DB/DA pleeeez help!!!!!
Might want to post the current build you're working with. DB/DA can be made very endurance friendly, but you need to acquire very specific IOs. Basically you need to boost you your +Max end and make Dark Regeneration as cheap as possible.
If you can afford it, get a Theft of the Essence: Heal PROC in Dark Regeneration, this makes a MASSIVE impact on endurance management.
Obviously, getting uniques from Numina's and Miracle set will help quite a bit.
Increasing your Max end is easier simply going after +recovery. Look for sets like Impervious Armor, Eradication, and/or Gift of the Ancients.
With out seeing your build, I can't offer further specifics, but you'll find many additional tips in my somewhat dated DM/DA guide, link in my sig.
Don't forget to get the atlas medallion also. It's super easy and you can get it very early in your career.
Here are the directions
http://cityofheroes.wikia.com/wiki/R...edallion_Badge
It's always a good idea to stick 1 end reduction in your attacks until you get to frankenslot the attacks out.
While very modest you should check out Desmodos's guide linked in her sig also
Thanks for the great info!
I'll post my build later tonight, I'm sitting in a hospital room ATM =P
If you want peace, you prepare for war!
-Vegetius
As others have said, post your build and we'll be able to help you more.
In the meantime, probably the single most important thing you can do to help our your endurance on a Dark Armor is to pick up a Theft of Essence: +End proc for Dark Regen. It makes a huge difference.

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
__________________
I am a leaf on the wind. Watch how I soar.
Nice Firefly quote =D
I loved that show and movie!!!!
If you want peace, you prepare for war!
-Vegetius
Okay, here is what I have so far, I have high hopes for this toon. I think he will be pretty fun if I can just get the end under control lol
Currently I I am in the mid 20's, But this is what I plan on running when I can get him to 50, and somehow becoe rich lmao
Let me know if anyone has any tips for me =D
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Damage/Recharge
- (15) Hecatomb - Accuracy/Recharge
- (37) Pounding Slugfest - Disorient Bonus
- (37) Pounding Slugfest - Damage/Endurance
- (A) Steadfast Protection - Resistance/Endurance
- (3) Steadfast Protection - Resistance/+Def 3%
- (40) Steadfast Protection - Knockback Protection
- (A) Analyze Weakness - Accuracy/Defense Debuff
- (5) Analyze Weakness - Defense Debuff
- (17) Analyze Weakness - Accuracy/Recharge
- (17) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (36) Analyze Weakness - Accuracy/Endurance/Recharge
- (37) Analyze Weakness - Chance for +ToHit
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (5) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance/Recharge
- (A) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance/Recharge
- (11) Impervium Armor - Endurance/Recharge
- (11) Impervium Armor - Resistance/Endurance
- (A) Touch of Death - Chance of Damage(Negative)
- (13) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Damage/Endurance/Recharge
- (A) Run Speed IO
- (A) Theft of Essence - Chance for +Endurance
- (19) Theft of Essence - Accuracy/Endurance/Healing
- (A) Pounding Slugfest - Disorient Bonus
- (19) Pounding Slugfest - Damage/Endurance
- (31) Hecatomb - Chance of Damage(Negative)
- (46) Hecatomb - Damage/Endurance
- (A) Miracle - +Recovery
- (21) Regenerative Tissue - +Regeneration
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (29) Siphon Insight - Accuracy/ToHit Debuff
- (29) Siphon Insight - Chance for +ToHit
- (31) Siphon Insight - Accuracy/Endurance/Recharge
- (31) Siphon Insight - ToHit Debuff
- (A) Touch of Death - Chance of Damage(Negative)
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (33) Kinetic Crash - Damage/Endurance/Knockback
- (33) Kinetic Crash - Recharge/Endurance
- (33) Kinetic Crash - Recharge/Knockback
- (34) Kinetic Crash - Accuracy/Knockback
- (34) Kinetic Crash - Damage/Knockback
- (A) Titanium Coating - Endurance
- (36) Titanium Coating - Resistance/Endurance/Recharge
- (36) Titanium Coating - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Obliteration - Damage
- (48) Obliteration - Chance for Smashing Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Chance for ToHit Debuff
- (50) Absolute Amazement - Endurance/Stun
- (50) Stupefy - Chance of Knockback
- (50) Stupefy - Endurance/Stun
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 6.75% Defense(Psionic)
- 12.38% Defense(Melee)
- 3% Defense(Ranged)
- 6.125% Defense(AoE)
- 32.5% Enhancement(RechargeTime)
- 71% Enhancement(Accuracy)
- 14% FlySpeed
- 140.56 HP (10.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 8.8%
- 26% (0.434 End/sec) Recovery
- 62% (3.466 HP/sec) Regeneration
- 4.075% Resistance(Smashing)
- 1.575% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 17% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Hecatomb
(Power Slice)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Power Slice)
- 8% (0.447 HP/sec) Regeneration
(Dark Embrace)
- 1.5% (0.025 End/sec) Recovery
- 20.08 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Ablating Strike)
- 10% (0.559 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
- 1.575% Resistance(Smashing,Lethal)
(Murky Cloud)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
(Typhoon's Edge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Obsidian Shield)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
(Blinding Feint)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
(Dark Regeneration)
- 10% (0.559 HP/sec) Regeneration
(Vengeful Slice)
- 8% (0.447 HP/sec) Regeneration
(Vengeful Slice)
- 4% (0.067 End/sec) Recovery
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
(Cloak of Darkness)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Sweeping Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Cloak of Fear)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(One Thousand Cuts)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.335 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough)
- MezResist(Sleep) 2.2%
- 20.08 HP (1.5%) HitPoints
(Weave)
- 10% (0.559 HP/sec) Regeneration
- 15.06 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Death Shroud)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Oppressive Gloom)
- 4% (0.067 End/sec) Recovery
(Oppressive Gloom)
- 2.5% (0.042 End/sec) Recovery
If you want peace, you prepare for war!
