New to MM Demon/Dark Build


Shadow_Emiko

 

Posted

Just got back into the game after a two year hiatus and was looking to make a MasterMind. Demon of course caught my eye, not only could was it new(to me atleast) but I have always had a soft spot for demonic things haha. Tell me what you guys think, inf is of no issue to me so happily give me your feed back :]

Cirque Du Darquness: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(23)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Lash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13)
Level 4: Corruption -- Apoc-Dmg(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(15), Apoc-Acc/Rchg(17), Apoc-Dmg/EndRdx(17)
Level 6: Enchant Demon -- EndRdx-I(A), EndRdx-I(19)
Level 8: Swift -- Flight-I(A), Run-I(39)
Level 10: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(25)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(25), BldM'dt-Acc/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(31), BldM'dt-Dmg(31)
Level 14: Fly -- Srng-Fly(A), Srng-EndRdx(21), Srng-EndRdx/Fly(27)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(23), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(29), Abys-Fear/Rng(40), Abys-Acc/Fear/Rchg(40)
Level 24: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(37)
Level 26: Summon Demon Prince -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Acc/Rchg(36), S'bndAl-Dmg/EndRdx(37)
Level 28: Crack Whip -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(34), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(39)
Level 30: Howling Twilight -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(42)
Level 32: Abyssal Empowerment -- EndRdx-I(A), EndRdx-I(33)
Level 35: Assault -- EndRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-Acc/EndRdx/Rchg(43)
Level 41: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(42), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46)
Level 44: Soul Tentacles -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(48)
Level 47: Soul Storm -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(50), UbrkCons-EndRdx/Hold(50)
Level 49: Hurdle -- Jump-I(A)


 

Posted

I can't read that build too well... if you have a Mids' build try posting that since we can import it and read it in Mids (much easier). But from what I see, I'd suggest the following:

1) Purples in MM attacks are a massive waste of inf and slots. The damage your whip attacks do is incidental... the reason to get them is for the resist debuff. All you need is 2-3 slots for accuracy and endurance reduction, and possibly a bit of -recharge or a proc if you have room. The only whip attack I'd consider fully slotting for damage is the cone, and even then the slots are likely better used elsewhere.

2) Summon Demons needs a wide variety of enhancements. The Ember Demon has heals and a decent resist shield that can really do with enhancing, and they use a ton of endurance. Blood Mandate will not reduce the endurance cost of non-damaging powers like the heals (Pet Damage sets only enhance powers that have a damage component), so you may have endurance issues. I'm planning to go with Hami-Os on mine: probably 3x Acc/Dam, 2x End/Resist, 1x End/Heal or something similar (or maybe just a lvl 50 Heal).

3) The Demon Prince is similar. He has nice controls and is also an endurance hog. I'm going with HOs again: 1x Acc/Dam, 2x Dam/Mex, 1x Acc/Mez, and a level 50 Endurance IO.

4) Hell on Earth is a great place for pet aura IOs. It can hold both resist auras and both defense auras, plus a couple of recharge IOs to actually use it more often. Those auras really make a difference keeping your pets alive.

And of course, be sure Dark Servant is recharging fast enough to be permanent. Fluffy makes a huge difference thanks to that massive to-hit debuff.

My tentative (post-I19) build is:

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), S'bndAl-Build%(5), EndRdx-I(5)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Acc-I(11)
Level 2: Corruption -- Acc-I(A), EndRdx-I(11)
Level 4: Lash -- Acc-I(A), KinCrsh-Rechg/EndRdx(17)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Acc-I(A), KinCrsh-Rechg/EndRdx(23)
Level 10: Tar Patch -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 12: Summon Demons -- HO:Golgi(A), HO:Ribo(13), HO:Ribo(13), HO:Nucle(15), HO:Nucle(15), HO:Nucle(17)
Level 14: Darkest Night -- Cloud-ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(36), Cloud-Acc/ToHitDeb(37), Cloud-Acc/Rchg(37), Cloud-%Dam(37)
Level 16: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(40), LkGmblr-Rchg+(42)
Level 18: Hell on Earth -- EdctM'r-PetDef(A), SvgnRt-PetResDam(19), C'Arms-+Def(Pets)(19), ExRmnt-+Res(Pets)(21), RechRdx-I(21), RechRdx-I(23)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(33), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(34), Cloud-%Dam(34)
Level 22: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx(46)
Level 24: Howling Twilight -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Perox(27), HO:Perox(27), HO:Endo(29), EndRdx-I(29)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31), EoCur-Acc/Hold/Rchg(33)
Level 30: Super Jump -- Jump-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- HO:Membr(A), HO:Membr(39), HO:Membr(39), HO:Endo(39), HO:Endo(40)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(42), ResDam-I(42)
Level 44: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 47: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), EoCur-Acc/Hold/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run



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It's not as high end as yours, but I think it will be solid. The four missing slots are for the Fitness powers, by the way.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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