Bugs Mastermind?


beyeajus

 

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Originally Posted by Samuel_Tow View Post
This isn't unprecedented, though. Thugs get Gang War and Demon Summoning gets Living Hellfire, which I've seen spawn upwards of half a dozen Living Helfire things. Gang War is an obvious pain, but Living Hellfires never really struck me as one. I'm not sure how that is achieved, but it seems like there's a way.

Incidentally, I wouldn't be opposed to disabling collision with henchmen for not just the Mastermind, but for all players, at least the ones on the team. Let 'em shove my bugs around. I don't mind.



I just wanted to be different here. I've seen a lot of NPCs blow up when they die. And I don't just mean Nemesis Warhulks. Even simple things like Sky Raider Forcefield Generators hurt you and knock you down when they explode. I just felt it was a cool mechanic. I would not, however, be opposed to just scrapping those.

Not sure how gamable these are with Detonator, but I do know that Detonator does a crapton of damage and does the most on the strongest henchman, who is not only your tank, but has no self-destruct power. So, yeah, you can rush in a Sentinel and blow it up for some fire AND some toxic damage, but you'd probably get more out of your Battle Beetle anyway... Provided you wanted to scrap that.



The problem with spreading infections is that they don't really work well in melees, not unless they're very long and very dense. I guess it might work in the ITF and such, but in regular fights, it just doesn't seem like it's worth the exotic mechanic to handle what could be handled via a simple "enemy aura" debuff for the disease power. Have one enemy become sick and stay sick for, say, 10 seconds, and have it debuff all foes within 10 feet of that enemy while it's sick. The game already supports that and it works well enough.

As far as Parasites go, both the Mstermind and the Sentinel ones, I'm not sure how I want to handle them. I don't want a mechanic that only works on enemy death, specifically since it'd be useless on enemies that don't die very quickly. Unless we go with Techbot's idea of casting Parasites on defeated enemies as Warshades are wont to do, we need a power which carries either a debuff or damage with it, and since Mastermind direct damage sucks by design, it has to be a debuff. But if it is a debuff, then we have to choose between it being strong or being AoE, and such a system of spread might mean it has to be very weak. Just feels like single-target would be easiest to balance.
If there were no collision detection it would be fabulous aside from never seeing the floor again. Hah!

Instead of the death things, perhaps something like a constant AOE aura like spines scrapper have (Quills I believe it is)? Except in this instance it would be tiny little bugs flying around each of them biting foes annoyingly.

Another idea for this critter spawning debuff. Since they -are- bugs, perhaps you could spawn some sort of carnivorous bug breed inside a target.

For instance, the power hits them. Their defense is then periodically lowered by .2% each second for X seconds (10? 15? 20?) and takes x amount of damage each second (minor damage). Once the timer runs out the target takes X amount of damage (minor damage), the defense returns to normal after X seconds, and it spawns X number of critters. If the target dies before the timer runs out, no critters.


 

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Originally Posted by SenseiBlur View Post
Instead of the death things, perhaps something like a constant AOE aura like spines scrapper have (Quills I believe it is)? Except in this instance it would be tiny little bugs flying around each of them biting foes annoyingly.
I guess. I mean, the Sentinels ARE toxic diseased bugs, so why not give them a debilitating aura of, say, 10-15 feet in radius? But I'll be honest here, I actually pictured the "Toxic Lions" from Half-Life 2: Episode Two when I wrote this. Those are nasty buggers which spit toxins at then rush in to bite, and if you shotgun them at close range, they explode and shower you in toxins for some serious damage. Think Aliens style.

I think we could have a decent exploding animation for these, and it would be kind of unique. I envy all the NPCs that blow up when you kill them. I wish we could do that.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I guess. I mean, the Sentinels ARE toxic diseased bugs, so why not give them a debilitating aura of, say, 10-15 feet in radius? But I'll be honest here, I actually pictured the "Toxic Lions" from Half-Life 2: Episode Two when I wrote this. Those are nasty buggers which spit toxins at then rush in to bite, and if you shotgun them at close range, they explode and shower you in toxins for some serious damage. Think Aliens style.

I think we could have a decent exploding animation for these, and it would be kind of unique. I envy all the NPCs that blow up when you kill them. I wish we could do that.
It seems viable for the sentinels, the first tier is mainly the one that didn't jibe too well. Unless the first tier look like porcupines and the spines that cover them are sharp enough to pierce literally anything of course.


 

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Originally Posted by SenseiBlur View Post
It seems viable for the sentinels, the first tier is mainly the one that didn't jibe too well. Unless the first tier look like porcupines and the spines that cover them are sharp enough to pierce literally anything of course.
Well, those I could take or leave. Originally I wanted to give all the henchmen something when they died, but I kind of... Forgot almost instantly, so my original suggestion just left in the Drones with one. I quickly edited one on the Sentinels, but refrained from editing one into the Beetle. As such, I could drop the Drone porcupine carcass. I guess I just wanted to say "Those who trod on dead Drones"


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.