Rad/Rad build critique
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(13), DarkWD-ToHitDeb/EndRdx(13)
Level 4: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), Efficacy-EndMod(15), Efficacy-EndMod/Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Hurdle -- Jump-I(A), Jump-I(27)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(31), Mrcl-Rcvry+(31), Mrcl-Heal(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Acrobatics -- KBDist-I(A), EndRdx-I(34)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(34), EndRdx-I(34), RechRdx-I(36), RechRdx-I(36)
Level 26: Mutation -- RechRdx-I(A), RechRdx-I(36)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39)
Level 30: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 32: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43), Aegis-Psi/Status(43)
Level 38: EM Pulse -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(43), G'Wdw-EndRdx/Hold(45), G'Wdw-Acc/EndRdx(45), G'Wdw-Hold/Rng(45)
Level 41: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46), RedFtn-EndRdx(48), RedFtn-Def/EndRdx/Rchg(48)
Level 44: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(46), Efficacy-EndMod/Acc/Rchg(48)
Level 47: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(50), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam/Rchg(50)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
I've got a Rad/Rad that's been sitting on the shelf for quite awhile, and have been playing it recently. Here's a poor attempt to stay cheap, before deciding to invest a few billion. Suggestions? Do i really need fighting? Someone suggested concealment.. maybe just a celerity +stealth in sprint will do it. Also, first attempt at a mid's export.
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