Ice/Ice/Ice Tanker preparing for i19.
Honestly, I think soft-capping your defense would do far more for you than being so focused on building for high regen. I would recommend that you try to soft-cap S/L/E/NE *without* EA; that way you'll be extremely hard to kill even when EA isn't up, and having EA will give you an extra cushion against defense debuffs.
Ice Armor can be soft-capped without Weave (taking CJ is a step in the right direction) but it would take a complete rework of your slotting, and you'd probably end up with less regen than you have now.
Alternatively, you could take the Fighting Pool. That would allow you to soft-cap without so many changes, but you'd have to think about what powers you could drop. I agree that getting Hasten would be helpful, too, so you might want to consider if you really need 8 attacks plus Icicles. That seems like overkill to me. Permafrost is also an eminently 'skippable' power; the Steadfast +def can go in Tough (if you go with the Fighting Pool) or as a sixth slot in Hoarfrost.
If you want an example of a soft-capped build--either with or without Weave--let me know and I can work something up for you.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Honestly, I think soft-capping your defense would do far more for you than being so focused on building for high regen. I would recommend that you try to soft-cap S/L/E/NE *without* EA; that way you'll be extremely hard to kill even when EA isn't up, and having EA will give you an extra cushion against defense debuffs.
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Permafrost is currently only a mule for that 3% Def. Which is its best role considering its the only auto-power in the ice set. Otherwise (And on my other ice/ tanker) I'd skip it competely, and move in a Winters Gift IO for the extra slow resist.
Soft-capping without EA is useful (And again, other Ice/ has it.) but really my playstyle causes me to never not have a full 10-stack of EA, so sacrifing the slotting and powers for soft-capping cuts a bit too much into my objective.
And yeah, having 8 attacks is quite a bit, but two of them are AoEs, which means I have 6 powers of (a rough average) 1.2sec cast time, and a rather steady attack chain.
I mix things up however, and pick whatever power is best situational as it recharges. (Ice Blast to pull the next mob, or in the off-chance something runs away through all my slows and I don't realize, frost whenever things are bunched, or Frost+Chilblain to add DoTs onto a boss/AV while I cycle mobs.)
Ice Sword and then Air Sup are probably my least used powers in rotations, everything else normally gets a click in every fight. I could optimise my DPS with a solid attack chain, but honestly I'm a tanker and not a scrapper, even though aggro isn't an issue for me, I still have to watch what the team(s) are doing and stay prepared.
Freezing Touch is really more a QoL addition, and I'd prioritise my "wants" for i19 like this.
- Hasten (2 more slots)
Regenerative IO (1 more slot)
Soft-capping S/L/N/E. (1 slot for 2 def IOs in CJ)
FT.
Perma-Hasten/Hoarfrost.
EDIT: Regen seems more useful because there are no insps for it, a higher base regen gains more from things such as AM buffs, and at level 50 its likely there will be at least a 5% def buff in a full team, and hitting a small purple insp before a big AV fight provides a simple solution.
EDIT 2: I'm also looking into the Fighting pool right now, mainly thats looking like my "Fall back" option if I can't sqeeze anything else out of my build, as I could easily get away with dropping a End-Redux into Weave and be fine, but it doesn't seem ideal considering what I really want is more slots for the new powers I'd like, not just a "filler" for requiring 3 new power selections.
I realized I needed to free a few more slots than originally planned, but taking both the Entropics out of APPs gave me enough slots to soft-cap via moving Taunt around and 3 -slotting it, I don't normally slot taunt much on Ice/ but it was the only place where I could mule a low set bonus to soft-cap.
Without those two slots I'm sitting at 44.4 to 44.8% depending on how much slots I push into CJ. (the standard def/+ global rech IO only sits me at 45% exactly with Taunt slotted.)
I set the End/Rech IO into CJ for the 10% bonus I lost when dropping Entropic, and it sits nicely at the exact 45% mark which is always nice to look at.
the increased regen is only about 4hp/s extra, but thats an extra hit every 10 seconds, and hits will be less likely due to the soft-capping, and finally having Hasten means the huge heal and +hp from Hoarfrost will have less downtime. (about 4-5 purple sets away from being Perma'd, which is out of my price-range at the moment.)
