Guidance on Fire/SS/Mu
so...no comments?
anybody use the new Consume. is it worth putting more than 2 slots in? should I be putting a different enhancementn in it?
how about Electrifying Fences and Ball Lightning. I know the Brutes were using that Red-side. with the new Burn, I understand it's not needed. I originally had the Pyre Epic. should I stay with that, or is electric just as good or better? 2 slots in EF...will that be enough (even tho they're purps)?
going for layers of defense. good idea? or stick to putting in as much rchg as possible and forgetting defense.
multi-strikes in Blazing Aura...is there a better set I might want to put in there?
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender
Slotting for defense is a good idea, but what kind of defense are you aiming for? Given that FA starts with no defense, it's probably better to work toward a larger amount of a more common type (S/L or Melee, for example) than smaller amounts all around. Personally, I think aiming for S/L defense is the best choice, since it will help against a large percentage of attacks, and it generally takes fewer slots to get. And if you go with typed defense you won't have to worry about F/C defense, since you'll have capped Fire resists and Cold is such a rare damage type.
A few other points:
Your resist toggle slotting seems odd; why not go with 3 slots of Aegis or 4 slots of Reactive armor instead, since either will give you a defense bonus? (Though if you decide to go for typed defense, RA is a much better choice since you won't need F/C defense.)
Take Rage at 28. Getting Tough two levels earlier is absolutely not worth putting off Rage for 4 levels. And with the recent changes Fiery Embrace is a really good power, so I'd take it much earlier than 49.
Multi Strike is quite a good choice for Blazing Aura, since it has lots of accuracy and end reduction. If you decide to go with typed defense, another good choice is 3 or 4 slots of Eradication plus a couple of slots from another set for end reduction.
I also think you'd get much more use out of, well, almost anything instead of Temp Protection. (You're capped to Fire without it, and the Cold resists are insignificant.) I think either Punch or Taunt would be a better choice. You can always move the Steadfast +Def to one of the resist toggles.
IMO, Stamina is overslotted. I'd pull at least two slots and use them elsewhere. Consume could certainly use more slots, especially for recharge.
Hope that helps.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Now that GR has come out, I thought I'd take another look at my Fire/SS Tank. I got some good feedback from the boards here a while back and I'd like to ask for some good feedback again.
I still have some TF's I'd like to take him out on, but mostly this Tank is for farming (is that still a "bad" word?). I like the layered defense idea, and I hope I haven't sacrificed anything to get enough Defense to make it worth-while. Any improvements or anything I may have missed, let me know, I'd love to hear it.
Thanx in advance.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
HELLFIRE-1: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Fire Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(5), TtmC'tng-ResDam/EndRdx:50(11)
Level 1: Jab -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(17), T'Death-Dmg/EndRdx/Rchg:40(19), T'Death-Dam%:40(29)
Level 2: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(11), Dct'dW-Heal/EndRdx:50(15)
Level 4: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(7), T'Death-Dam%:40(15), T'Death-Acc/Dmg/EndRdx:40(17), T'Death-Dmg/EndRdx/Rchg:40(19)
Level 6: Swift -- Run-I:50(A)
Level 8: Combat Jumping -- Krma-ResKB:10(A), Winter-ResSlow:10(9)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Plasma Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(13), TtmC'tng-ResDam/EndRdx:50(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- RgnTis-Regen+:10(A), Mrcl-Rcvry+:20(37), Mrcl-Heal:40(37), Numna-Regen/Rcvry+:30(40)
Level 18: Consume -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Acc/Rchg:50(34)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(42), P'Shift-End%:50(43)
Level 22: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(23), M'Strk-Acc/EndRdx:50(23), M'Strk-Acc/Dmg/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(33), M'Strk-Dmg/Rchg:50(34)
Level 24: Knockout Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(25), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx/Rchg:40(27), T'Death-Dam%:40(31)
Level 26: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(37), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(46)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(31), TtmC'tng-ResDam/EndRdx:50(31)
Level 32: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(50)
Level 35: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(40)
Level 41: Electrifying Fences -- GravAnch-Acc/Immob/Rchg:50(A), GravAnch-Hold%:50(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
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Level 1: Brawl -- Mako-Dam%:30(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender