Hi, so I've been working on a fire/fire build for a few days now. I'd first like to make it clear that I'm not a scrapper player, I play support(or blasters) almost exclusively, so I may be off quite a bit.
My goals are as follows:
--Able to use the highest damaging single target dps chain (I believe it was said that Incin>GFS>Cremate was the highest) The build below should be capable of that (238.5% rchg on GFS, 1.5% higher than what I read was needed)
--Soft Cap S/L defense. The build below has 44.9% S/L defense. Although that requires stealth to be running which I'm not a huge fan of, would prefer to run maneuvers to finish my soft cap, although that would mean sacrificing lotgs, which means sacrificing the above attack chain. The build is also technically not soft capped (0.1% away) how damaging is this to the build's survivabilty? (I'm not a math wizard)
--Sufficient knockback protection: enough to not be knocked back by Rikti Pylons, enough to not be knocked back by lord recluse. The build I have has 12 KB protection, is this enough for those 2 targets? Do I need to add more?
--Able to tank Lord Recluse, with no emp (yes it is possible). The idea here is to use 4 (tier 1)oranges at a time to cap S/L/E resists at 75%. Assume also that there would usually be about 2 colds on the team raising defenses by about 35% (This is factored in simply because of the people I usually play with often play colds). No frostworks by the way. I would need to survive long enough for the yellow and green towers to be taken down and then recluse himself. The other big concern is his endurance drain. Will 80% defense (45+35) be enough for him to miss often enough for him to not sap me dry in a couple of attacks? Using Healing Flames and just a few greens, how delusional is this idea?
--Anything else someone sees in the build that could be improved. The build is extremely tight, so moving around slots is really hard at this point without sacrificing the attack chain or my defenses. Even if it is just a tiny improvement that someone sees I would greatly appreciate knowing what it is I can do.
edit: build removed from post since no one cares, if anyone wants to see it, send a PM.
Posted
Anyone take a look at the build? I know theres alot of great scrapper players lurking on this forum.
Hi, so I've been working on a fire/fire build for a few days now. I'd first like to make it clear that I'm not a scrapper player, I play support(or blasters) almost exclusively, so I may be off quite a bit.
My goals are as follows:
--Able to use the highest damaging single target dps chain (I believe it was said that Incin>GFS>Cremate was the highest) The build below should be capable of that (238.5% rchg on GFS, 1.5% higher than what I read was needed)
--Soft Cap S/L defense. The build below has 44.9% S/L defense. Although that requires stealth to be running which I'm not a huge fan of, would prefer to run maneuvers to finish my soft cap, although that would mean sacrificing lotgs, which means sacrificing the above attack chain. The build is also technically not soft capped (0.1% away) how damaging is this to the build's survivabilty? (I'm not a math wizard)
--Sufficient knockback protection: enough to not be knocked back by Rikti Pylons, enough to not be knocked back by lord recluse. The build I have has 12 KB protection, is this enough for those 2 targets? Do I need to add more?
--Able to tank Lord Recluse, with no emp (yes it is possible). The idea here is to use 4 (tier 1)oranges at a time to cap S/L/E resists at 75%. Assume also that there would usually be about 2 colds on the team raising defenses by about 35% (This is factored in simply because of the people I usually play with often play colds). No frostworks by the way. I would need to survive long enough for the yellow and green towers to be taken down and then recluse himself. The other big concern is his endurance drain. Will 80% defense (45+35) be enough for him to miss often enough for him to not sap me dry in a couple of attacks? Using Healing Flames and just a few greens, how delusional is this idea?
--Anything else someone sees in the build that could be improved. The build is extremely tight, so moving around slots is really hard at this point without sacrificing the attack chain or my defenses. Even if it is just a tiny improvement that someone sees I would greatly appreciate knowing what it is I can do.
edit: build removed from post since no one cares, if anyone wants to see it, send a PM.