Mids Favor From Mac favored Man
Villain Plan by Mids' Villain Designer 1.803
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ice-storm: Level 50 Science Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Bolt
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance/Recharge
- (17) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (A) Explosive Strike - Damage/Knockback
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (A) Curtail Speed - Accuracy/Slow
- (5) Curtail Speed - Damage/Slow
- (5) Curtail Speed - Accuracy/Endurance
- (46) Curtail Speed - Range/Slow
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Neuronic Shutdown - Accuracy/Recharge
- (9) Neuronic Shutdown - Endurance/Hold
- (9) Neuronic Shutdown - Accuracy/Endurance
- (15) Neuronic Shutdown - Hold/Range
- (15) Neuronic Shutdown - Accuracy/Hold/Recharge
- (17) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Luck of the Gambler - Recharge Speed
- (11) Gift of the Ancients - Defense
- (11) Gift of the Ancients - Defense/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (19) Miracle - Heal
- (19) Miracle - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (A) Shield Breaker - Defense Debuff
- (23) Shield Breaker - Accuracy/Defense Debuff
- (23) Shield Breaker - Accuracy/Recharge
- (42) Shield Breaker - Defense Debuff/Endurance/Recharge
- (42) Shield Breaker - Accuracy/Endurance/Recharge
- (43) Shield Breaker - Chance for Lethal Damage
- (A) Discouraging Words - To Hit Debuff
- (25) Discouraging Words - To Hit Debuff/Recharge
- (25) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (37) Explosive Strike - Damage/Knockback
- (40) Explosive Strike - Accuracy/Knockback
- (42) Explosive Strike - Chance for Smashing Damage
- (A) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (27) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Curtail Speed - Accuracy/Slow
- (29) Curtail Speed - Damage/Slow
- (29) Curtail Speed - Accuracy/Endurance
- (31) Curtail Speed - Range/Slow
- (A) Kinetic Combat - Knockdown Bonus
- (A) Cloud Senses - ToHit Debuff
- (33) Cloud Senses - Accuracy/ToHitDebuff
- (33) Cloud Senses - Accuracy/Recharge
- (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (34) Cloud Senses - Accuracy/Endurance/Recharge
- (50) Cloud Senses - Chance for Negative Energy Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Miracle - Heal
- (45) Miracle - Heal/Endurance
- (45) Miracle - Heal/Recharge
- (45) Interrupt Reduction IO
- (46) Interrupt Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Endurance
Level 1: Brawl
- (A) Kinetic Combat - Knockdown Bonus
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Set Bonus Totals:
- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 10.8% Defense(Smashing)
- 10.8% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 23.3% Defense(Energy)
- 23.3% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 28.6% Defense(Ranged)
- 8% Defense(AoE)
- 2.25% Max End
- 28.8% Enhancement(RechargeTime)
- 4% Enhancement(RunSpeed)
- 2% Enhancement(Held)
- 4% Enhancement(JumpHeight)
- 4% Enhancement(JumpSpeed)
- 46% Enhancement(Accuracy)
- 4% Enhancement(FlySpeed)
- 31% FlySpeed
- 96.4 HP (9%) HitPoints
- 31% JumpHeight
- 31% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 6.65%
- MezResist(Held) 5%
- MezResist(Immobilize) 9.4%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 20% (0.33 End/sec) Recovery
- 31% RunSpeed
Set Bonuses:
Thunderstrike
(Ice Bolt)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Snow Storm)
- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Aim)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Freeze Ray)
- MezResist(Immobilize) 2.2%
- 16.1 HP (1.5%) HitPoints
- 7% Enhancement(Accuracy)
- 2% Enhancement(Held)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Steamy Mist)
- 7.5% Enhancement(RechargeTime)
(Steamy Mist)
- 2% (0.03 End/sec) Recovery
(Combat Jumping)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
(Super Jump)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag -4)
(Health)
- 2.5% (0.04 End/sec) Recovery
- 20.1 HP (1.87%) HitPoints
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
(Freezing Rain)
- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Hurricane)
- MezResist(Confused) 1.65%
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Hurricane)
- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
(Bitter Ice Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Bitter Freeze Ray)
- MezResist(Immobilize) 1.1%
- 2% Enhancement(Slow)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Blizzard)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)
- 3% Defense(All)
(Lightning Storm)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Aid Self)
- 2.5% (0.04 End/sec) Recovery
- 20.1 HP (1.87%) HitPoints
(Scorpion Shield)
- 7.5% Enhancement(RechargeTime)
(Scorpion Shield)
- 2% (0.03 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 2% (0.03 End/sec) Recovery (Exceeded 5 Bonus Cap)
Since you cant see this, I will tell you. Scorption Shield and Weave both are not getting any bonus from the gift of the ancients due to the rule of 5.
The endurance drain on this build is pretty high and the net recovery is pretty low. Considering you do not have any kind of power to get your endurance back, you may want to either build for more + recovery, or get some more end reduction in the toggles. Another option would be to drop mace and go for mu and pick up power sink, but then your defense will not be near as good as it is (almost softcapped to S/L and ranged is at 42).
I believe it's important for me to keep the mace set so I might switch a few things around or supplement myself with the endurance temp power or something. I want to take hover and fly do you think there are any sets that would help? Thank you so much for posting ethical I appreciate it!
I am about to leave for work so I will look at it a bit more when I get home. I was thinking though, unless you are jsut set on corruptor, I may would make this a Defender so you wont be forced into taking gale which is useless.
I have looked it some. You can swap out leaping for flight. I still can not get the endurance use/recovery any better. The problem comes from running the fighting toggles. Steamy mist needs more end reduction, that is your most expensive toggle. I am not sure what else to tell you. You could probably change the slotting in lightning storm, it may be a big over slotted. You could then use some of those slots to get better end reduction.
Hope that helps.
Could someone post this build in this thread as I really want to see it but play on a Mac. I have been struggling trying to put together build and I finally found one to compare to and come to conclusions about my questions.
Would be Much appreciated!!