Please critique Ice/SS build for I19


Finduilas

 

Posted

I've tried tanks of all stripes except DA and Ice Armor. It's time for the latter once I19 rolls around. I have a good amount of experience with SS, both Tanks and Brutes, but none with Ice Armor.

Note: I've placed the slots I'll put in Health and Stamina under Sprint and Rest. Health will have 4 Numina's Convalescence, and Stamina will have 4 Performance Shifters (standard slotting for me).

Particular questions:
1. Should I skip Punch in favor of Permafrost, since I have both and AirSup/Boxing in the mix? That would return two slots to use elsewhere, likely to beef up the procs/dam in another attack.
2. Should the last two slots in Jab be moved to Haymaker? The question is more DPA (at the build's current recharge when Hasten is up) or make the most of the -30% DamResDebuff on multiple targets?
3. I know most of the Mako's Bite bonuses are basically wasted since with Hoarfrost up I'm way over the HP cap. However, I don't really see any better use of the slots than this (Acc/Dam + Dam/End + 20% proc). Perhaps the slots can be better used elsewhere - I'm just going by my old rule of thumb to 2-slot each attack at least.
4. With the massive heal from Hoarfrost, and Hibernate being available, do I really need to worry about getting Psi defense and/or Toxic resist up any more?

In general, if you see what you consider better slotting or power choices, please share what you'd do.

Thanks!
Wyldhunt

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

TBD: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(15), LkGmblr-Rchg+(37)
Level 1: Jab -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(46), Zinger-Dam%(48)
Level 2: Punch -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(9)
Level 4: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(5)
Level 6: Air Superiority -- Mako-Dam%(A), Mako-Acc/Dmg(7), Mako-Dmg/EndRdx(7)
Level 8: Hoarfrost -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(13), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(43), RechRdx-I(46)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Chilling Embrace -- EndRdx-I(A)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Icicles -- Oblit-%Dam(A), Oblit-Dmg(23), Sciroc-Dam%(23), Sciroc-Acc/Dmg(34), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 18: Glacial Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(19), LkGmblr-Rchg+(37)
Level 20: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(21), Hectmb-Dmg(21), Hectmb-Dmg/Rchg(48), Hectmb-Acc/Rchg(48)
Level 22: Taunt -- Zinger-Dam%(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Energy Absorption -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(27), Efficacy-EndMod(27), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34)
Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(33), GSFC-ToHit(33)
Level 30: Boxing -- Mako-Dam%(A), Mako-Acc/Dmg(31), Mako-Dmg/EndRdx(31)
Level 32: Hibernate -- Heal-I(A)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36), GA-3defTpProc(40), S'fstPrt-ResDam/Def+(50)
Level 38: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(39), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Zinger-Dam%(40)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(50)
Level 47: Darkest Night -- ToHitDeb-I(A)
Level 49: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(11), Empty(11), Empty(43)
Level 2: Rest -- Empty(A), Empty(17), Empty(17), Empty(43)
Level 1: Gauntlet
Level 2: Ninja Run



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Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Quote:
Originally Posted by Wyldhunt View Post
I've tried tanks of all stripes except DA and Ice Armor. It's time for the latter once I19 rolls around. I have a good amount of experience with SS, both Tanks and Brutes, but none with Ice Armor.

Note: I've placed the slots I'll put in Health and Stamina under Sprint and Rest. Health will have 4 Numina's Convalescence, and Stamina will have 4 Performance Shifters (standard slotting for me).

Particular questions:
1. Should I skip Punch in favor of Permafrost, since I have both and AirSup/Boxing in the mix? That would return two slots to use elsewhere, likely to beef up the procs/dam in another attack.
2. Should the last two slots in Jab be moved to Haymaker? The question is more DPA (at the build's current recharge when Hasten is up) or make the most of the -30% DamResDebuff on multiple targets?
3. I know most of the Mako's Bite bonuses are basically wasted since with Hoarfrost up I'm way over the HP cap. However, I don't really see any better use of the slots than this (Acc/Dam + Dam/End + 20% proc). Perhaps the slots can be better used elsewhere - I'm just going by my old rule of thumb to 2-slot each attack at least.
4. With the massive heal from Hoarfrost, and Hibernate being available, do I really need to worry about getting Psi defense and/or Toxic resist up any more?
1. I would skip Punch, it does about the same damage as Air Sup and you have plenty of ST attacks. Permafrost is a okay choice, but you might want to consider getting Dark Oblit instead.

2 & 3. IMO, several of your attacks are underslotted for just about everything. (My rule of thumb is that secondary attacks get 5 slots unless they're solely a set mule.) Procs are all well and good, but attacks should be slotted so they do full damage--or close to it--when the proc doesn't hit, which in most cases means 6 slots. And having so many of your attacks underslotted for end reduction (and accuracy) is likely to cause endurance problems, even with EA. If you don't need to slot for defense set bonuses, I'd use something like Crushing Impact in my ST attacks.

