This is pretty simple and I've always wondered why it's not in the game already...
By queuing a power (lets call it X) as another (named Y) is currently activating, the player will see a little red overlay on power X's icon showing that it will be next to cast.
Say instead of choosing power Y next, they decide to use inspiration Z. There will be no visual cue that the inspiration is about to be used as soon as the power is finished, yet it will be. My suggestion is to have a similar sort of overlay as an indicator that a player has an inspiration queued up. I feel this will add a bit more consistency to the UI and maybe even prevent a little unneeded button mashing when a player is unsure of what will happen next.
This is pretty simple and I've always wondered why it's not in the game already...
By queuing a power (lets call it X) as another (named Y) is currently activating, the player will see a little red overlay on power X's icon showing that it will be next to cast.
Say instead of choosing power Y next, they decide to use inspiration Z. There will be no visual cue that the inspiration is about to be used as soon as the power is finished, yet it will be. My suggestion is to have a similar sort of overlay as an indicator that a player has an inspiration queued up. I feel this will add a bit more consistency to the UI and maybe even prevent a little unneeded button mashing when a player is unsure of what will happen next.
That's it, thanks for reading.