using the i19 unofficial patch.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Flints: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(3), Numna-Heal(3), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/EndRdx/Rchg(5), Mrcl-Heal(7)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(15), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/Rchg(17)
Level 2: Chilling Embrace -- P'ngTtl--Rchg%(A), ImpSwft-Dam%(7), TmpRdns-EndRdx/Rchg/Slow(9)
Level 4: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 14: Super Jump -- Jump-I(A)
Level 16: Stealth -- LkGmblr-Rchg+(A)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(21)
Level 20: Icicles -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(36)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(31), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/Rchg(33)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(29), Efficacy-EndMod(29), Efficacy-Acc/Rchg(31)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 32: Freezing Touch -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(37)
Level 35: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg(45), Annoy-Taunt/Rchg/Rng(45)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), CSndmn-Acc/Rchg(40), CSndmn-Heal%(40)
Level 41: Chilblain -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Ice Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Hibernate -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Regen/Rcvry+(21), Mrcl-Heal(23), Mrcl-Rcvry+(23), RgnTis-Regen+(33)
Level 1: Stamina -- EndMod-I(A), EndMod-I(17)
------------
Set Bonuses:
Numina's Convalescence
(Hoarfrost)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
(Hoarfrost)
- 2.5% (0.042 End/sec) Recovery
- 35.14 HP (1.875%) HitPoints
(Frozen Fists)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Frozen Fists)
- 8% (0.626 HP/sec) Regeneration
(Frozen Armor)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Frost)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Toxic)
(Combat Jumping)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stealth)
- 7.5% Enhancement(RechargeTime)
(Glacial Armor)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Icicles)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
(Ice Sword)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Ice Sword)
- 8% (0.626 HP/sec) Regeneration
(Energy Absorption)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Energy Absorption)
- 21.08 HP (1.125%) HitPoints
(Permafrost)
- 3% Defense(All)
(Freezing Touch)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Freezing Touch)
- 8% (0.626 HP/sec) Regeneration
(Taunt)
- 4% (0.313 HP/sec) Regeneration
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Frozen Aura)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
(Frozen Aura)
- 5% Enhancement(Sleep)
(Chilblain)
- 2% (0.033 End/sec) Recovery
(Chilblain)
- 12% (0.939 HP/sec) Regeneration
(Ice Blast)
- 2% (0.033 End/sec) Recovery
(Ice Blast)
- 12% (0.939 HP/sec) Regeneration
(Ice Storm)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.125% Resistance(Toxic)
(Health)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
(Health)
- 2.5% (0.042 End/sec) Recovery
Before I start let me say that I am much anticipating i19, as it'll allow me to either actually enjoy playing certain toons (Such as my dark/SS tanker currently at level 16.) pre-stamina, and allow me access to 3 new powers on new toons while.
However, my main is the only one who might have some issues with i19, as her build is far too tight to move anything around from what I can see, which is why I'm asking here.
My first idea is that as I'm currently at 27.5% Global Recharge, and using 2 LoTgs, I could fit one more in EA where I've currently placed the global Acc IO, and using 2 of the concealment pools, hit 5 LotG rechs, and take Hasten.
The only issue then would be finding 2 slots to max out Hasten.
Another issue is that I would like to 6-slot Health, so I can fit in the Regenerative Tissue IO, and gain more Regen.
And finally the last issue is that even with 10 EA procs, I'm only at 43.2% E/N and 40 S/L def. I could like to bring it up to the wonderful 45%, however with my high regen I don't notice it too much.
My new slot ideas were to either drop one of the IOs in Hibernate, which is currently giving me a 1.3% Health increase, as Hoarfrost currently takes me to the new tanker HP cap, but I'm concerned that without this bonus, I'll be lacking that magic number.
And the two slots of Acc/Dmg, Dmg/Rech in my 3 single target attacks (FF, IS, and Air Sup). Each give me 8% which would easily be recovered in using the regenerative global.
I really want to slot Freezing Touch back into my build, but that would take at least another 3 slots, and I'm concerned if I took all the 8% regens out of my S.T attacks, that the global IO wouldn't make up for the loss (And thus have no real benefit visually for my regen numbers) and that the lack of enhancements now present in those powers would negate the added DPS/DPA that Freezing Touch would bring to my build.
I could also swap the flight pool for leaping, taking CJ could cap me for S/L/N/E and free up 5 slots. I would then end up slotting FT the same as Air Sup, and thus my DPS/DPA would only have a slight improvement for the benefit of overall build survivability, I'd still need 2 more slots for Hasten, and would only have one of the concealment pool for a global rech IO (but one will also fit into CJ).
