kat/SR build help


Cmls

 

Posted

ok first a little story so u can hate my friend this build is for... he started played 4 days ago.... made 400k off the start inspirs... and in 4 days of playing the market has turned it around into 400mil.... so u can start hating on him now....

k this is his build he figers u well have focuse fightin on when he runs into the first mob/AV/EB/pylon. once he has DA double stacked he well turn it off and just let him self go nuts... this build is going to cost a bil or 2 i told him.. but at the rate he makes money he well have the INF easly enof.

some key points
- 195% global recharge(purma hasten++...)
- 88% global accuracy
- end rec 3.64 sec
-end use 1.32 sec or .087 sec with SS off(EB/AV/pylon fights)


some Qs
-best attack chain that needing DA double stacked
-blue bar going to be a problem??
-any improvement u can c him needing.
-is his his HP enof for AV/Pylon/hard group play


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Achilles-DefDeb/Rchg(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(37)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Divine Avalanche -- GftotA-Run+(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(46)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(46)
Level 22: Quickness -- Run-I(A)
Level 24: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(31), RechRdx-I(37)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40), S'fstPrt-ResDam/EndRdx(40), S'fstPrt-ResKB(40)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 41: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
------------
Set Bonus Totals:

  • 15% DamageBuff(Smashing)
  • 15% DamageBuff(Lethal)
  • 15% DamageBuff(Fire)
  • 15% DamageBuff(Cold)
  • 15% DamageBuff(Energy)
  • 15% DamageBuff(Negative)
  • 15% DamageBuff(Toxic)
  • 15% DamageBuff(Psionic)
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 88% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 115.5 HP (8.62%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 4.4%
  • 15% (0.25 End/sec) Recovery
  • 62% (3.47 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 7.5% RunSpeed


 

Posted

Lol troll is lol.


 

Posted

Quote:
Originally Posted by Gaidin View Post
Lol troll is lol.
O_o Troll?? this is a realy Q not a lets f around with some scrapers... to be honust i think the whole "stack DA" is retarted and wont work. but hearing it from one of u well atleast give me some grouds of look a pro says it wont work so give up on the idea...


 

Posted

Quote:
Originally Posted by Cmls View Post
O_o Troll?? this is a realy Q not a lets f around with some scrapers... to be honust i think the whole "stack DA" is retarted and wont work. but hearing it from one of u well atleast give me some grouds of look a pro says it wont work so give up on the idea...
Well, basically, it's a poor build and would probably cost 6-7 billion. Granted, some marketeers pull in a couple billion per week, so that's not necessarily a stumbling block, but it's sure not just a billion or two. However, someone with a decent cheapo build would be more survivable AND probably put out better damage, so all that influence is being spent for nought.

I'll assume high budget, and go over some of the basics:
  • Attack Chain: Golden Dragonfly (+250% recharge, 3.43 seconds) -> Gambler's Cut (+90% recharge, 1.58 seconds) -> Soaring Dragon (+135% recharge, 3.83 seconds) -> Gambler's Cut
  • Defense: Melee, ranged and AoE at 45% to 47% (definitely not lower, and mostly useless going higher)
  • Only use Divine Avalanche while leveling. Then drop it. It has almost no place in an end game build.
  • Achilles' Heel in Gambler's Cut

AV soloing no temps no insps has additional "requirements":
  • Aid Self OR Physical Perfection and a huge amount of regeneration
  • Sustainable endurance - rough guess, but probably endurance reducers instead of recharge in Soaring Dragon and Golden Dragonfly, plus over 4 EPS recovery

I'm sure I'm missing a ton of things. Just thought I'd cover very basic basics to start with.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

For silly amounts of influence something more along these lines. Not quite perma Hasten (about 4 seconds downtime) so room for more tweaking yet, but it does hit all the points on Werners basics list while Hasten is up:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Master of Silly Tricks (v1.00.i18): Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- SW-Def(A), SW-Def/EndRdx(7), SW-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(11), Ksmt-ToHit+(13)
Level 2: Focused Senses -- SW-Def(A), SW-Def/EndRdx(9), SW-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(13)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Run+(39)
Level 6: Hurdle -- Jump-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(23), GSFC-Rchg/EndRdx(37)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(15), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Regen/Rcvry+(19), Mrcl-Heal(21), Mrcl-Heal/EndRdx(23), Mrcl-Rcvry+(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(25), P'Shift-End%(37)
Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Run+(39)
Level 24: Weave -- SW-Def(A), SW-Def/EndRdx(25), SW-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(42)
Level 26: Soaring Dragon -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29), EndRdx-I(34)
Level 28: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Run+(39)
Level 30: Quickness -- Run-I(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), EndRdx-I(34)
Level 35: Evasion -- SW-Def(A), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Maneuvers -- SW-Def(A), SW-Def/EndRdx(40), SW-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(42), EndRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-End%(45), RgnTis-Heal/EndRdx(45), RgnTis-Heal/Rchg(46), RgnTis-Regen+(46)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(50), GSFC-ToHit/EndRdx(50)
Level 49: Vengeance -- SW-ResDam/Re TP(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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