Team Oriented Ill/Rad


Edana

 

Posted

Disclaimer: This toon is designed to be a TF/team player. Soloing will be a far second concern. This is also a level 50 respec build. This is evident in the choice to skip deceive in favor of World of Confusion.(btw if this is a bad idea please let me know) This is an Issue 19 build. What do you all think?

Hero Plan by Mids' Hero Designer 1.803
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Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(7), BasGaze-Acc/Hold(9)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(13), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(37)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(17)
Level 12: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Mutation -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(46)
Level 18: Phantom Army -- C'Arms-Acc/Rchg(A), C'Arms-Dmg/EndRdx(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Acc/Dmg/Rchg(23)
Level 20: Recall Friend -- EndRdx-I(A)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 24: Lingering Radiation -- EndRdx-I(A), EndRdx-I(46)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(33), LkGmblr-Def/EndRdx(33)
Level 30: Tactics -- EndRdx-I(A), EndRdx-I(39)
Level 32: Phantasm -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(34), C'Arms-Acc/Dmg(34), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(39)
Level 35: Fallout -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(36)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43)
Level 44: World of Confusion -- CoPers-Conf%(A), CoPers-Conf(45), CoPers-Conf/EndRdx(45), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(48)
Level 47: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(48), BasGaze-Acc/Rchg(50)
Level 49: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50), ImpArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A), Empty(37), Empty(42), Empty(42)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(42), Empty(43), Empty(43)
Level 1: Containment
Level 2: Ninja Run



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Posted

personally I would go for deceive instead of World of Confusion because

1.) you don't have to be in melee
2.) longer duration
3.) mag 3 Vs. mag 2

it is handy to deceive debuffers before the team rolls into the mob, seen this put to great use targeting longbow nullifiers on the RSF

also I think getting GI instead of SI may be more team oriented


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Absolutely get Deceive over World of Confusion. Why? Because Deceive is awesome and World of Confusion is terrible. Deceive lets you take a troublesome foe out of the fight before it begins -- WoC has an itty-bitty AoE that forces you to be in melee, and then it is only mag 2 and you have to stand in melee hoping that the pulsing power will hit before you get smacked. The Contagious Confusion proc helps, but not enough to make WoC worthwhile. On the other hand, the Contagious Confusion proc in Deceive is great, as you get an aggro-free ranged Mass Confusion about a third of the time.

Take a look at my Ill/Rad guide for some ideas on how to use Deceive even on teams.

Personally, I would make a few different choices on the rest of your build.

Blind: See if you can fit in two more slots for Damage. Since you should use this a LOT, that damage adds up even for a team-oriented player.

Spectral Wounds: If you can find another slot here, the Chance for Build Up proc is nice -- replace one of the other enhancments with a Acc/Dam Hami-O for a little more accuracy and Damage. But that's very optional.

Mutation: I plan to throw a single Recharge in it and that's all. The buff is strong enough without further enhancment. I would also move it way back (and move Deceive early in the build).

Phantom Army: I prefer the Expediant Reinforcement set over Call to Arms because it is a level 50 set so it provided more enhancement. Then you can use the Dam/Rech and the Chance for Build Up proc from Soulbound -- that will cap your Damage and Recharge, and the proc hits a LOT since you have three pets who can activate it.

Ling Rad: A single Accuracy is all it needs if you have additonal Global Recharge and Global Accuracy. The Endurance cost is not so high that it needs 2 EndRdx -- that is EF.

Do you really need two -knockback IOs? One handles about 95% of the knockback. Two will get you up to about 98%. The difference isn't worth a slot to me.

You took Mutation, Maneuvers, Tactics, Fallout, and Vengence, and skipped Flash. I would take Flash over any of those. An AoE Hold is very useful for a team build, and if you have both Flash and EM Pulse, you can use Flash as often as it is up while keeping EM Pulse for a "panic button" power.

