ARCS By @Jinkobi


PoliceWoman

 

Posted

Well I thought I'd start my own thread for my ARCS. A place where I can read feedback more easily and of course announce my creations.

Right now I only have 3 ARCS out and many written inside my head. Had planned on buying my other 5 slots in October but it's going to be November. With 6 MMORPG subsciptions you have to cut corners somewhere!

While my poster design skills may not be the best. I've put together a couple of poster/book covers for fun.

First off!

The Vengeful Heart
ARC ID# 454861

This was my entry into the Dr. Aeons 3rd challenge. Since it was a challenge ARC it had to fall within the contest guidelines. Which means it isn't something I'd normally write.

The story puts you in the shoe's of a hero at a point of crisis within their life. With a ruthless enemy that would love nothing more than to see your destruction. Will you do the right thing according to the law? Or follow your heart...


 

Posted

Second:

TIMESHIFT VIETNAM 1968
ARC ID# 451583

Travel back in time to the Vietnam era. In an attempt to unravel a plot to destroy the past and future. With a parallel universe's fate hanging in the balance. You are the key to its safety or destruction.



 

Posted

Third:

Well I wrote an ARC just for Halloween a while back. It was my first ARC but I put a lot of work into it regardless . Really love to see it get some play.

Halloween Weenies! The Superguys vs The Stinky Pumpkin

ARC ID# 448348

It's a short 1 mission designed for anyone. Even the very young. While it is possible to die it'd be pretty hard.

The mission is filled with witches, ghosts, zombies, pumpkins, skeletons, etc! Playing it will get you into the Halloween spirit. Think of it as a trip to a haunted house. There's also comedy elements as it isn't hardcore horror.

The story centers around The Superguys! Who are like the Three Stooges of heroes. A satired parody based on some familiar figures. But the entire story and characters are completely original.

Well The Superguys have got themself into a real jam here! Sent by a werewolf lawyer 'Lon Kibblebits' to deal with The Stinky Pumpkin and his minions! They were last seen surrounded by an assortment of ghouls in the spooky graveyard. Help them save Halloween and defeat Stinky!

Put together a poster for it.




UPDATE:


Now with more custom creatures! Added several new NPC's and updated costumes for many of the NPC's. Lots more CLASSIC Halloween style monsters. Really I'd put my creations up against any of the one's created for Halloween by NCsoft.


 

Posted

On another note:

Almost done with my latest arc. Although starting to think it might be my last for a long while. This will be my 4th and I put in several weeks on each one. Many hours... I treat every arc like a contest arc. Say my last because I've advertised, made threads, even went out on a limb and created posters. All of this and I've got 0, ZERO, zitlch, nada plays. Last person to play one of my arcs was Dr. Aeon for the contest.


My last arc is a comedy which I'm very proud of... Stay tuned! I plan on having a contest for my new arc. But since I have like 20 mill to my name it's going to be on hold until I can farm a few 100 mill. There will also be a very special prize for 3 people.

rant OFF.


 

Posted

I played through "Timeshift Vietnam 1968"....it seemed like a pretty cool premise and I had been meaning to try it for some time. Here's some more detailed feedback:

Mission 1:

Briefing needs commas in various places.
Accept message should be customized.
I'm skeptical of the level range of 1-54. Custom groups are usually very difficult at level 1. Recommend you set to something like 25-54.
Pretty neat premise that is presented for the mission, though. Shouldn't the arc be "heroic" or "vigilante" rather than "neutral"? There is little motivation for a villain to try and save an alternate universe from their alternate self.

The mission entry popup places me in Saigon in 1968. In our historical timeline, the Fall of Saigon was in 1975. Perhaps this has been accelerated due to the divergence in the timeline though. A "mission begins" clue to this effect would help set the stage.

Are you sure the Viet Cong Commander's uniform is right? I'm admittedly not that familiar with this time period, but a cursory web search seems to show VC officers uniforms were dark green, not this mustard color.

Sometimes you write "Viet Cong" (in the mob names) and sometimes "Vietcong" (the custom group name). You might consider standardizing how you write this (admittedly, this is nitpicky).

Tank Driver's description is still just "to do". I like how the Marines battle the VC, it's a good effect.

The Marines seem friendly to me; I guess this seems natural if you are a US player, but is there a good reason for this? The "evil me" in this timeline apparently supports the VC, wouldn't it be more natural for the Marines to shoot me on sight?

The Advanced Weapons are just a crate; wouldn't it be better for it to use one of the Weapon Racks graphics?

Inexplicably, there are 5th Column in Saigon? There really needs to be a clue explaining why they are here!

Viet Cong Assassin has a ninja-to, maybe should have a machete instead?

Parallel You?'s enemy group needs to be capitalized.

