Invul/axe.. Does anyone have a build?
Here is my Invuln/Axe for what its worth. I'm not a fan of purple sets, I prefer the +Def of the orange sets more. you can swap some Kinetic Combats for the smashing Haymakers in Kick at about 100 times the cost (literally) for a bit of extra defense.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Keenblade: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3)
Level 1: Beheader -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dam%(9)
Level 2: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(11), RctvArm-EndRdx/Rchg(17)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-EndRdx/Rchg(15)
Level 6: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(17)
Level 8: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(19)
Level 12: Taunt -- Mocking-Rchg(A), Mocking-Acc/Rchg(19), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Taunt(50), Mocking-Taunt/Rchg/Rng(50)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(21)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21), RechRdx-I(23)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(25)
Level 20: Swoop -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dam%(29), T'Death-Dmg/EndRdx/Rchg(34)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Mrcl-Heal(31), Mrcl-Rcvry+(36)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), EndMod-I(31)
Level 28: Whirling Axe -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-%Dam(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(37)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(37)
Level 35: Cleave -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(39), Oblit-%Dam(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 38: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(43)
Level 41: Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(43), S'ngH'mkr-Dmg/Rchg(43), S'ngH'mkr-Dmg/EndRdx/Rchg(45)
Level 44: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-EndRdx/Rchg(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Thanks for the feedback!
Volcanic, with I19 looming around the corner, this is my planned build when Stamina become inherent. The slots in BRAWL are holders for Health/Stamina slotting. With this build and only one mob in range of Invinc, Smashing, Lethal, Energy, and negative energy are all at 43.4% defense. 2 mobs puts me at the defense cap for all of these items. Dull Pain is also Perma. Good times!
Enjoy, I sure do.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Keenblade: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx(5), S'fstPrt-ResDam/Def+(25)
Level 1: Beheader -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-EndRdx/Rchg(13)
Level 4: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
Level 6: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 8: Unyielding -- RctvArm-EndRdx(A), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx(48)
Level 10: Combat Jumping -- Ksmt-ToHit+(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(19), Zinger-Taunt/Rchg/Rng(21), Zinger-Acc/Rchg(21), Zinger-Taunt/Rng(27), Zinger-Dam%(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(31)
Level 20: Swoop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Dam%(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37), LkGmblr-EndRdx/Rchg(37)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(37)
Level 35: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(39), Oblit-%Dam(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 38: Cleave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(40), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43)
Level 41: Pendulum -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(43), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Acc/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(50), P'Shift-End%(50)
Level 49: Resist Energies -- ResDam-I(A)
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Level 1: Brawl -- Empty(A), Empty(9), Empty(13), Empty(15), Empty(15), Empty(17)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I just recently dusted off my Invul/axe that has been in mothballs for a good 740 days. Does anyone have a good build that leaves the character softcapped while still incorporating great damage?
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LOL, mine has been softcapped like this for years, and I didn't even bother to take the energy passives! With I19 I'll probably add in the passives, too.
Ahhhh.....
I just recently dusted off my Invul/axe that has been in mothballs for a good 740 days. Does anyone have a good build that leaves the character softcapped while still incorporating great damage?