Fallout: It is a very, very situational damage power with a great debuff. You slotted it as a debuff power. Slot it for damage if you keep it, as it can do a lot of damage. My Ill/Rad guide discusses how situational it is. I probably will not add it to my Ill/Rad, even though I do have it on my Earth/Rad. Similarly, I'm not a big fan of Vengence even though it provides a huge team buff -- but I would take Vengence before Fallout. (And move EM Pulse to 38.)

APP power set: Consider taking a single target blast from Fire, Ice, Primal or Psi. The goal is to get an attack chain of Blind-SW-Blast-SW. That can add up to a lot of damage, and allows you to kill lower level foes fast enough to keep illusory damage, too. I prefer Fire and then Ice, then Primal over Psi. There are a lot of foes in the higher levels who are resistant to Psi damage (like all robots), and having a blast of a different damage type makes it much easier to defeat those foes.

If you stay with Psi, you should slot Indomidible Will with Recharge -- IW is the main reason to take the Psi pool. However, my Ill/Rad very rarely gets mezzed -- Phantom Army and Phantasm draw most of the aggro, and I frequently use Deceive to take foes with Mez powers out of the fight before it begins.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hey thanks guys. I have come to my senses on a few things, most of all deceive. I am on my way out the door so I cannot make another build atm. But be on the lookout for a new build this evening.


 

Posted

The only characters I would consider taking World of Confusion with might be (a) an Ice Controller who can stack it with Arctic Air; (b) An Elec/Rad who can stack it with Choking Cloud and Conductive Aura, or; (c) best of all, an Ice/Rad. It is useless by itself, and can only be effective with certain stacked combinations.

Take a look at my Ill/Rad guide when you are re-slotting. It may give you some good ideas. One of the reasons I suggest people take Deceive at level 4 is that while leveling up, they will get the chance to see how effective Deceive really is. When folks take it in later levels, so many other things are going on that folks don't really focus on how good Deceive is. I see folks say, "I don't really use it," because they took it at 35 instead of 4. You can take one tough foe out of the fight for over 30 seconds with one quick 2 second animation. Not only that, you can turn him into your temporary ally. It has tons of great uses.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
APP power set: Consider taking a single target blast from Fire, Ice, Primal or Psi. The goal is to get an attack chain of Blind-SW-Blast-SW. That can add up to a lot of damage, and allows you to kill lower level foes fast enough to keep illusory damage, too. I prefer Fire and then Ice, then Primal over Psi. There are a lot of foes in the higher levels who are resistant to Psi damage (like all robots), and having a blast of a different damage type makes it much easier to defeat those foes.
If willing to make the trip to villains to get it Mace Mastery has a single target blast with a -res debuff. The recharge is longer and has a bit of redraw so your attack chain is looser; less direct damage for more debuff.

Quote:
Originally Posted by Local_Man View Post
The only characters I would consider taking World of Confusion with might be (a) an Ice Controller who can stack it with Arctic Air; (b) An Elec/Rad who can stack it with Choking Cloud and Conductive Aura, or; (c) best of all, an Ice/Rad. It is useless by itself, and can only be effective with certain stacked combinations.
I would add Plant/ to the list since the extra mag 2 stacks nicely with the every-spawn mag 3 Seeds of Confusion.


 

Posted

Quote:
Originally Posted by Edana View Post
If willing to make the trip to villains to get it Mace Mastery has a single target blast with a -res debuff. The recharge is longer and has a bit of redraw so your attack chain is looser; less direct damage for more debuff.
The problem with Poisonous Ray is that it won't fit into the repeatable attack chain. Fire Blast and Ice Blast have a 1 sec. activation and an 8 sec. Recharge, and do about 30 points of damage (before enhancement and Containment). Poisonous Ray has a 2 Sec. activation, 24 sec. Recharge and does 52 damage with half of it as Damage over Time over 9 seconds. Overall, the APP blasts do more damage due to the faster recharge, and the Blind-SW-Blast-SW that takes about 4 seconds and can be repeated over and over, allowing you to kill stuff faster and take advantage of the illusory damage in SW. Poisonous Ray would have an attack chain of Blind-SW-Blast-SW-Blind-SW-<nothing>-SW-Blind-SW-<nothing>-SW, and then the DoT may allow the heal-back of the illusory damage from Spectral Wounds.

