Twilight grasp... what happened to you?


Alexandria2000

 

Posted

So, I came back to the game after being gone a while and started up my Dark Defender. The Radius on Twilight grasp seemed a little smaller but I thought was just my imaginateion.
Then I looked at the numbers on my enhancements screen. No, it really is a smaller radius, down to 20 from 25. I just wanna ask: why? For Masterminds, fine, they have a lot of other tools, even for corruptors, fine, I can deal with that. But for defenders their primary powerset is Buff. Why nerf something that helped us maintain our standing as reliable healers? I just don't get it. We are Buff primary. Why take that away, even just a little bit?


 

Posted

Quote:
Originally Posted by Veslin View Post
But for defenders their primary powerset is Buff. Why nerf something that helped us maintain our standing as reliable healers?
In my personal opinion, you may of answered part of that yourself.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I'm not sure what that means. Should we NOT be reliable healers even though we are defenders? We don't have major damage of Corruptors, we don't have pets to soak up aggro and deal damage (among other things), we are pretty much support only, with a little damage on the side.
And on a side note, it wasn't in the game I read about the radius change, it was on a website. Is there any way to see the healing radius in the game itself?


 

Posted

I wish there was a something that allowed us to see cones and radius of powers, but there's nothing of that which exists to my knowledge.

The reason I said that was, yes we should have better healing than the other three archetypes since it's our primary, but what I'd really be fighting for is extra other buff/debuffs when there's a few powers that have identical buff/debuff values over Corruptor/Controller/Defender sets (most Mastermind stuff being mitigated with either lower buff/debuff numbers and/or higher endurance times). Twilight Grasp does give more HP than the other two, but for the most part, healing is such a small part of what can be done to mitigate things, especially on a Dark Miasmaist (Yay! New word!). Buff/debuffs including that of the secondary effects from blasts should be higher than that of Corruptors or Controllers.

The key word in that is should. Part of the anti-Defender propaganda is that some powers have the same debuffing regardless of archetype, so why play a Defender when you can have the same support with better damage or even more mitigation via controls. Heals is such a small part of what defender potential there is that I'm not too hurt by it honestly. Just figure out who needs the healing, jump in their direction while activating and you're peachy.

Just my take.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I see your point. I was all set to make another defender, probably a Dark defender, but then saw all the known issues with defender on the defender forums, and was very very saddened by it. I am having a hard time justifying to myself making a defender when corruptor would be a MUCH more logical choice. I understand now why, when I played a few new characters in Praetoria, I saw only 2 defenders my whole two weeks or so I was trying different characters and seeing the storyline there.
The thing that frustrates me most is that Defender was my favorite archetype, and unless I take Empathy (since it is defender only) there is really no reason to play one anymore, except my "Defender-pride."


 

Posted

I do wish Defender buff and debuff powers had bigger radii and range in general than other versions of the set. Keep crossing my fingers that one day Castle will agree. Meanwhile I don't know why (if?) the radius of Dark Miasma's heal was changed but the set is still very strong regardless.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Meanwhile I don't know why (if?) the radius of Dark Miasma's heal was changed but the set is still very strong regardless.
Seconded. I had a Scrapper rather annoyed with my Dark/Rad Defender's difficulty settings and wanted me to turn it down. Not my problem they can't handle +0/5x pre-level 30!


 

Posted

Corruptor damage is only slightly higher (about 15%) than a defender's. They have scourge, but whether or not that helps them much depends on their specific set. Fire and ice get a huge boost from it, but sets that rely on DoT like dark blast get very little difference. Meanwhile, defenders have a 25-33% advantage in buff/debuffs over corruptors, depending on the specific type of buff/debuff.

It's something that's very open to interpretation. I've heard plenty of people on both sides saying that one is clearly superior than the other. What it boils down to is that corruptors have superior caps to their abilities, while defenders reach those caps more easily.

As for dark miasma, it's widely considered to be the best buff/debuff set in the game overall, so don't feel sorry for it.


 

Posted

Was the radius of Twilight Grasp reduced? I seem to remember it as 25' on my corr too, but it's listed as 20' now at Red Tomax.

I don't remember an announcement regarding this set being reduced. Anyone know for sure?


 

Posted

I'm on my DD now (L29) and I don't *see* any difference...


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately

 

Posted

Transfusion also has a 20 ft radius. Either the "pet" versions of the AoE heals took a hit in some sort of adjustment across ATs (each AT has not always summoned his own pet, sometimes Defenders and Controllers/Corruptors have shared the same one) or it has always been that way.

I'm inclined to believe the latter, because the MM version is 10 ft, exactly half of everyone else. And AFAIK heal radius is not and has never been effected by AT otherwise.