Blappers


Biospark

 

Posted

Quote:
Originally Posted by Biospark View Post
You should always play the one that you have the most fun with. And who says you have to pick one. Keep em both for awhile and see which one stands the test of time.

For me, its all about concept. My character Sunforge is a mutant who has the ability to harness the power of the Sun (Fusion). I colored the Radiation powers all to match the Orange/Yellow of the Fire powers, so they have a cohesive look, and wow do the Rad powers look good like that. The original character was planned to be Fire/Fire, but having played that combination in the past I knew there were no "hard" control powers like holds. This is what led me to look at other sets with actual "controls" in them.

Dual Pistols has a control in it, so you will have that added benefit, along with a "crashless" nuke and the whole set seems geared to play "in melee range". Odd for a Gun powerset, but eh, it looks cool.

Let us know how these (this) character progresses for you.
Yeah, the concept is big for me. I used to be against combining different things that didn't seem to mesh well aesthetically like Radiation and Fire but with the ability to change the colors, I really don't care about that any more.

I got my DP/Fire blaster to 12 last night, so far, my only concern is I feel DP lacking in the damage area. I don't have Swap ammo so I'm not sure if the other ammo types change all that or if it just changes as you progress. Gonna get this toon to 14 and try the Rad/Fire blaster I made.