The hardest hitting scrapping **** in the game
As a specific example, my Fire/Shield is built for AoE damage and not for survivability or DPS or endurance sustainability. I don't think he could survive a pylon. So when I wanted to check his DPS, I brought along a tank, turned off most of my toggles, and went to town. I consider what I measured to be more or less my DPS, even though I couldn't actually sustain it for more than a couple minutes without the help. In practice, for what I actually fight with that toon, I never have endurance problems because blue skittles rain from the sky. And the highest I fight is elite bosses, for whom the DPS I measured applies with no problem.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'm sure there are some middle ground conditions, maybe fighting some Elite Bosses or something, where we might win a fight faster using a higher DPS chain that's not actually sustainable for longer term fights. But I'm not sure it's worth the effort to develop and document, even for the numbers freaks we foster in this forum.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA