Rebirth of the Beast
You have used your impervium armor more than 5 times. I would slot something else in Resist energies becasue you are not getting 2 of the bonusus from that set. If you use Ageis there you can get a fire/cold def boost. You are still over the cap for the end/sec bonus but whatever.. I think you are looking to keep the psy bonus.
Take a look at this. I removed the set bonus and it gets you closer to soft capping 2 more defensive spots fire/cold.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
JonathanOG: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 2: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(13), ImpSkn-Status(15)
Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(27), P'ngS'Fest-Dmg/Rchg(27)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31), Mrcl-Rcvry+(31)
Level 16: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), GA-3defTpProc(21), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-Rchg(34), AdjTgt-ToHit/EndRdx(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 24: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam/Rchg(37)
Level 26: Unyielding -- Aegis-ResDam(A), ImpArm-ResPsi(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), ImpSkn-Status(40)
Level 28: Resist Energies -- Aegis-Psi/Status(A), Aegis-ResDam(40), ImpArm-ResPsi(40), Aegis-ResDam/EndRdx(42)
Level 30: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43), GSFC-ToHit(43), GSFC-ToHit/Rchg(43), GSFC-Build%(45)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), FrcFbk-Rechg%(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Super Speed -- Winter-ResSlow(A)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Taunt -- Zinger-Dam%(A)
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
You have used your impervium armor more than 5 times. I would slot something else in Resist energies becasue you are not getting 2 of the bonusus from that set. If you use Ageis there you can get a fire/cold def boost. You are still over the cap for the end/sec bonus but whatever.. I think you are looking to keep the psy bonus.
Take a look at this. I removed the set bonus and it gets you closer to soft capping 2 more defensive spots fire/cold. |
How do i see where i am over a cap ?
Also i thought about starting all over again and try building him as if he had perma Unstoppable on . ..
Or would that be a bad idea ?
Here is another option. Very strong defensively, Dull Pain recharges faster, capped D to Sm/Le with just one enemy in melee. Loses out vs. Psi though.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
JonathanOG: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), S'fstPrt-ResDam/Def+(11)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Dmg/Rchg(21), P'ngS'Fest-Acc/Dmg(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(27), P'ngS'Fest-Dmg/Rchg(27)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(29), Numna-Regen/Rcvry+(31), Numna-Heal(31), Numna-Heal/EndRdx(31)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(40)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(36)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 24: Resist Elements -- ResDam-I(A)
Level 26: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 28: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(42)
Level 30: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43), AdjTgt-ToHit(43), AdjTgt-ToHit/EndRdx(43), GSFC-Build%(45)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), FrcFbk-Rechg%(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(42)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
Level 49: Taunt -- Zinger-Dam%(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
thanks , could you add the data link ( Click this DataLink to open the build!)
I think its in the export short forum script thing
For checking out your set bonus's its ctrl+b or just look under "window" on the menu bar, its the first option and anything that is capped will show in red as <cap>.
I would not respec anything until i19 drops anyway. Its better to see whats in it before you go changing things around. There is plenty of time to to hum and haw over your build and see how things are really checking out. Mostly you can settle your build out and then just add some one slot powers as extra's.
I like this, Only down side is it would require another respec. So i may become part of my i19 build when i change over.
How do i see where i am over a cap ? Also i thought about starting all over again and try building him as if he had perma Unstoppable on . .. Or would that be a bad idea ? |
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I have been working on this build for a while now, still working on saveing up the cash to finish slotting it out ..
AE farms arent what they use to be
So heres the build. Is there any way i can improve it ?
Come issue 19 i'm trading Boxing for Haymaker, Maybe pick up unstoppable (For just in case) and Super Jump i guess....
He was my First brute and first villain five years or so ago when COV came out . I want to bring him back to life and run all the TFs on both sides and badge hunt . Untill he is up to date.
SS/Inv use to be the best of the best,..
He deserves his Uberness back.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
JonathanOG: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 2: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(13), ImpSkn-Status(15)
Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Dmg/Rchg(21), P'ngS'Fest-Acc/Dmg(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), P'ngS'Fest-Acc/Dmg(27), P'ngS'Fest-Dmg/Rchg(27)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31), Mrcl-Rcvry+(31)
Level 16: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(33)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-Rchg(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36), P'Shift-EndMod/Acc/Rchg(50)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 24: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam/Rchg(37)
Level 26: Unyielding -- ImpArm-ResDam(A), ImpArm-ResPsi(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(39), ImpSkn-Status(40)
Level 28: Resist Energies -- Aegis-Psi/Status(A), ImpArm-ResDam/Rchg(40), ImpArm-ResPsi(40), ImpArm-ResDam(42), ImpArm-ResDam/EndRdx(42)
Level 30: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43), AdjTgt-ToHit(43), AdjTgt-ToHit/EndRdx(43), GSFC-Build%(45)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), FrcFbk-Rechg%(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 41: Super Speed -- Clrty-Stlth(A)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48)
Level 49: Taunt -- Zinger-Dam%(A)
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Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run