Recharge question.
A lot of powers we take are crappy alone. Like weave and tough for example. Taking those without any extras to support the numbers is a waist of end usage and power picks. In that reguard, the -res of melt armor added on to other means of -res seems like gold to me.
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I would think that with its 40 second duration, it would be useful. You'll probably only be able to cast it every 100 seconds, but even then, I'd think that with the Bruising debuff up constantly and the procs going off, it would still be a positive effect on DPS.
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I'd think that a Shield Defense/Dark Melee Tank should do better overall DPS than proc stacking with Dual Blades. The debuff procs are nice, but they're not as nice as the buff from Shield Defense and Soul Drain. Mind you, I haven't looked at Tanker numbers; I'm just making some assumptions based on Scrapper experience.
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A lot of powers we take are crappy alone. Like weave and tough for example. Taking those without any extras to support the numbers is a waist of end usage and power picks. In that reguard, the -res of melt armor added on to other means of -res seems like gold to me.
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I would think that with its 40 second duration, it would be useful. You'll probably only be able to cast it every 100 seconds, but even then, I'd think that with the Bruising debuff up constantly and the procs going off, it would still be a positive effect on DPS.
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If I don't have those two powers my end is going to run dry in a solo AV fight, which is what I intend on doing with my Invuln/DB tank.
I don't get any end recovery powers within my primary or secondary, so making my build endurance sustainable is more important to me than an extra 9.75% of resistance debuff (which won't do me any good if I can't attack because my end bottomed out)
I suppose it could be useful if you're build is already endurance sustainable, but I don't see any way an Invuln/DB could attack non-stop without some kind of help endurance-wise.
Also, it is one of the later powers in the APP, which requires me to take at least 2 to get. I don't have room in my build to do that, even if I COULD sustain the endurance.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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But....it's a given that a tank is going to take longer to kill an AV solo, simply due to lower damage mods.
I'd think that a Shield Defense/Dark Melee Tank should do better overall DPS than proc stacking with Dual Blades. The debuff procs are nice, but they're not as nice as the buff from Shield Defense and Soul Drain. Mind you, I haven't looked at Tanker numbers; I'm just making some assumptions based on Scrapper experience.
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Soul Drain is going to kill all of it's fodder long before you kill that AV. Especially when you consider that AAO is going to be boosting Soul Drain's damage for every time you fire it.
So, it would probably be best to do calculations as though only one target is being hit by AAO and Soul Drain, because that's what you'll end up with by the end of the fight
Edit: I actually have a Shield/DM tank, the DPS is pretty good for a tank, but with only one target in range of AAO and Soul Drain, it isn't that great. Shield tanks need lots of mobs in range to deal better than average damage, and I just don't see that happening frequently in a solo AV fight.
Granted, for general teaming and TFs, the Shield/DM will probably do better damage, I'm not disputing that in the slightest. I'm simply referring to a very specific situation where there will only reliably be one target in range, in which case the Dual Blades with procs will probably pull ahead.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.