-Vegetius
You've gotta slot your attacks for damage. You need each attack to do as much damage as possible or you will need to use additional attacks. The more attacks you need to defeat an opponent, the more endurance you burn.
Regenerative Tissue +Regeneration Unique does very little for Dark Armor. If you had slots to spare, maybe, but you don't.
Dark Armor 101:
- Take Death Shroud as early as possible. Slot it immediately. It doesn't seem like it at first, but Death Shroud is you most efficient attack. Run over time, it saves you a great deal of endurance.
- Dark Regeneration is a crucial power to your survival, but it's also very expensive. It needs to be six slotted.
- Don't pursue +recovery bonuses. These bonuses are generally too small to have a significant impact on your endurance management. You'll have greater success managing endurance by pursuing + Max end bonuses. See the Necessary Mechanics section of my guide.
I took your build and moved some things around. Just a suggestion of how to pursue things.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(37)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(40)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(36)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(37), ImpArm-ResDam/Rchg(40)
Level 6: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(7), Erad-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(40)
Level 8: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(9), Erad-Acc/Dmg/Rchg(9), M'Strk-Dmg/EndRdx/Rchg(48), M'Strk-Acc/Dmg/EndRdx(48)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(11), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam(45)
Level 12: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(50)
Level 14: Swift -- Empty(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(19), Theft-Acc/EndRdx/Rchg(43), Nictus-Acc/EndRdx/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46), H'zdH-Heal/EndRdx/Rchg(46)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(46)
Level 20: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 22: Stamina -- P'Shift-End%(A), EndMod-I(23), P'Shift-EndMod(23)
Level 24: Cloak of Darkness -- Krma-ResKB(A), Krma-Def/EndRdx(25), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(43)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-%Dam(27), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42)
Level 28: Cloak of Fear -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(29), Cloud-Acc/ToHitDeb(29), DampS-ToHitDeb/EndRdx(31), DampS-ToHitDeb/Rchg/EndRdx(31), DampS-Rchg/EndRdx(50)
Level 30: Kick -- T'Death-Dam%(A)
Level 32: One Thousand Cuts -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 35: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36)
Level 38: Weave -- LkGmblr-Rchg+(A), Krma-ResKB(39), Krma-Def/EndRdx(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Oppressive Gloom -- Amaze-ToHitDeb%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
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Thanks! looking at it now, between missions lol
If you want peace, you prepare for war!
-Vegetius
Here's what I have currently
S/L defense softcap and runs BF-AV combo
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And here is a build I've been messin with for i19 and the pvp IO
S/L/E/N defense softcap and runs BF-AV combo
Still toying with it though
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Iggy builds...must check out.
2nd build looks unplayable to me. I tried something similar on my DM/DA but found the endurance manageable.
1st build won't import properly on mine. How did you slot Health and Stamina?
Sorry about that. I don't have i19 mids
Health and Stamina slotted on the 1st build....
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31), Mrcl-Heal(31), Numna-Heal(33), Numna-Heal/EndRdx(45), RgnTis-Regen+(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(45)
Yeah the 2nd build is a work in progress. The endurance shouldn't be that bad though. Health should house the Numina proc and Stamina should have 4 pieces of PShift.
Tactics on both builds should not be on all the time, only when I'm fighting +4s
I have a DB/DA but i can't seem to keep any end at all...
I want to 50 it, but i'm just not seeing how I can of the end is gonna be this bad...
If you want peace, you prepare for war!
-Vegetius