So, I'm working on a KM/Invuln scrapper. While working in mids I seem to be coming up shy on energy/Neg defense. My goal is roughly 40% to all types while one enemy is in range of Invinc.
While doing this I'm also trying to get some meaningful levels of regen and recharge without killing my endurance. Ideally speaking, I would like to get it to where its a perfectly sustainable build.
Level 50 Magic Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Invulnerability Power Pool: Fitness Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery
This is what I am currently working with, and I'm about to scrap it and start over from scratch becuase I don't feel like it would be able to maintain itself properly over the course of a long fight. Any advice or insight into something I am missing would be much appreciated, as this is my first time looking at invuln in any serious manner.
So, I'm working on a KM/Invuln scrapper. While working in mids I seem to be coming up shy on energy/Neg defense. My goal is roughly 40% to all types while one enemy is in range of Invinc.
While doing this I'm also trying to get some meaningful levels of regen and recharge without killing my endurance. Ideally speaking, I would like to get it to where its a perfectly sustainable build.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(40)
Level 1: Resist Physical Damage -- ResDam-I(A)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(46)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Dmg/Rchg(42), P'ngS'Fest-Acc/Dmg(42)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(39)
Level 8: Swift -- Flight-I(A)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), LkGmblr-Rchg+(15), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 12: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(37)
Level 18: Burst -- Erad-Dmg/Rchg(A), Erad-Dmg(19), Erad-Acc/Rchg(19), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-%Dam(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(48)
Level 22: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(23), Panac-Heal/EndRedux/Rchg(27), Panac-Heal(29)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-Psi/Status(40), S'fstPrt-ResDam/Def+(48)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Resist Energies -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Panac-Heal/+End(45), Mrcl-Heal(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 49: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
This is what I am currently working with, and I'm about to scrap it and start over from scratch becuase I don't feel like it would be able to maintain itself properly over the course of a long fight. Any advice or insight into something I am missing would be much appreciated, as this is my first time looking at invuln in any serious manner.