I haven't personally tried it, but looking at the numbers and understanding how Illusion works, I'm pretty sure the APP blasts will be better.


Quote:
I would add Plant/ to the list since the extra mag 2 stacks nicely with the every-spawn mag 3 Seeds of Confusion.
The problem I see with Plant's Confuse is that it is a one-shot cone. You have to get in just the right position for maximum effectiveness, and then anybody missed is a problem. To then use WoC, you would have to run in to the tightest bunch and wait for the pulses to hit. WoC as a small pulsing confuse aura really needs to be teamed with another pulsing aura to make it work with any degree of effectiveness -- just stacking confuse won't make WoC any less "sucktacular" or it would be effective with Mind's Mass Confusion, too.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Hows this build check out folks? I took my utility powers early on to keep their benefits(KB protection--which I find myself getting KBed ALOT even with PA and Phanty up) no matter what content I am running. I got all my Rad debuffs in the 20s. I dropped the leadership powers. I dropped 2 LotGs and kept perma PA. I grabbed the Fire Epic for a different damage type and the nice AoE damage in Fireball. Is this any better? What would you change? Thanks again.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-Acc/Rchg(13), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(48)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(37)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(9)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf(15), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(23)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(25)
Level 8: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13)
Level 14: Fly -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 18: Phantom Army -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(19), C'Arms-Acc/Rchg(19), C'Arms-Dmg/EndRdx(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Acc/Dmg/Rchg(23)
Level 20: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitDeb(27), DarkWD-Slow%(29)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 24: Lingering Radiation -- Acc-I(A)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(29), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(31)
Level 28: Mutation -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 30: Recall Friend -- Empty(A)
Level 32: Phantasm -- BldM'dt-Dmg(A), BldM'dt-Dmg/EndRdx(33), CmdPres-Dmg/EndRdx(34), CmdPres-Acc/Dmg(34), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-Acc/Dmg/Rchg(37)
Level 35: Flash -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36), Para-Acc/Hold/Rchg(45), Para-Acc/Rchg(45)
Level 38: EM Pulse -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39), Para-Acc/Rchg(45), Para-Acc/Hold/Rchg(46)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), F'Strk-Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Rise of the Phoenix -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50)
Level 49: Fallout -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run



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Posted

I took a look at your build and made a few changes. I was able to add an extra 10% recharge and add two Chance for Build Up procs, and increase your damage in a few areas. Especially with the Chance for Build Up in Phantom Army, this build should increase your damage by quite a bit.

A couple of quick notes: The third Recharge in Mutation was only giving you less than two seconds faster recharge -- I moved that slot. Since you have perma Hasten with 2 Recharge, I moved the third one from there, too. I removed the third -knockback in SI, and moved some slots around to give you 5 Red Fortunes in SI. You had NO EndRdx in SI, which would have used up your blue bar in no time. I gave you capped EndRdx, so you can run it almost all the time. I also added some endRdx into Deceive.

I also changed out Fallout for Fire Armor. The resistance armor should help your survival by reducing incoming damage. That plus your heal should keep you alive most of the time.

Another thing you could do is take the -knockback out of Combat Jumping to add an Achilles Heal -Resist proc to Rad Inf. but I did not make that change.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-Acc/Rchg(13), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(48)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(37)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Build%(5), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(43)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(15), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(23)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(25)
Level 8: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13)
Level 14: Fly -- Flight-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitDeb(27), DarkWD-Slow%(29)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 24: Lingering Radiation -- Acc-I(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(29), U'spkT-Fear/Rng(31), U'spkT-Acc/Fear/Rchg(31), U'spkT-Stun%(31)
Level 28: Mutation -- RechRdx-I(A), RechRdx-I(40)
Level 30: Recall Friend -- Range-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), HO:Nucle(37)
Level 35: Flash -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36), Para-Acc/Hold/Rchg(45), Para-Acc/Rchg(45)
Level 38: EM Pulse -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run




LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Oh, I didn't check . . . did you save slots for Stamina? Health?


