Summon Demons - Demon Slotting
It's a bug. + damage enhancements also seem to affect +resist. I'm unsure if the damage being displayed is simply a bug, or if it is actualy being affected by the resist cap (ED and all that).
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That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
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The game knows that you've slotted 95% Damage, and their attacks will affect that.
I'm looking at the damage enhancements I'm slotting in my 2nd tier demon summon. As far as damage enhancements go, I have 3 dam/acc and a dam/end enhancement (as well as a couple of heal/end but that's not relevant for this post). All are between 22% and 26% damage so my tier 2 demons should be rocking out around 95% damage.
When I mouse over them in the enhancements window it says that they have 61.1% damage buff and 61.1% resist damage. I have not slotted any damage resist enhancements for their ember shield. Is the game splitting the damage from my damage enhancements into damage and damage resists for some reason? Is there another explanation for this? I want these guys putting out more damage. |
The tooltip is showing a little over 60% Resist Damage due to an old bug - well, technically it's not a bug as such, but how the Damage Resistance and Damage enhancement values are applied.
Basically "Damage" and "Damage Resistance" buffs use the same value in the code. If you have a power that affects both damage and resistance, then slotting a Damage Enhancement (or a Damage Resistance Enhancement in it) would make both values rise.
To get around this (and prevent you from slotting 2x 33% Damage Enhancements instead of 3x 20% Resistance Enhancements in all the Resistance Toggles!) individual powers are flagged as accepting only Damage or Damage Resistance enhancements, not both.
"Summon Demons" is a bit odd in that it accepts both types - Damage and Resistance Enhancements. However that will only apply to the power that you use to summon the Demons - the powers of the Demons themselves are flagged as only accepting one type or the other - see this for an example. Notice that Fire Blast accepts Damage enhancements but not Resistance, and Ember Shield is the other way around.
What this means is that if you put a Resistance IO into your "Summon Demons" power, the "Summon Demons" power thinks that enhancement will buff both Damage and Resistance of the pet - and treats it as such in the tooltip - but what actually happens is that the value of that Enhancement is only applied to any Powers of the Pet which can accept that enhancement type - in this case, 'Ember Shield' would inherit the buff from such an enhancement, but 'Fire Blast' would not.
This also makes for some funny workarounds, as technically some Hamidon Origin Enhancement types buff one type of attribute but the Enhancement is flagged as belonging to another type. An example would be Damage/Range HOs - they are treated as "Range Enhancements", but buff Damage (and so also buff Damage Resistance)... so if you put them into a Resistance power that accepts Range enhancements (like Thermal's Allied Buff Shields) they'll buff the Damage Resistance of that power. By a full 33%, instead of the usual 20% for Damage Resistance Enhancements.
What you're seeing is the game trying to take your 95% Damage and try to apply it to the normal scale limits for Damage Resistance when it's working out the displayed tooltip vaules. It's limiting it to a little over 60% because that's the ED "softcap" for Damage Resistance. But it'll only be that way in the tooltip. The actual attacks will still get the full 95% Damage buff.
It's exactly the same way for [Tohit Buffs and ToHit Debuffs], and [Defence Buffs and Defence Debuffs]. Just like [Damage and Damage Resistance] they're two sides of the same coin, and will buff the other "type" if you can sneak them around the "accepted enhancements" of a certain power...
Short version: it's a bug that is visual only; underneath it all the enhancements are operating the way you'd normally expect them to.
Thanks!
I'm looking at the damage enhancements I'm slotting in my 2nd tier demon summon. As far as damage enhancements go, I have 3 dam/acc and a dam/end enhancement (as well as a couple of heal/end but that's not relevant for this post). All are between 22% and 26% damage so my tier 2 demons should be rocking out around 95% damage.
When I mouse over them in the enhancements window it says that they have 61.1% damage buff and 61.1% resist damage. I have not slotted any damage resist enhancements for their ember shield. Is the game splitting the damage from my damage enhancements into damage and damage resists for some reason? Is there another explanation for this? I want these guys putting out more damage.