuts)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.335 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 20.08 HP (1.5%) HitPoints
Luck of the Gambler
(Weave)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.874%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Obliteration
(Death Shroud)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
Absolute Amazement
(Oppressive Gloom)
  • 4% (0.067 End/sec) Recovery
Stupefy
(Oppressive Gloom)
  • 2.5% (0.042 End/sec) Recovery


If you want peace, you prepare for war!

-Vegetius

 

Posted

Try to include the 'data chunk' when posting builds. It's easier for some to import it into their Mid's.



EDIT:

Never mind. Helps to read the entire post first.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

You've gotta slot your attacks for damage. You need each attack to do as much damage as possible or you will need to use additional attacks. The more attacks you need to defeat an opponent, the more endurance you burn.

Regenerative Tissue +Regeneration Unique does very little for Dark Armor. If you had slots to spare, maybe, but you don't.

Dark Armor 101:

  • Take Death Shroud as early as possible. Slot it immediately. It doesn't seem like it at first, but Death Shroud is you most efficient attack. Run over time, it saves you a great deal of endurance.
  • Dark Regeneration is a crucial power to your survival, but it's also very expensive. It needs to be six slotted.
  • Don't pursue +recovery bonuses. These bonuses are generally too small to have a significant impact on your endurance management. You'll have greater success managing endurance by pursuing + Max end bonuses. See the Necessary Mechanics section of my guide.



I took your build and moved some things around. Just a suggestion of how to pursue things.


Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(37)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(40)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(36)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(37), ImpArm-ResDam/Rchg(40)
Level 6: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(7), Erad-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(40)
Level 8: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(9), Erad-Acc/Dmg/Rchg(9), M'Strk-Dmg/EndRdx/Rchg(48), M'Strk-Acc/Dmg/EndRdx(48)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(11), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam(45)
Level 12: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(50)
Level 14: Swift -- Empty(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(19), Theft-Acc/EndRdx/Rchg(43), Nictus-Acc/EndRdx/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46), H'zdH-Heal/EndRdx/Rchg(46)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(46)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 22: Stamina -- P'Shift-End%(A), EndMod-I(23), P'Shift-EndMod(23)
Level 24: Cloak of Darkness -- Krma-ResKB(A), Krma-Def/EndRdx(25), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(43)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-%Dam(27), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42)
Level 28: Cloak of Fear -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(29), Cloud-Acc/ToHitDeb(29), DampS-ToHitDeb/EndRdx(31), DampS-ToHitDeb/Rchg/EndRdx(31), DampS-Rchg/EndRdx(50)
Level 30: Kick -- T'Death-Dam%(A)
Level 32: One Thousand Cuts -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 35: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36)
Level 38: Weave -- LkGmblr-Rchg+(A), Krma-ResKB(39), Krma-Def/EndRdx(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Oppressive Gloom -- Amaze-ToHitDeb%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)



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SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Thanks! looking at it now, between missions lol


If you want peace, you prepare for war!

-Vegetius

 

Posted

Here's what I have currently
S/L defense softcap and runs BF-AV combo


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|43|
|-------------------------------------------------------------------|

And here is a build I've been messin with for i19 and the pvp IO
S/L/E/N defense softcap and runs BF-AV combo
Still toying with it though

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1429;747;1494;HEX;|
|78DA9D53D96E1251183EC30C52DA612B50286D81D205285B31315ABD305634A9290|
|996C62B954C61A463A740066A242EA95EFB06A6B7BE83F1CA97D0C4E5018CCB1B18|
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|7E5BB84BAB6102E235C4108833EF10A3D5DF865CD20A8081E042F820FC18F104488|
|219C218CFE0014DC085D|
|-------------------------------------------------------------------|


 

Posted

Iggy builds...must check out.


2nd build looks unplayable to me. I tried something similar on my DM/DA but found the endurance manageable.

1st build won't import properly on mine. How did you slot Health and Stamina?


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Posted

Sorry about that. I don't have i19 mids
Health and Stamina slotted on the 1st build....
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Mrcl-Heal(31), Numna-Heal(33), Numna-Heal/EndRdx(45), RgnTis-Regen+(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(45)

Yeah the 2nd build is a work in progress. The endurance shouldn't be that bad though. Health should house the Numina proc and Stamina should have 4 pieces of PShift.
Tactics on both builds should not be on all the time, only when I'm fighting +4s