OSA - Seriously?


Feycat

 

Posted

This still hasn't been fixed?

Friendly pets and allies flee out of OSA like - pardon the phrase - their ***** were on fire and their hair were catching. This can be extremely damaging to a soloing controller with a TA secondary, or a TA partnered with a troller.

OSA is a huge part of TA's damage abillity - why do they allow TA as a controller secondary and let bugs like this go unresolved so long?

Has this been addressed by the devs and put on a known issue list at all?


 

Posted

Quote:
Originally Posted by Feycat View Post
This still hasn't been fixed?

Friendly pets and allies flee out of OSA like - pardon the phrase - their ***** were on fire and their hair were catching. This can be extremely damaging to a soloing controller with a TA secondary, or a TA partnered with a troller.

OSA is a huge part of TA's damage abillity - why do they allow TA as a controller secondary and let bugs like this go unresolved so long?

Has this been addressed by the devs and put on a known issue list at all?
It was partially fixed, and the way it is now may be "working as intended." It used to be that as soon as Oil Slick Arrow was lit, the pets would run for the hills and never enter the area again even after the burn stopped. Now they will run outside of the burning area, and then return after the burn stops. Pets with ranged attacks will also stay outside of the burn area during the burn and use the ranged attacks.

Better than it was, but for Fire Imps who have no ranged attack, it is too bad.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

My stupid Fly Trap booked it off of the OSA, over an edge and into an entirely new group of mobs, which it then dragged back to us and got our butts whipped.

Allies in AE maps will frequently flee the area when an OSA is used and go aggro some other mobs and die, or simply vacate the area entirely (this is super fun on characters with fly on an outdoor map :-/) and never return until you physically fetch them again.

Seriously, OSA shouldn't be allowed in a controller secondary if pets are going to act this way. I refuse to believe this is WAI


 

Posted

This hurts my heart...

*shelves TA controller until fixed*


Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'

Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me

 

Posted

Quote:
Originally Posted by _Malk_ View Post
This hurts my heart...

*shelves TA controller until fixed*
It is not really that bad . . . especially if your controller is something other than a Fire/TA. All others have pets who can attack from range. My Illusion/TA really doesn't have a significant problem with it since PA and Phanty all have ranged attacks.

Furthermore, even many Fire/TA controllers feel that they can work around this fairly small problem since the Oil Slick stays lit only for about 15 seconds and it does a lot of damage in that time. TA is a fun set that is pretty unique, and I would not suggest you shelve your */TA controller over this bug.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control