Soul Mastery for Tanks?


Doctor_Xaxan

 

Posted

Anyone have any experience with this patron pool on a Tank?

I have a Shield/Dark Melee that the set would thematically fit perfectly for, and am in the process of dropping the alignment down to the deep end of the pool to head over to the Isles (where I have never ventured before!) to test it out.

Love to hear any thoughts on the set. Looking at getting four of the powers, leaving aside the ability to summon a Widow - not my cup of tea.

I should note that my DEF is softcapped positionally and almost softcapped to Smashing and Lethal, but I am usually up against +1 or +2s, so the -To-Hit debuffs would be slightly valuable, though not tremendously.


Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.

 

Posted

It'd go really well with Dark Armor. DA doesn't softcap on its own, so unless you were planning on breaking the bank to softcap your typed defenses, you'll get a lot of mileage out of Darkest Night. Slot that son of a gun with Dark Watcher's or Dampened Spirits and go nuts. That's -16% ToHit on everything around you. You'll notice.

Gloom, if you can deal with the somewhat silly visual, is a fantastic effect. It compares favorably to Punch in terms of DPA, so I would suggest seeing if you can work it into your late game attack chain.

Soul Tentacles I'd skip, honestly. The look of it is cool but it's an extremely narrow cone and I've always found it to be of really limited use.

Dark Obliteration is awesome. All negative energy damage, and there's something really satisfying about the sound it makes when it hits a ton of baddies all at once.

EDIT:

I just thought of this: How are you dealing with endurance drain on this character. Dark/SS with Darkest Night running! *shudders*


 

Posted

Whoops! That's SD / Dark (Shield Defense / Dark Melee). My bad, silly typo. (and editing OP to fix that mistake)

So for the End, its shouldn't be too bad with that change in mind. I rarely drain the blue bar, save when I am up against groups using -Def powers that require a more vicious takedown. I also have Dark Consumption down to about 80-90 seconds recharge.

Thanks for the info, though now that you know its not DA, does that change anything?


Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.

 

Posted

Quote:
Originally Posted by TygerTyger View Post
Whoops! That's SD / Dark (Shield Defense / Dark Melee). My bad, silly typo. (and editing OP to fix that mistake)

So for the End, its shouldn't be too bad with that change in mind. I rarely drain the blue bar, save when I am up against groups using -Def powers that require a more vicious takedown. I also have Dark Consumption down to about 80-90 seconds recharge.

Thanks for the info, though now that you know its not DA, does that change anything?
It sort of does, and it has everything to do with Defense.

Shield tankers are hilariously easy to softcap defense on. So assuming you've done that, your benefit from Darkest Night is significantly diminished most of the time.

However! That doesn't mean you won't use it. Shield is vulnerable to having its defense debuffed and, in some cases, totally floored by baddies such as Romans with broadswords. When you're fighting enemies like that, something like Darkest Night would definitely help.