Ultimately, hasten will most definitely be the most important improvement to the build, giving me Hoarfrost more often, meaning 40hp/s more often, having a higher DPS, chance of heal proc in Frozen Aura taking more rolls (due to faster recharge), and faster EA recovering the higher end costs. Perma-Hasten would be perfect, but obviously I'm already asking to get far too much out of this toon.
The build normally farms and plows into AVs during TFs, I do not wish to go redside at all with this toon, and so PPPs are off-limits.
This will be my Incarnate toon, and most likely the first toon I'll be going to "incarnate 10" with when that's been launched.
Here's the build, based off of Tundra's build guide, http://boards.cityofheroes.com/showthread.php?t=119258
50 only content.Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Flints: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Hoarfrost
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal/Recharge: Level 50
- (3) Numina's Convalescence - Heal: Level 50
- (5) Miracle - Endurance/Recharge: Level 40
- (5) Miracle - Heal/Endurance/Recharge: Level 40
- (7) Miracle - Heal: Level 40
Level 1: Frozen Fists- (A) Mako's Bite - Accuracy/Damage: Level 50
- (13) Mako's Bite - Damage/Recharge: Level 50
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (15) Mako's Bite - Chance of Damage(Lethal): Level 50
- (15) Pounding Slugfest - Accuracy/Damage: Level 30
- (17) Pounding Slugfest - Damage/Recharge: Level 30
Level 2: Chilling Embrace- (A) Pacing of the Turtle - Chance of -Recharge: Level 50
- (7) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (9) Tempered Readiness - Endurance/Recharge/Slow: Level 50
Level 4: Frozen Armor- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (9) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (11) Luck of the Gambler - Defense: Level 50
- (11) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Wet Ice- (A) Endurance Reduction IO: Level 50
Level 8: Frost- (A) Positron's Blast - Accuracy/Damage: Level 50
- (37) Positron's Blast - Damage/Endurance: Level 50
- (40) Positron's Blast - Damage/Recharge: Level 50
- (43) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 10: Air Superiority- (A) Mako's Bite - Accuracy/Damage: Level 50
- (34) Mako's Bite - Damage/Recharge: Level 50
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Mako's Bite - Chance of Damage(Lethal): Level 50
- (37) Pounding Slugfest - Accuracy/Damage: Level 30
- (37) Pounding Slugfest - Damage/Recharge: Level 30
Level 12: Swift- (A) Run Speed IO: Level 50
Level 14: Fly- (A) Flight Speed IO: Level 50
Level 16: Health- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (23) Miracle - Heal: Level 40
- (33) Miracle - +Recovery: Level 40
Level 18: Glacial Armor- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (19) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (19) Luck of the Gambler - Defense: Level 50
- (21) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Stamina- (A) Endurance Modification IO: Level 50
- (21) Endurance Modification IO: Level 50
Level 22: Ice Patch- (A) Recharge Reduction IO: Level 50
Level 24: Ice Sword- (A) Mako's Bite - Accuracy/Damage: Level 50
- (25) Mako's Bite - Damage/Recharge: Level 50
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Mako's Bite - Chance of Damage(Lethal): Level 50
- (31) Pounding Slugfest - Accuracy/Damage: Level 30
- (33) Pounding Slugfest - Damage/Recharge: Level 30
Level 26: Energy Absorption- (A) Luck of the Gambler - Defense/Recharge: Level 50
- (27) Luck of the Gambler - Endurance/Recharge: Level 50
- (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (29) Kismet - Defense/Recharge: Level 30
- (29) Kismet - Accuracy +6%: Level 30
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 28: Build Up- (A) Recharge Reduction IO: Level 50
Level 30: Permafrost- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 32: Hibernate- (A) Efficacy Adaptor - EndMod/Recharge: Level 50
- (33) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 35: Icicles- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (36) Scirocco's Dervish - Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (36) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 38: Frozen Aura- (A) Eradication - Damage: Level 30
