Traps/Sonic Build. Any changes i should make?


Adaptionist

 

Posted

The empty slots are reserved for sixslotting stamina with efficacy adaptors (5% more recharge). This build will get 202.3% global recharge with hasten (perma). I am wondering if I should go fighting/electric mastery (softacapped to all) instead of mace mastery. Would then switch out shout with electric fence (2 procs). The purpose of this build is to be GM kryptonite. I am not sure how significant the disruptor (perma) will be for damage on the -res debuffed mobs.







Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Web Grenade

  • (A) Accuracy IO
Level 1: Shriek
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (7) Apocalypse - Chance of Damage(Negative)
Level 2: Scream
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (9) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (11) Decimation - Accuracy/Damage/Recharge
  • (11) Empty
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Recharge
  • (13) Miracle - Heal/Recharge
  • (13) Harmonized Healing - Heal/Recharge
  • (15) Doctored Wounds - Heal/Recharge
Level 6: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (15) Shield Breaker - Chance for Lethal Damage
  • (34) Shield Breaker - Accuracy/Recharge
  • (34) Analyze Weakness - Accuracy/Recharge
  • (34) Devastation - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
Level 8: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Empty
Level 12: Poison Trap
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Recharge/Hold
  • (39) Unbreakable Constraint - Accuracy/Recharge
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Shout
  • (A) Apocalypse - Damage
  • (17) Apocalypse - Damage/Recharge
  • (17) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (23) Apocalypse - Damage/Endurance
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
Level 18: Seeker Drones
  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (19) Cloud Senses - ToHit Debuff
  • (19) Cloud Senses - Accuracy/Recharge
  • (21) Cloud Senses - Accuracy/Endurance/Recharge
Level 20: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Amplify
  • (A) Rectified Reticle - To Hit Buff
Level 24: Shockwave
  • (A) Kinetic Crash - Damage/Knockback
  • (25) Kinetic Crash - Accuracy/Knockback
  • (25) Kinetic Crash - Recharge/Knockback
  • (33) Kinetic Crash - Recharge/Endurance
  • (33) Kinetic Crash - Damage/Endurance/Knockback
  • (43) Kinetic Crash - Accuracy/Damage/Knockback
Level 26: Trip Mine
  • (A) Armageddon - Damage
  • (27) Armageddon - Damage/Recharge
  • (27) Armageddon - Accuracy/Damage/Recharge
  • (31) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage
Level 28: Siren's Song
  • (A) Fortunata Hypnosis - Sleep
  • (29) Fortunata Hypnosis - Sleep/Recharge
  • (29) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (31) Fortunata Hypnosis - Accuracy/Recharge
  • (31) Fortunata Hypnosis - Sleep/Endurance
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 35: Screech
  • (A) Absolute Amazement - Stun
  • (36) Absolute Amazement - Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Stun/Recharge
  • (36) Absolute Amazement - Accuracy/Recharge
  • (37) Absolute Amazement - Endurance/Stun
Level 38: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Web Envelope
  • (A) Gravitational Anchor - Immobilize
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Recharge
  • (45) Gravitational Anchor - Immobilize/Recharge
  • (46) Gravitational Anchor - Chance for Hold
Level 47: Summon Disruptor
  • (A) Call to Arms - Accuracy/Recharge
  • (48) Call to Arms - Accuracy/Damage
  • (48) Call to Arms - Defense Bonus Aura for Pets
  • (48) Call to Arms - Accuracy/Damage/Recharge
  • (50) Soulbound Allegiance - Damage/Recharge
  • (50) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 49: Tactics
  • (A) Rectified Reticle - Increased Perception
------------
Level 1: Brawl
  • (A) Empty
  • (46) Empty
  • (46) Empty
  • (50) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 4: Ninja Run


 

Posted

I think you definitely want to switch to electric. Traps sometimes has a serious issue with causing enemies to run away, and if you want to mess up GMs you'll need to keep it in place. Just take shout's slotting and put it into electric fence. Shriek-scream-shriek-fence is only slightly less damage than using shout, so don't be afraid to use it as an attack.


 

Posted

wont the immobs from scorpion help alleviate that? Also the disruptor will be good dmg on the debuffed mob i figure.


 

Posted

I'm assuming Garent is reconmending it because its single target and faster recharge, so that and your web grenade can stack up pretty quick.

That being said, more slots in your web grenade, and the Patron AoE one I think owuld be fine, and its the approach I will be tkaing with mine.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Adaptionist View Post
wont the immobs from scorpion help alleviate that?
Scorpion's immobilize is just fine for the job, but your web grenade is better than it since it animates faster. The advantage of electric fence is that it deals damage as well as immobilizing. This means you don't have to worry about keeping multiple immobilizes on the GM at the same time. It'll just happen as part of your normal attack chain. With the apocalypse proc in shriek, you probably do more damage using electric fence in your attack chain instead of shout.

I don't know exactly how much damage the disruptor contributes, so it's up to you if it's worth it or not.


 

Posted

Quote:
Originally Posted by Garent View Post
Scorpion's immobilize is just fine for the job, but your web grenade is better than it since it animates faster. The advantage of electric fence is that it deals damage as well as immobilizing. This means you don't have to worry about keeping multiple immobilizes on the GM at the same time. It'll just happen as part of your normal attack chain. With the apocalypse proc in shriek, you probably do more damage using electric fence in your attack chain instead of shout.

I don't know exactly how much damage the disruptor contributes, so it's up to you if it's worth it or not.
QFT.
EF has the potential to do lots of damage and a chunk of it can be via procs. As in the average damage reported in Mids is triple digit on my Emp/Sonic prior to considerations of -resist debuff from the rest of her powers.

Large amount of global accuracy plus
Apoc, Glad Jav, Trap of the Hunter plus
ED capped damage in EF
and you are looking at an average damage (sans -resists) around 145 per attack. Without the pvp proc you are still looking at 125-130. About 80 of the damage is from EF before the procs.

I also don't have enough patience to figure out if the Apoc is better off placed in Shriek vs EF, but I tend to 5 slot Decimation + Devastation hold proc in Shriek, fwiw, on the Sonic Blast side of my builds. Suspect the more significant difference isn't the net damage of Shriek vs EF but the end usage of trying to spam EF vs Shriek in a prolonged fight. My Emp with RA has a definite advantage in that arena.