Darkest Night VS Shadow Meld
Shadow Meld if you find you only need peak survivability, i.e. if you can within the first 10 seconds of the fight get rid of most of the enemies. If you need survivability for longer periods of time, get Darkest Night. Personally I'd just go Brute because along with DN you get Gloom and Dark Obliteration.
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My vote goes to Brute. For Gloom, Dark Obliteration and Darkest Night rather than just a weaker Dark Blast and Shadow Meld. If you really, really need something like the Defensive Build-Up, than go ahead and go Scrapper for Shadow Meld, but Brute Soul is much better than Scrapper Soul.
Also, for Fiery Aura, you may not see it much except on teams, but the Brute damage resistance cap is higher (90% versus 75%). May not be a big determining factor in your decision, but something to consider.
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Thanks for the opinions.
Im giving it a try now on my Claws/FA brute. At first glance its helping, though quite an endurance suck.
I took Gloom, but I imagine it doesnt really have a good place in a claws attack chain since it forces redraw?
gloom has pretty high DPS, and claws redraw is pretty quick to, I'm pretty sure that if focus isn't up, gloom is about the second best thing you can use at range. If your closing into melee, claws has much better tricks to use i think.. (spin, evis, etc)
Hi experts.
I recently have been leveling up a Claws/FA brute to 46. Never playing a brute, I forgot you had to do the patron arc to get the PP, so I havent tried out Darkest Night yet. I have shamefully just farm/lvld him up to his current lvl.
On the tip missions I have run, and some random bosses, I have been unimpressed, but thats the nature of FA I guess.
So I think Im going to make a DM/FA character. Brute or Scrapper is still up in the air and almost seems to hang on the Darkest Night, Shadow Meld debate for me.
Different powers, but both an added layer of survivability. Which of these two powers do you experts think add the most to a DM/FA melee character?
Thanks for any help on this.