what's your opinion on this EA/DB tank?


MasterMindMaster

 

Posted

alright, I got a new build here... Electric/Dual Blades. Any upgrades anyone can make to this? any comments?
(PS: Keep in mind that i made this without noting the levels at which I got the powers, it's a mistake i often find myself repeating :P)

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Captain of Zeus: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dual Blades
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness

Hero Profile:
Level 1: Charged Armor -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(3), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(5), Aegis-ResDam/EndRdx/Rchg:50(5)
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(45)
Level 2: Lightning Field -- Armgdn-Dam%:50(A), Oblit-%Dam:50(7), Sciroc-Dam%:50(7), Erad-%Dam:30(9), EndRdx-I:50(9)
Level 4: Conductive Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam/Rchg:50(11)
Level 6: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(13), RctvArm-ResDam/Rchg:40(13), RctvArm-EndRdx:40(15)
Level 8: Grounded -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-EndRdx:40(17), RctvArm-ResDam:40(17)
Level 10: Kick -- Empty(A)
Level 12: Energize -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(19), Dct'dW-Heal/Rchg:50(19)
Level 14: Ablating Strike -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(46), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46)
Level 16: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(34), Mocking-Rchg:50(34), Mocking-Acc/Rchg:50(36)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Typhoon's Edge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(21), Oblit-Dmg/Rchg:50(21), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-%Dam:50(33)
Level 22: Blinding Feint -- GSFC-ToHit:50(A), GSFC-Build%:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-ToHit/Rchg:50(37), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-EndRdx:40(25), RctvArm-ResDam:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 26: Power Sink -- EnManip-Stun%:20(A), Efficacy-EndMod/Acc:50(29), Efficacy-EndMod:50(29), Efficacy-EndMod/Rchg:50(33)
Level 28: Vengeful Slice -- Hectmb-Dmg:50(A), Hectmb-Dmg/EndRdx:50(50)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(31), LkGmblr-Def:50(31)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
Level 35: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(40), Oblit-Dmg:50(42), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43)
Level 38: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(39), Oblit-Dmg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40)
Level 41: Swift -- Run-I:50(A)
Level 44: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(45), RgnTis-Regen+:30(45)
Level 47: Stamina -- P'Shift-End%:50(A), EndMod-I:50(48), EndMod-I:50(48), EndMod-I:50(48)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 16.9% Defense(Smashing)
  • 16.9% Defense(Lethal)
  • 10.6% Defense(Fire)
  • 10.6% Defense(Cold)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 18.8% Defense(Melee)
  • 5.63% Defense(Ranged)
  • 11.9% Defense(AoE)
  • 1.8% Max End
  • 22.5% Enhancement(RechargeTime)
  • 43% Enhancement(Accuracy)
  • 5% FlySpeed
  • 126.5 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 8% (0.13 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Aegis
(Charged Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3% Resistance(Psionic)
Crushing Impact
(Nimble Slash)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Aegis
(Conductive Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Grounded)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Kinetic Combat
(Ablating Strike)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Obliteration
(Typhoon's Edge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Blinding Feint)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Efficacy Adaptor
(Power Sink)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Hecatomb
(Vengeful Slice)
  • 4% (0.07 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Sweeping Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(One Thousand Cuts)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)


@Default Name
Earth Mace - Willpower/Stone Tank - 50 ~ STAR CAULDRON - Fire/Kinetics Controller - 50 ~ Digital Thug Leader - Thugs/Poison Mastermind - 50 ~ Do-Rag - Sonic/Energy Blaster - 50 ~ Mystery Juice - Archery/Energy - 50 ~ Human Crab - Arachnos Soldier - 50 ~ Apollo's Messenger - Fire/Fire Blaster - 50 ~ iBarrage - Energy/Energy Brute - 50