Kinetic Melee, Attack chain for a tanker
Hey guys,
I'm working on a concept build for my newest tanker, and i was wondering whats the best attack chain possible, using Kinetic melee? I was thinking something that kept quick strike up as much as possible, and being an ice tanker, endurance isn't much of an issue, so i can have 4+ attacks in the chain. Anyone have any solid ideas? I was thinking something like this might do the trick, but i'm not entirely sure on the math behind it. (Power Siphon)->QS->BB->SB->CS->BB->SB->FB Using just quick math, that chain would take about 10.2 seconds to run though, and i would need to get concentrated strike down to a 7.37 second recharge. Smashing Blow down to a 4.03second recharge, and Boby blow down to a 3.9 seconds recharge (not accounting for arcanaville time) Does the above sound good? Is that a decent enough chain? |
Thing is, i don't want to cram that much recharge into this build if i can help it. Purple-ing out every build gets expensive fast. I'll be running Chilling Embrace with a damage proc, and Icicles with ED level damage/acc/end in it, so i'm not too worried about 'quick' damage, just using all my attacks effectively to keep things going.
How much recharge is required to run that CS->SB->BB->QS->SB->BB chain? and wouldn't it more better to hit with QS first, to keep bruising up as much as possible, for the added -20% resistance?
Well, you definitely should start with quick strike, that resist debuff is pretty important. Your attack chain seems OK for when power siphon is down, but when you're using power siphon it really should be a bit different. I think you should off on using concentrated strike until you've built up to 125% damage, you're losing a decent chunk of its damage by using it too early. You should be able to fit in two fully powered CS during power siphon once you have the proper recharge.
When power siphon is down though you obviously wanna use CS and SB whenever possible.
And pull focused burst out of your attack chain and use it for hitting people running away, for ranged punchvoke, when you're recharge debuffed etc.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
so something like (ps)->QS->SB->BB->CS->SB->BB->CS would work best? though i'm not sure i can get the recharge of CS down that far without tossing a ton of purples into the mix.
Thing is, i don't want to cram that much recharge into this build if i can help it. Purple-ing out every build gets expensive fast. I'll be running Chilling Embrace with a damage proc, and Icicles with ED level damage/acc/end in it, so i'm not too worried about 'quick' damage, just using all my attacks effectively to keep things going.
How much recharge is required to run that CS->SB->BB->QS->SB->BB chain? and wouldn't it more better to hit with QS first, to keep bruising up as much as possible, for the added -20% resistance? |
Realistically, you'll be in crowds of enemies for everything outside of the occasional EB/AV/GM/Pylon. In crowds, AOEs are king. With three enemies in range, Burst will out-DPS everything else in Kinetic Melee. Look to APPs for a second AOE option. With two AOEs, plus the single target goodness of KM, you shouldn't have too many problems finding an attack to use.
so something like (ps)->QS->SB->BB->CS->SB->BB->CS would work best? though i'm not sure i can get the recharge of CS down that far without tossing a ton of purples into the mix.
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You actually don't need that much recharge to get a really solid attack chain going. You're ice, so you have space for many, many lotgs which aren't too tough to get if you're going to play your character at level 50 for a while. I have 3 or so on my tank along with a couple other random sources of recharge bonus and i can manage a pretty good attack chain even though none of my ST attacks have any recharge. So put a recharge in each of your attacks and maybe you can hit that along with hasten.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
Hey guys,
I'm working on a concept build for my newest tanker, and i was wondering whats the best attack chain possible, using Kinetic melee? I was thinking something that kept quick strike up as much as possible, and being an ice tanker, endurance isn't much of an issue, so i can have 4+ attacks in the chain.
Anyone have any solid ideas? I was thinking something like this might do the trick, but i'm not entirely sure on the math behind it.
(Power Siphon)->QS->BB->SB->CS->BB->SB->FB
Using just quick math, that chain would take about 10.2 seconds to run though, and i would need to get concentrated strike down to a 7.37 second recharge. Smashing Blow down to a 4.03second recharge, and Boby blow down to a 3.9 seconds recharge (not accounting for arcanaville time)
Does the above sound good? Is that a decent enough chain?