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Ahh it would appear that I forgot to save slots for Health and Stamina. However, I am kinda wondering if it will be all that necessary. With 182%(3.49/s) Recovery, wouldn't an unslotted Stamina be sufficient? If not thats fine and I will work on a new build. Theoretically I could take the two damage IOs from blind and 1 recharge from Mutation(difference of 5 seconds.) That gives 2 slots in Health and 3 slots in Stamina. That would mean rearranging the order of slotting a bit though. However, I really like the build you came up with there Local.


 

Posted

You'll want 1 slot in Stamina, at the very least. You should be able to get away with the default slot in Health - unless you want room for the Miracle and Numina's procs...


 

Posted

Personally, I like to keep the damage in Blind. When you use it in the attack chain, that damage adds up. Here's how I would change it, with the Health and Stamina slots (in Sprint and Rest). I find one -knockback IO to be enough, so I took one of those. I took one from Flash, and boosted the slotting to adjust. Then I took one from Fire Shield.

Another way might be to lose 5% recharge by putting 3 Enzymes in RI and moving the 4th slot. That's what I have in mine.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-Acc/Rchg(13), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(48)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(37)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Build%(5), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(43)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(15), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(23)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(25)
Level 8: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Radiation Infection -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(27), DarkWD-ToHitDeb(27), DarkWD-Slow%(29)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 24: Lingering Radiation -- Acc-I(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(29), U'spkT-Fear/Rng(31), U'spkT-Acc/Fear/Rchg(31), U'spkT-Stun%(31)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Recall Friend -- Range-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), HO:Nucle(37)
Level 35: Flash -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36), G'Wdw-Acc/Hold/Rchg(45)
Level 38: EM Pulse -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Fire Shield -- ImpArm-ResDam/EndRdx(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(13), Empty(50)
Level 2: Rest -- Empty(A), Empty(40), Empty(45)
Level 1: Containment
Level 2: Ninja Run



LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
I haven't personally tried it, but looking at the numbers and understanding how Illusion works, I'm pretty sure the APP blasts will be better.
For normal use the APP blasts are better. For single hard targets like AVs and GMs where the healback is going to happen anyway and all pets are attacking the same target as you are debuffing I think Poisonous Ray has an edge solo and I'm fairly certain it would in such a situation on a team. I've been intending to test solo and see but my Ill/Rad/Mace is stuck with a lot of greyed out powers until they fix Mace Mastery.

Edit : Alternative slotting suggestion for blind.

Level 1: Blind
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) HamiO:Nucleolus Exposure
  • (7) HamiO:Peroxisome Exposure

More damage and hold. The reduction in accuracy is negligable and the recharge loss is barely noticable with the amount of global recharge.


 

Posted

OK. This is what I came up with based on your suggestions guys. Anyone know how I could calculate what my final Recovery would be when stamina gets added? I plan on rearranging the order of the slotting a bit just to maximize them for exemping a bit. I plan on putting the 3 procs in health and Performance Shifter 4 peices in Stamina.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-Acc/Rchg(13), Thundr-Acc/Dmg(46), Thundr-Acc/Dmg/Rchg(48)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(37)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Build%(5), Decim-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(43)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(15), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(23)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(25)
Level 8: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Radiation Infection -- HO:Enzym(A), HO:Enzym(27), HO:Enzym(27)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(46)
Level 24: Lingering Radiation -- Acc-I(A)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(29), U'spkT-Fear/Rng(31), U'spkT-Acc/Fear/Rchg(31), U'spkT-Stun%(31)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Recall Friend -- Range-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), HO:Nucle(37)
Level 35: Flash -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36), G'Wdw-Acc/Hold/Rchg(45)
Level 38: EM Pulse -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 47: Fire Shield -- ImpArm-ResDam/EndRdx(A)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(13), Empty(50)
Level 2: Rest -- Empty(A), Empty(29), Empty(40), Empty(45)
Level 1: Containment
Level 2: Ninja Run



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Posted

Quote:
Originally Posted by Edana View Post
For normal use the APP blasts are better. For single hard targets like AVs and GMs where the healback is going to happen anyway and all pets are attacking the same target as you are debuffing I think Poisonous Ray has an edge solo and I'm fairly certain it would in such a situation on a team. I've been intending to test solo and see but my Ill/Rad/Mace is stuck with a lot of greyed out powers until they fix Mace Mastery.

