Is Shield Charge affected by Fury?


Chad Gulzow-Man

 

Posted

I always assumed Shield Charge was affected by the brute fury bonus, but I started watching the numbers more carefully and am starting to think maybe it is not.

My test:

50 mace/shield brute moving to the middle of a spawn of Cimerorans on the wall in Cimerora. Against All Odds (1 level 50 END RDX IO) is on. Shield Charge (6 level 50 Obliteration IO) to attack the Cimerorans.

I seem to consistently hit the minions for 284 damage regardless of whether I attack immediately (with low fury) or wait for fury to build up to 78% while the Cimerorans attack me.

Am I doing something wrong? Or is Shield Charge really not affected by fury?


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Shield Charge spawns a pseudo pet, which is what causes the damage to the enemies. It is set to ignore buffs... including Fury.

I'm personally more interested to see if it does the same amount of damage unenhanced as enhanced, now that I've researched it a bit...


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Shield Charge spawns a pseudo pet, which is what causes the damage to the enemies. It is set to ignore buffs... including Fury.

I'm personally more interested to see if it does the same amount of damage unenhanced as enhanced, now that I've researched it a bit...

Huh. My impression of the power's mechanics is that it does indeed spawn a pseudopet, but the damage is buffable; it has a damage cap of 400%, which is much lower than the brute's own dmg cap.

if i recall correctly, before the brute fury change, 95% dmg slotting, saturated fury, and saturated AAO would cap out Shield Charge. With less than full fury, Build Up could help cap it. Perhaps this is what the OP is seeing, unless there was some drastic change to Shield Charge that i missed.


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Posted

Quote:
Originally Posted by Telperion View Post
Huh. My impression of the power's mechanics is that it does indeed spawn a pseudopet, but the damage is buffable; it has a damage cap of 400%, which is much lower than the brute's own dmg cap.

if i recall correctly, before the brute fury change, 95% dmg slotting, saturated fury, and saturated AAO would cap out Shield Charge. With less than full fury, Build Up could help cap it. Perhaps this is what the OP is seeing, unless there was some drastic change to Shield Charge that i missed.
Hmm, this is possible. I forgot to mention I also hit Build Up right before Shield Charge. I'm not sure that would be enough to hit the cap with AAO? Build up for a brute is +80%, AAO around +10 +5/enemy?


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
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Posted

New test:

Level 50 mace/shield brute.
AAO off.
No build up.
Shield Charge into level 50 Cimerorans with 0 fury = 153 damage.



Level 50 mace/shield brute.
AAO off.
No build up.
Stand in Cimeroran mobs and let them swing at me until 78% fury.
Shield Charge onto level 50 Cimerorans = 263 damage.


So fury does help.


Level 50 mace/shield brute.
AAO on, about 7 mobs around me.
78% fury.
Shield charge onto level 50 Cimerorans = 284 damage.


Level 50 mace/shield brute.
AAO on, about 7 mobs around me.
78% fury.
Build up & shield charge onto level 50 Cimerorans = 284 damage.



My damage bonus according to the in game Combat Attributes monitor is 199% with AAO and 78% fury, 279% with AAO, 78% fury and build up. This seems strange because this should be well below a 400% damage cap.

Could it be the damage cap for the pet that does the actual Shield Charge damage is only around 200%?


This is making me think that shield charge may actually much better on a scrapper than a brute, due to the higher base damage.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Nice testing! Good to see that fury does affect Shield Charge like it should.

Part of what I missed in my earlier post was that all attacks begin at 100% damage, and that is part of the dmg cap total. For Shield Charge, another 300% will cap the power. So...

100% (base damage) + 95% (enh value) + 80% (build up) + 90% (8 foes in AAO) = 365%.

400-365 = 35% from capped dmg. That's only 17 points of fury, which is pretty much a guaranteed with the way fury builds now.

Without build up: 365-80 = 285%.
400-285= 115%
that's about 58 points of fury, still easily attainable and maintainable. Build Up not needed to cap SC damage in normal play.

Most softcapped /shield builds end up with some +damage bonuses from the sets used, which may affect your in-game numbers as well.


And, yes, scrappers tend to get more out of both AAO and SC than brutes with their higher base damage. It was more of an issue before they adjusted the base damage of SC, though. The set is beastly on both ATs.


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