4. No, IMO you won't be able to accrue enough Psi or Toxic defense to make the effort worthwhile.

Other slotting issues:

Do you have the Gladiator's Armor +Def or know how you're going to get one? Because currently, they're just about impossible to buy in the market, so I wouldn't count on getting one. And if you don't get one, you're going to have to find another way to get the 2% defense to S/L/E/NE you'll need to soft-cap.

For Frozen Armor, Glacial Armor, and Weave, swap out the LotG Def/Rchg for the LotG Def/End/Rchg so they'll be sufficiently slotted for end reduction.

If you end up needing additional S/L defense, slotting four Smashing Haymaker plus a slot or two from another set will fully slot your ST attacks. And as I mentioned above, Crushing Impact is another good choice. I wouldn't bother slotting procs in anything but your fastest recharging ST attacks or AoEs.

IMO, 5 Doctored Wounds is a better choice for Hoarfrost than Numina's. You can always slot the Numina's in Health if you like those bonuses.

Icicles is underslotted for endurance reduction; I always recommend at least 60% since it's a high-endurance toggle. If you need E/NE defense, slot 3 or 4 Eradication plus a couple of slots from another set instead.

Energy Absorption needs to be slotted for Defense as well as End Mod. Try frankenslotting with end mod and defense sets to get as close to the ED cut-off as possible for end mod, defense and recharge.

You have plenty of attacks without Boxing, so I'd leave it single-slotted.

Maneuvers is a bad bargain for tankers, IMO; it has a very high endurance cost for the amount of defense it provides. Combat Jumping gives slightly more defense at a fraction of the end cost, so I'd get that instead.

Here's what I would do with your build; as I mentioned, you could take Permafrost instead of Dark Oblit, and level 49 is fine for PF. If you take PF, I'd slot it with 3 Aegis for the F/C defense.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Chunk: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(15), LkGmblr-Def/Rchg:50(15), LkGmblr-Rchg+:50(37)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(9), S'ngH'mkr-Dmg/EndRdx/Rchg:35(46), Zinger-Dam%:50(48)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(43)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(5), C'ngImp-Dmg/Rchg:35(5), C'ngImp-Acc/Dmg/Rchg:35(31), C'ngImp-Acc/Dmg/EndRdx:35(50)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:35(7), C'ngImp-Dmg/Rchg:35(7), C'ngImp-Acc/Dmg/Rchg:35(13), C'ngImp-Acc/Dmg/EndRdx:35(31)
Level 8: Chilling Embrace -- EndRdx-I:50(A)
Level 10: Wet Ice -- EndRdx-I:50(A)
Level 12: Taunt -- Zinger-Dam%:50(A)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Icicles -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(23), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx:50(36)
Level 18: Glacial Armor -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(19), LkGmblr-Rchg+:50(37)
Level 20: Knockout Blow -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dmg:50(21), Hectmb-Dmg/Rchg:50(48), Hectmb-Acc/Rchg:50(48)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), Ksmt-ToHit+:30(37)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Energy Absorption -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(27), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(34)
Level 28: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/Rchg:50(33), GSFC-ToHit:50(33)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36), S'fstPrt-ResDam/Def+:30(40)
Level 38: Foot Stomp -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dmg:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(40), Zinger-Dam%:50(40)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42), LkGmblr-Rchg+:50(42)
Level 44: Gloom -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Dmg:50(45), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(46), Apoc-Acc/Dmg/Rchg:50(46)
Level 47: Darkest Night -- ToHitDeb-I:50(A)
Level 49: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(50), Posi-Acc/Dmg/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A), Empty(11), Empty(11), Empty(43)
Level 2: Rest -- Empty(A), Empty(17), Empty(17), Empty(43)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 8% Defense(Psionic)
  • 6.44% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 1.8% Max End
  • 71% Enhancement(Accuracy)
  • 75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 231.9 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 13% (0.22 End/sec) Recovery
  • 66% (5.16 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 15% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thank you very much for that reply Finduilas. I'd belatedely realized that the procs weren't the best for the low-slotted attacks as well, since I hadn't hit the ED "cap" for damage in them yet.

I took all of your advice, but I need to investigate some more on how much +ToHit/+Acc is "enough" (even for TFs) and when more of this can be traded for less EPA and more DPA. For example, is it worth trading +7% Acc/+5% Recharge (and a few max HP) from Haymaker and/or AirSup to slot them as Mako: Acc/Dam and Dam/End, Touch of Death: Dam/End, Crushing Impact: Dam/End, Perfect Zinger: Chance for Psi? With 4 Numina's in Heal, I'll still hit the HP cap when Hoarfrost is up, so the consideration is really on the +Acc/+Rech. The same consideration will apply to the Kismet +Acc in Combat Jumping versus one more Recharge in Hasten.

I also forgot to include Accolades in the Max HP, but I'll still leave Hoarfrost slotted up for the Heal. Maybe I'll remove some slots from Health - just maybe, as additional regen can be nice with so much HP.

Oh, and if/when I land a Gladiator's Armor +Def, I could always trade out the lower-level sets in Jab and Icicles for others and move a slot from somewhere to Tough.

Thanks again!
Wyldhunt


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)