Why am I destroying the Time Portal? Aren't I the only the time traveler here? Or if not, there needs to be a clue explaining this. Though, thinking about this, maybe the alternate me is also traveling through time, since my toon wouldn't have been alive in 1968. The situation is rather confusing, could use some explanation in the form of clues.

The guards on the Time Portal say:

[NPC] Raserei Ubermenschen Fist: What is going on? I just saw Police Woman run through the Time Portal. Isn't that him over there?

"him" is the wrong pronoun for my character.

At the end of the mission, have I really corrected the time stream enough? The VC are still in Saigon several years early, presumably due to use of weapons.

Thinking about it, should you have some VC models that actually use advanced weapons? Like VC with laser rifles or something.

Debriefing: "There is another task I must ask of you" ... this paragraph seems like it belongs in mission 2's briefing, not mission 1's debriefing.



Mission 2

"5th Columns" should be "5th Column's" (in briefing, nav bar text, objectives).

Advanced Weapons in this mission uses a different graphic than in mission 1. (Not really a big deal, but maybe they should be the same.)

I understand what you're trying to do with the VC dialog of:

[NPC] Viet Cong Infantry: *speaking vietnamese*
[NPC] Viet Cong Grenadier: *speaking vietnamese*

....but since they don't really say anything meaningful, I may as well ignore this dialog. You might consider giving them some real dialog for the player to read, perhaps annotating it with < > marks to show that it's in another language. e.g.:

[NPC] Viet Cong Infantry: <Be on the lookout, that hero turned against us!>

Destroying the fifth Weapons Crate I get two clues at the same time, "A strange canister" and "5th Column data canister".

Initially I thought I got it from the last crate, but maybe I actually got it from the 5th Column Advisor (I did kill him right before the last crate, maybe the notification of the clue was a little late).

These two clues appear to be redundant, saying essentially the same thing; consider cutting one of them. Additionally, I think it would be better if the clue actually told you what was inside the canister, rather than telling you to bring it back to Timedrift for investigation; having the player find out directly is better for player involvement.

I'm almost disappointed that there were no evil android versions of me in this mission, when they were heavily mentioned just before this mission. I guess you don't want to overuse the doppelgangers, though; it would diminish their impact.


Mission 3

In the briefing, why won't Timeshift tell me who this "very important man" I'm rescuing is? Shouldn't I know who to look for? (Later: I noticed I had "A hundred influence bill", perhaps this is meant to be the Green Beret's portrait. That is actually kind of cool.)

"Rescue the Green Beret" is both the mission nav text and the sole objective; maybe reword one of them so that it isn't so redundant.

Just how did my interfering in Saigon cause this Green Beret to be captured, anyway? And if it did cause him to be captured, wouldn't the more logical course of action be for me to use time travel to prevent his capture, rather than use time travel to attack a heavily guarded prison camp?

The Green Beret's uniform looks very strange to me. I think maybe his whole uniform should be green, not just his cap. Also, he states that his rank is Commander. This isn't a valid rank for US Army Special Forces.

Rescuing the Green Beret completes the mission. Since this is a rather large outdoors map, having only 1 thing to do on it seems wasteful; I basically stealthed to the Green Beret, rescued him, and the mission was done. The look of the river map with heavy forest is cool for the setting, but the way the mission is explained, it's not clear to me that it's actually connected to the plot at all? It seems like the only plot effect is that I get to kill sometime while the contact does the real work (this kind of diminishes the player's role). I hesitate to suggest cutting this mission, though, because it really has a nice "look" and I like the "100 inf bill" clue.

Some of the stuff in the mission 3 debriefing looks like it should be in the mission 4 briefing, as it explains the upcoming mission rather than recapping the previous mission.


Mission 4

OK, I like the idea of stopping a 5th Column superweapon, but this whole mission is a rather jarring change in tone from the previous missions set in Vietnam. Basically, most of the movie has been about the Vietnam war, but the last reel of the movie seems to have been swapped with a James Bond movie.

Are we still in 1968? Or are we in 2010 but the alternate universe? It's not really clear.

Consider batching the objectives "Destroy Android 1, Destroy Super Android, Destroy Android 2" into just "3 Androids to destroy".

I destroyed Android 2 but it didn't actually complete the Destroy Android 2 objective; consider making this objective "only boss required".

I found Parallel You; why the "captured floating" animation? This usually suggests magical containment. I think "captured, hands on head" or "hands up" would make more sense when held by 5th Column. Freeing her really should give me some sort of clue, like "Parallel You's Story".

Debriefing: wow, why the gigantic yellow letters all of a sudden?

No souvenir?




Summary:

I liked the look & feel of the Vietnam missions and the Viet Cong enemy group. The first 2 missions made sense; mission 3 had a cool premise but needed more to do and was not strongly tied to the main plot. Mission 4 was really different in tone, seemed like it was from a different story. Never really explained why the 5th Column was supplying weapons to the Viet Cong.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"