Dual Pistols Damage Debuff
It's 7% for blasters, 10% for corruptors, and 12.5% for defenders. Dual weild, piercing rounds, and empty clips all last six seconds. Executioner's shot, bullet rain, and hail of bullets last eight seconds. If you're looking to see which powers are the best for debuffing compared to their animation times (arcanatime not used), then the following list should help
dual wield: 3.6 debuffs
executioner's shot: 3.1 debuffs
piercing rounds: 2.4 debuffs
empty clips: 2.4 debuffs
bullet rain: 3.3 debuffs
hail of bullets: 1.9 debuffs
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Thanks, that's just what I wanted to know.
It's 7% for blasters, 10% for corruptors, and 12.5% for defenders. Dual weild, piercing rounds, and empty clips all last six seconds. Executioner's shot, bullet rain, and hail of bullets last eight seconds. If you're looking to see which powers are the best for debuffing compared to their animation times (arcanatime not used), then the following list should help
dual wield: 3.6 debuffs executioner's shot: 3.1 debuffs piercing rounds: 2.4 debuffs empty clips: 2.4 debuffs bullet rain: 3.3 debuffs hail of bullets: 1.9 debuffs |
What are the debuff values for the Damage Debuff when using Toxic Ammo on a Dual Pistols defender? are they any better than the one blasters, and corruptors get? I looked around, but couldn't find out anywhere.