Edit : Alternative slotting suggestion for blind.


Level 1: Blind
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) HamiO:Nucleolus Exposure
  • (7) HamiO:Peroxisome Exposure
More damage and hold. The reduction in accuracy is negligable and the recharge loss is barely noticable with the amount of global recharge.
The OP said he wanted the bonus from the Thunderstrikes, so I left them in there. I have the slotting above in the single target hold in some other controllers. My slotting in Blind personally is a Nucleolus and a common Damage in the last slot to get a little more damage at the expense of a small amount of hold time. Most of the time, I am running my Blind-SW-Blast-SW attack chain, so the hold time for Blind is irrelevant.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Mortimer_NA View Post
OK. This is what I came up with based on your suggestions guys. Anyone know how I could calculate what my final Recovery would be when stamina gets added? I plan on rearranging the order of the slotting a bit just to maximize them for exemping a bit. I plan on putting the 3 procs in health and Performance Shifter 4 peices in Stamina.
If "3 procs in health" you mean the Numina's, Miracle and Regen Tissue procs, replace the Regen Tissue proc with the Numina's Heal. Mid's will show that you actually get an increase in your Regen using the Numina Heal instead of the Regen Tissue proc. And it is cheaper.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks for that info on the proc vs a numina heal. Other than that, how does the build shape up? Anything else I can do to maximize its potential? Obviously I have a little bit of time before Issue 19 pops out. I want to make this build the best I possibly can. Thanks guys for all your help.


 

Posted

If you can fit it in, choking cloud is another basilisk's gaze. You could drop fire shield or RoTP for CC, and move some slots over from Spectral terror. But it's only another 2.5% recharge, and a tiny bit of recovery, so not sure if it's worth it.

Alternately you could move the slots from stamina/health. I've never really found it to be worth it to 4 slot stamina. Ya, you get a few ok set bonuses, but you can get almost as much enhancement from 2 lvl 50 IOs, and the proc isn't really needed IMO. , especially with AM and both the procs in health. Shave 2 slots from stam, and 1 from health, and thats another 7.5% recharge. Up to you if it's worth it, the build has a ton of recharge already.

edit: just looked at the build again, another alternative is to drop something for group invis. It's useful at times, and will take another LoTG, and the latest build only has 3.


 

Posted

Quote:
Originally Posted by Vysires View Post
If you can fit it in, choking cloud is another basilisk's gaze. You could drop fire shield or RoTP for CC, and move some slots over from Spectral terror. But it's only another 2.5% recharge, and a tiny bit of recovery, so not sure if it's worth it.

Alternately you could move the slots from stamina/health. I've never really found it to be worth it to 4 slot stamina. Ya, you get a few ok set bonuses, but you can get almost as much enhancement from 2 lvl 50 IOs, and the proc isn't really needed IMO. , especially with AM and both the procs in health. Shave 2 slots from stam, and 1 from health, and thats another 7.5% recharge. Up to you if it's worth it, the build has a ton of recharge already.

edit: just looked at the build again, another alternative is to drop something for group invis. It's useful at times, and will take another LoTG, and the latest build only has 3.
If you look at the last build, there are no really worthless powers in there -- even Hover and Combat Jumping have some value and there are several situational powers that can be useful. Underslotted on an Ill/Rad, Choking Cloud is worthless. Choking Cloud needs another aura (Hot Feet, Arctic Air, Conductive Aura) to be effective, and then it needs to be fully slotted. And frankly, once you get perma PA, additional Recharge has a very minimal benefit -- you start to talk about shaving fractions of seconds off at best.

