KM/WP Build Critique please~!
One shameless bump in hopes to hear something.
*Crosses fingers*
Anything will be appreciated.
I'm playing a KM/WP Brute right now, not alot of experience with IO sets, but i'll make some comments.
Your build would not have enough endurance for me, i like to play non-stop, but ymmv (literally).
The Gladiator's Armor +def unique is quite rare and expensive...thought i read it went for several hundred million when it was even available. Unless you already have one, i wouldn't have it in my build.
I don't really see an attack chain, not that i ever use a specific one.
With s/l soft capped I can't see you going wrong with */wp.
As pretty as KM looks and feels it does seem rather average (if you have Quick Strike on Auto it's interesting how fast it fires off behind Body Blow and Smashing Blow...almost so fast it "hits" targets that Body Blow and Smashing Blow killed). I like Force Feedback's +recharge proc in Quick Strike, but I see you opted out of that power. I am considering not taking Concetrated Strike because of the activation time (don't like the animation either) and using the first three attacks with Burst and Focused Burst.
Not seeing any real issues with your build, if you can build it, it will be tight.
If you work on Hero Tips diligently, your bound to achieve getting the Glad Armor proc in a few weeks. I normally never constructed builds with that proc because pre Issue 18 it wasn't realistic for me to be able to purchase it without making some heavy sacrifices.
The build I posted focuses just on S/L softcap. I figured an attack chain would be my biggest issue, and I will try rebuilding with your suggested chain to see if the dps improves.
At this point, the build is very experimental so I will implement more changes as I keep leveling it.
Thanks for the feedback. Much appreciated.
It is easier to softcap without taking manuevers and tactics. In particular, it is not that efficient to get s/l defense through tactics and burst. I modifed your build below.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(19)
Level 1: High Pain Tolerance -- GA-3defTpProc(A), Numna-Heal(25), Numna-Heal/EndRdx(27), Numna-Regen/Rcvry+(27)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(19)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(11), RechRdx-I(17), RechRdx-I(17)
Level 8: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(21)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(34), Mrcl-Rcvry+(37)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/EndRdx/Rchg(40)
Level 18: Burst -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(21), Erad-Acc/Rchg(23), Erad-Acc/Dmg/Rchg(23), C'ngBlow-Dmg/EndRdx(25)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(37), RgnTis-Regen+(40)
Level 26: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(36), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Gloom -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(46), Dev'n-Acc/Dmg(46), Dev'n-Acc/Dmg/Rchg(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Nice. Your build has more Max Hp and a bit easier on the end usage. I think this build works more efficiently then the one I posted.
There is one thing however, and it's the lack of travel power. The SS that was in the original build pared with the sprint IO was utility invis for TF/SFs.
Well come to think about it, when you shift through to a degree in build making to meet a certain goal at the cost of a lot of things, one always has to give up the other aspects.
The biggest question at this point is attack chain. Will QS elevate the PS damage outburst more if included into the chain at max level?
Either way the fine tune on the build is much appreciated. I would have never thought of using Soul Tentacles as a mule on my own.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kmwp sl: Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg/Rchg:35(36)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(15), Numna-Heal/EndRdx:50(19), Numna-Heal:50(34)
Level 2: Mind Over Body -- GA-3defTpProc:50(A), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam:40(15), RctvArm-EndRdx:40(37)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(19), C'ngImp-Acc/Dmg/Rchg:50(31)
Level 6: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), RgnTis-Regen+:30(7)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Rise to the Challenge -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(17), DarkWD-ToHitDeb:50(17), Numna-Heal/EndRdx:50(37), Numna-Heal/EndRdx/Rchg:50(37)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), EndMod-I:50(21)
Level 22: Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(46)
Level 24: Power Siphon -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(25), Rec'dRet-Pcptn:20(25), AdjTgt-Rchg:50(40), AdjTgt-ToHit/Rchg:50(40)
Level 26: Stamina -- P'Shift-End%:50(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-EndRdx/Rchg:50(36)
Level 30: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(34)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:40(36), RctvArm-EndRdx:40(40), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Def:50(39)
Level 41: Gloom -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(42), Dev'n-Dmg/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 47: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Strength of Will -- Aegis-Psi/Status:50(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 2: Ninja Run
Main focus of the build is S/L softcap.
Tried squeezing in other things but if there are ways I'm not seeing to maximize on some of the numbers without losing the softcap, I would very much appreciate the suggestions.
Thanks in advance.