Merc/Poison Build


BenRGamer

 

Posted

So, Yes... I realised this is the worst two MM sets, but hey. I got it to 50 so its not all bad. XD I suck with IO sets and how to slot them but this is what I came up with. What have I done wrong?

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

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Hitman Domino: Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership

Villain Profile:
Level 1: Soldiers -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(3), S'bndAl-Acc/Dmg/Rchg(3), S'bndAl-Acc/Rchg(5), S'bndAl-Dmg/EndRdx(5), S'bndAl-Build%(7)
Level 1: Alkaloid -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11), Numna-Regen/Rcvry+(11)
Level 2: Envenom -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(13), AnWeak-Acc/Rchg(19), AnWeak-DefDeb/EndRdx/Rchg(19), AnWeak-Acc/Rchg/EndRdx(21), AnWeak-%ToHit(21)
Level 4: Weaken -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(23), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(25), SipInsght-%ToHit(31)
Level 6: Equip Mercenary -- Empty(A)
Level 8: Swift -- Empty(A)
Level 10: Hover -- Empty(A)
Level 12: Spec Ops -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/EndRdx(15), SvgnRt-Acc/Dmg/EndRdx(15), SvgnRt-Acc(17), SvgnRt-PetResDam(17)
Level 14: Fly -- Empty(A)
Level 16: Health -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33)
Level 18: Neurotoxic Breath -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(36), TmpRdns-Acc/EndRdx(36), TmpRdns-Rng/Slow(37), TmpRdns-EndRdx/Rchg/Slow(37), TmpRdns-Acc/Dmg/Slow(39)
Level 20: Elixir of Life -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc(33)
Level 24: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(34), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def/Rchg(48)
Level 26: Commando -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Paralytic Poison -- Lock-Acc/Hold(A), Lock-Acc/Rchg(40), Lock-Rchg/Hold(40), Lock-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 30: Assault -- Empty(A)
Level 32: Tactical Upgrade -- Empty(A)
Level 35: Poison Trap -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(43), LgcRps-Acc/EndRdx(46), LgcRps-Sleep/Rng(50), LgcRps-Acc/Sleep/Rchg(50), LgcRps-Acc/Sleep(50)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42)
Level 44: Vengeance -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 47: Serum -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Burst -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run


 

Posted

I can't read half of those IOs, but I do suggest that you put Achilles' Heel Chance for -Res Debuff in Soldiers and Spec Ops, helps get through the S/L resistance that pops up from time to time.


 

Posted

Thats a level 20 IO set. I am level 50 >_>


 

Posted

Quote:
Originally Posted by Domino33 View Post
Thats a level 20 IO set. I am level 50 >_>
You are able to slot any IO that is 3 levels above you or lower. (you never outlevel IOs) And, since the resistance debuff proc performs the same at any level, the lower level the IO, the better. And, as BenRGamer said, you DEFINITELY want them in soldiers and spec ops.

Secondly, get rid of Poison Trap. It is absolutely worthless. Anything else that you take would be better. Hasten would be a much better choice, for one.

Other than that, it looks like you have gone overboard trying to slot for set bonuses. For example, I don't remember what Efficacy Adapter x3 is other than a recovery buff, but I would just put 3 End Mod IOs in stamina. Also, the Soulbound Allegiance (DAM) is not adding much to enhance your soldiers, and the 6th set bonus isn't too great, IIRC, so swap it out with the Achilles' Heel Proc. Tempered Readiness and Sovereign Right don't really have any good set bonuses. I'd just frankenslot Neurotoxic breath, and replace 5 of the Sovereign rights with 5 blood mandates. (keeping the resistance proc)

Finally, I would suggest that you put the Numina proc in health, you won't have to do anything for it to work, and you don't really have a ton of melee defense to stack with it anyway.

Hopefully that gives you some ideas.


 

Posted

Well, there's no other proc that'll fit in Soldiers/Spec Ops that will reduce Resistance, and as the above poster said, the effectiveness never waivers, so the -Res debuff will always be 20%.

Though I wouldn't go so far as to say the lower the better, at least on IOs that aren't procs, in general, higher level IOs will help more (Though it has to be a significant amount of levels to make a difference--it's less than 1% a level)