Just created an elec/elec dom
Here you go. Up to level 34. After that I think you know what to do and what direction you wanna take. Maybe this is a bit harsh on end, but that can be easily fixed by swapping a recharge in a power for an end reduction. Stuff like that is best decided while actually playing, IMO.
Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 34 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Tesla Cage
- (A) Accuracy
- (3) Accuracy
- (3) Hold Duration
- (5) Hold Duration
- (5) Recharge Reduction
- (7) Recharge Reduction
- (A) Accuracy
- (7) Damage Increase
- (9) Damage Increase
- (19) Damage Increase
- (25) Recharge Reduction
- (A) Accuracy
- (11) Damage Increase
- (15) Damage Increase
- (19) Damage Increase
- (23) Recharge Reduction
- (A) Accuracy
- (9) Damage Increase
- (11) Damage Increase
- (17) Damage Increase
- (23) Recharge Reduction
- (A) Endurance Reduction
- (A) Accuracy
- (13) Endurance Modification
- (25) Endurance Modification
- (A) Accuracy
- (15) Damage Increase
- (17) Damage Increase
- (27) Damage Increase
- (31) Recharge Reduction
- (A) Accuracy
- (13) Sleep Duration
- (21) Recharge Reduction
- (21) Recharge Reduction
- (A) Jumping
- (A) Recharge Reduction
- (A) Healing
- (A) Endurance Modification
- (A) Recharge Reduction
- (34) Recharge Reduction
- (34) Recharge Reduction
- (A) Endurance Reduction
- (A) Accuracy
- (27) Recharge Reduction
- (33) Recharge Reduction
- (A) Accuracy
- (29) Damage Increase
- (29) Damage Increase
- (31) Damage Increase
- (31) Recharge Reduction
- (A) Endurance Reduction
- (A) Accuracy
- (33) Damage Increase
- (33) Damage Increase
- (34) Damage Increase
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Here's my take on it. It's got my cheepo level up IO enhancement scheme.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Tesla Teen: Level 48 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Tesla Cage -- Acc(A), Acc(3)
Level 1: Charged Bolts -- Acc-I(A), Entrpc-Acc/Dmg(5), Entrpc-Dmg/EndRdx(31), Ruin-Dmg/Rchg(31)
Level 2: Chain Fences -- Acc(A), Acc(3), EndMod(5)
Level 4: Lightning Bolt -- Acc-I(A), Entrpc-Acc/Dmg(7), Entrpc-Dmg/EndRdx(7), Ruin-Dmg/Rchg(31)
Level 6: Jolting Chain -- Acc(A), Acc(9)
Level 8: Conductive Aura -- Acc(A), Acc(9), EndMod(11), EndMod(11), EndMod(34), Heal(34)
Level 10: Havoc Punch -- Acc-I(A), Dmg-I(13), T'Death-Acc/Dmg(13), T'Death-Dmg/Rchg(34)
Level 12: Static Field -- Acc(A), Acc(15), EndMod(15), EndMod(17), RechRdx(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19)
Level 18: Paralyzing Blast -- NrncSD-Acc/Rchg(A), NrncSD-Hold/Rng(21), NrncSD-Acc/Hold/Rchg(21), NrncSD-Acc/EndRdx(37)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 22: Combat Jumping -- RedFtn-Def/EndRdx(A)
Level 24: Charged Brawl -- Acc(A), Dmg(25), T'Death-Acc/Dmg(25), T'Death-Dmg/Rchg(37)
Level 26: Synaptic Overload -- Pplx-Acc/Rchg(A), Pplx-Acc/EndRdx(27), Pplx-Acc/Conf/Rchg(27), Pplx-Rchg/Conf(39)
Level 28: Static Discharge -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(29), Det'tn-Acc/Dmg/EndRdx(29), Det'tn-Dmg/Rchg(39)
Level 30: Acrobatics -- EndRdx(A)
Level 32: Gremlins -- RechRdx-I(A), EndMod-I(33), EndMod-I(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(37)
Level 35: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), C'ngBlow-Acc/Dmg(36)
Level 38: Voltaic Sentinel -- Acc-I(A), Acc(39), Dmg(40), Dmg(40), ExRmnt-Dmg/EndRdx(40)
Level 41: Link Minds -- S'dpty-Def/Rchg(A)
Level 44: Indomitable Will -- Empty(A)
Level 47: Mind Over Body -- Empty(A)
Level 49: World of Confusion -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
I think more attention to end mods in conductive field, static field, and chain fences for more of a super sapper build.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thanks for help.
Hello I created an elec dom, reroll from his blaster version. But I have no experience with doms at all. I was looking for advice, maybe an SO build if anyone has one. Thanks for any help. Oh my play style on him when he was a blaster was hold and sap then work on damage. Oh and travel power is super speed and can get it at 6.