kat/SR build help
Lol troll is lol.
O_o Troll?? this is a realy Q not a lets f around with some scrapers... to be honust i think the whole "stack DA" is retarted and wont work. but hearing it from one of u well atleast give me some grouds of look a pro says it wont work so give up on the idea...
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I'll assume high budget, and go over some of the basics:
- Attack Chain: Golden Dragonfly (+250% recharge, 3.43 seconds) -> Gambler's Cut (+90% recharge, 1.58 seconds) -> Soaring Dragon (+135% recharge, 3.83 seconds) -> Gambler's Cut
- Defense: Melee, ranged and AoE at 45% to 47% (definitely not lower, and mostly useless going higher)
- Only use Divine Avalanche while leveling. Then drop it. It has almost no place in an end game build.
- Achilles' Heel in Gambler's Cut
AV soloing no temps no insps has additional "requirements":
- Aid Self OR Physical Perfection and a huge amount of regeneration
- Sustainable endurance - rough guess, but probably endurance reducers instead of recharge in Soaring Dragon and Golden Dragonfly, plus over 4 EPS recovery
I'm sure I'm missing a ton of things. Just thought I'd cover very basic basics to start with.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
For silly amounts of influence something more along these lines. Not quite perma Hasten (about 4 seconds downtime) so room for more tweaking yet, but it does hit all the points on Werners basics list while Hasten is up:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Master of Silly Tricks (v1.00.i18): Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- SW-Def(A), SW-Def/EndRdx(7), SW-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(11), Ksmt-ToHit+(13)
Level 2: Focused Senses -- SW-Def(A), SW-Def/EndRdx(9), SW-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(13)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Run+(39)
Level 6: Hurdle -- Jump-I(A)
Level 8: Boxing -- Acc-I(A)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(19), AdjTgt-Rchg(23), GSFC-Rchg/EndRdx(37)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(15), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Regen/Rcvry+(19), Mrcl-Heal(21), Mrcl-Heal/EndRdx(23), Mrcl-Rcvry+(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(25), P'Shift-End%(37)
Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Run+(39)
Level 24: Weave -- SW-Def(A), SW-Def/EndRdx(25), SW-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(42)
Level 26: Soaring Dragon -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(29), EndRdx-I(34)
Level 28: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Run+(39)
Level 30: Quickness -- Run-I(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), EndRdx-I(34)
Level 35: Evasion -- SW-Def(A), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Maneuvers -- SW-Def(A), SW-Def/EndRdx(40), SW-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(42), EndRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-End%(45), RgnTis-Heal/EndRdx(45), RgnTis-Heal/Rchg(46), RgnTis-Regen+(46)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(48), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(50), GSFC-ToHit/EndRdx(50)
Level 49: Vengeance -- SW-ResDam/Re TP(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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ok first a little story so u can hate my friend this build is for... he started played 4 days ago.... made 400k off the start inspirs... and in 4 days of playing the market has turned it around into 400mil.... so u can start hating on him now....
k this is his build he figers u well have focuse fightin on when he runs into the first mob/AV/EB/pylon. once he has DA double stacked he well turn it off and just let him self go nuts... this build is going to cost a bil or 2 i told him.. but at the rate he makes money he well have the INF easly enof.
some key points
- 195% global recharge(purma hasten++...)
- 88% global accuracy
- end rec 3.64 sec
-end use 1.32 sec or .087 sec with SS off(EB/AV/pylon fights)
some Qs
-best attack chain that needing DA double stacked
-blue bar going to be a problem??
-any improvement u can c him needing.
-is his his HP enof for AV/Pylon/hard group play
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Achilles-DefDeb/Rchg(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(37)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(37)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Divine Avalanche -- GftotA-Run+(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(46)
Level 20: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(46)
Level 22: Quickness -- Run-I(A)
Level 24: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(31), RechRdx-I(37)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40), S'fstPrt-ResDam/EndRdx(40), S'fstPrt-ResKB(40)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 41: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- Empty(A)
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Set Bonus Totals: