A thought on I19


Aett_Thorn

 

Posted

With the onset of I19 and the change to power animations being implemented I thought for a second how about the use of magic wands, arm cannons, and shoulder cannons. The animations for all three exist in game already why cant we have them. How about also adding new power set animations for non melee powers.


 

Posted

Well, I imagine that we will see some of what you are asking for. They are just going to come in rounds. Basically, they are tackling the easy ones first (actually, kinda the easy/rmost requested ones first). Reusing existing animations is the easiest thing to do. However, there is really only one wand animation in the game right now, which is used on all of the wands/staffs. Imagine an entire 9-power set that only has two animations in it, each with a different rooting time.

The Devs would need to make new animations for almost all of the powers in the set to make them match the right animation times of the powers.


And in this round that we are getting, it does create alternate animations for some of the blast sets.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Quote:
Originally Posted by LordSquigie View Post
The problem with that is new code, not new animations. You are talking about adding a weapon to non-weapon powers, which will also require drawing that weapon. Adding that option may or may not be easily doable.
I believe it could be done, but it would have ramifications on balance.

Adding customizeable weapons to power customization is another story.
For what I can tell, they could add weapons, such as wands shoulder cannons, etc, to non weapon sets but would need to do an overhaul of the Character Creator UI to allow you to customize said weapon.