- (39) Eradication - Accuracy/Recharge: Level 30
- (39) Eradication - Damage/Recharge: Level 30
- (39) Eradication - Accuracy/Damage/Recharge: Level 30
- (40) Call of the Sandman - Accuracy/Recharge: Level 50
- (40) Call of the Sandman - Chance of Heal Self: Level 50
Level 41: Chilblain- (A) Entropic Chaos - Accuracy/Damage: Level 35
- (42) Entropic Chaos - Chance of Heal Self: Level 35
- (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (42) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (43) Devastation - Accuracy/Damage: Level 50
- (43) Devastation - Chance of Hold: Level 50
Level 44: Ice Blast- (A) Entropic Chaos - Accuracy/Damage: Level 35
- (45) Entropic Chaos - Chance of Heal Self: Level 35
- (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (45) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (46) Devastation - Accuracy/Damage: Level 50
- (46) Devastation - Chance of Hold: Level 50
Level 47: Ice Storm- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 49: Taunt- (A) Range IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 4: Ninja Run
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.125% Defense(Energy)
- 6.125% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.563% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 5% Enhancement(Sleep)
- 45% Enhancement(Accuracy)
- 27.5% Enhancement(RechargeTime)
- 316.25 HP (16.88%) HitPoints
- MezResist(Immobilize) 9.9%
- 15.5% (0.259 End/sec) Recovery
- 122% (9.545 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 3.125% Resistance(Negative)
- 6.25% Resistance(Toxic)
------------Set Bonuses:
Numina's Convalescence
(Hoarfrost)
- * 12% (0.939 HP/sec) Regeneration
- * 35.14 HP (1.875%) HitPoints
Miracle(Hoarfrost)
- * 2.5% (0.042 End/sec) Recovery
- * 35.14 HP (1.875%) HitPoints
Mako's Bite(Frozen Fists)
- * MezResist(Immobilize) 3.3%
- * 28.11 HP (1.5%) HitPoints
- * 3% DamageBuff(All)
Pounding Slugfest(Frozen Fists)
- * 8% (0.626 HP/sec) Regeneration
Luck of the Gambler(Frozen Armor)
- * 10% (0.782 HP/sec) Regeneration
- * 21.08 HP (1.125%) HitPoints
- * 9% Enhancement(Accuracy)
- * 7.5% Enhancement(RechargeTime)
Positron's Blast(Frost)
- * 2.5% (0.042 End/sec) Recovery
- * 1.575% Resistance(Fire,Cold)
- * 9% Enhancement(Accuracy)
- * 6.25% Enhancement(RechargeTime)
- * 3.125% Resistance(Toxic)
Mako's Bite(Air Superiority)
- * MezResist(Immobilize) 3.3%
- * 28.11 HP (1.5%) HitPoints
- * 3% DamageBuff(All)
Pounding Slugfest(Air Superiority)
- * 8% (0.626 HP/sec) Regeneration
Numina's Convalescence(Health)
- * 12% (0.939 HP/sec) Regeneration
- * 35.14 HP (1.875%) HitPoints
Miracle(Health)
- * 2.5% (0.042 End/sec) Recovery
Luck of the Gambler(Glacial Armor)
- * 10% (0.782 HP/sec) Regeneration
- * 21.08 HP (1.125%) HitPoints
- * 9% Enhancement(Accuracy)
- * 7.5% Enhancement(RechargeTime)
Mako's Bite(Ice Sword)
- * MezResist(Immobilize) 3.3%
- * 28.11 HP (1.5%) HitPoints
- * 3% DamageBuff(All)
Pounding Slugfest(Ice Sword)
- * 8% (0.626 HP/sec) Regeneration
Luck of the Gambler(Energy Absorption)
- * 10% (0.782 HP/sec) Regeneration
- * 21.08 HP (1.125%) HitPoints
Kismet(Energy Absorption)
- * 1.5% (0.025 End/sec) Recovery
Steadfast Protection(Permafrost)
- * 3% Defense(All)
Efficacy Adaptor(Hibernate)
- * 21.08 HP (1.125%) HitPoints
Scirocco's Dervish(Icicles)
- * 10% (0.782 HP/sec) Regeneration
- * 3.125% Resistance(Negative)
- * 9% Enhancement(Accuracy)
Eradication(Frozen Aura)
- * 1.8% Max End
- * 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- * 42.17 HP (2.25%) HitPoints
Call of the Sandman(Frozen Aura)
- * 5% Enhancement(Sleep)
Entropic Chaos(Chilblain)
- * 10% (0.782 HP/sec) Regeneration
Thunderstrike(Chilblain)
- * 2% (0.033 End/sec) Recovery
Devastation(Chilblain)
- * 12% (0.939 HP/sec) Regeneration
Entropic Chaos(Ice Blast)
- * 10% (0.782 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
Thunderstrike(Ice Blast)
- * 2% (0.033 End/sec) Recovery
Devastation(Ice Blast)
- * 12% (0.939 HP/sec) Regeneration
Positron's Blast(Ice Storm)