There might be some benefit to Group Invis, since it uses a small fraction of the endurance of SI -- when going into battles where you expect to use a lot of endurance, it might be worthwhile to use GI. Also, GI can be shared with the team, which can be handy. Replacing Rise of the Phoenix or CJ with GI might make sense then.

As for the extra slots for Recovery . . . I know with my Ill/Rad (who has a lot of Recovery and pretty good EndRdx in most powers), I can make a dent in my Blue Bar when in a big fight. Even with Perma AM, running EF, RI and SI while using every other power when available and firing off a fast-recharging attack chain of Blind-SW-Blast-SW, it can use a lot of endurance. I don't sit back and let my pets do most of the damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Yes, once I had realized that the build didn't have 5 lotgs, the choking cloud suggestion became less useful. I do realize that more recharge isn't always what might be wanted, but I figured I would point out the option of getting it.

My main point about recovery wasn't phrased very well. The Perf shifter proc only gives .2 eps at max, which in a build with Stam, Perm AM, Both Miracle and Numina procs, and other recovery bonuses, isn't really much of a bonus. So basically your spending 2 extra slots on .2 eps, 2.5% recovery and 1.8% hp boost. It's not bad, but if you need the slots somewhere else, its a place you could move them from. That was my point. Not that an Ill/Rad is easy on endurance.


 

Posted

Hey guys. I have been working on a few other toons and not been able to get back to this thread for a while. Again I appreciate all the help. Here is what I think would be a nice final build. Again, please tear it apart if I have slipped up and missed something. I tried to take all I have learned and apply it. (edited: Grr. I forgot to inclue a few slots for Stamina) If you guys can find 2 slots for me from this build for Stamina that would be great!)

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(17), HO:Perox(25), HO:Perox(27)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(9), F'Strk-Dmg/Rchg(15)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(31), CoPers-Conf(31), CoPers-Conf/Rchg(39), CoPers-Acc/Rchg(39)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(13)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 18: Phantom Army -- C'Arms-Dmg/EndRdx(A), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(19), C'Arms-Acc/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Acc/Dmg/Rchg(23)
Level 20: Lingering Radiation -- RechRdx-I(A), RechRdx-I(46)
Level 22: Recall Friend -- RechRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(34), Abys-Fear/Rng(34), Abys-Dam%(34)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 32: Phantasm -- C'Arms-Acc/Rchg(A), C'Arms-Dmg/EndRdx(37), C'Arms-Acc/Dmg/Rchg(39), C'Arms-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Fallout -- RechRdx-I(A)
Level 38: Flash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), Lock-%Hold(48), Lock-Acc/EndRdx/Rchg/Hold(48)
Level 41: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), F'Strk-Dmg/Rchg(46)
Level 47: Group Invisibility -- RechRdx-I(A)
Level 49: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50), S'fstPrt-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run



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Posted

Here are my suggested changes. I put slots in Sprint for Stamina and in Rest for Health. The order of the slots is off, but the content will make it better.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(17), HO:Nucle(25), Dmg-I(27)
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Build%(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(9), HO:Nucle(15)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(31), CoPers-Acc/Conf/Rchg(31), CoPers-Conf/Rchg(39), CoPers-Acc/Rchg(39)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(13), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(25)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(13)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- EndRdx-I(A)
Level 16: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-EndRdx(36), RedFtn-Def/EndRdx(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(23)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Recall Friend -- Zephyr-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-Acc/EndRdx(33), U'spkT-Fear/Rng(34), U'spkT-Acc/Fear/Rchg(34), U'spkT-Stun%(34)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), HO:Nucle(40)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(50), G'Wdw-Acc/Hold/Rchg(50)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(48)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Group Invisibility -- LkGmblr-Rchg+(A)
Level 49: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(40), Empty(48)
Level 2: Rest -- Empty(A), Empty(33), Empty(46), Empty(48)
Level 1: Containment
Level 2: Ninja Run


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks Local Man. It looks good. You have any idea how much that might cost me assuming I have all my LotGs and my purple set for Decieve?