i19 Elec/Shield/Fire
Thought that I best add what I want from the build:
Definate:
Softcapped defence
95% DDR (With or without Grant Cover)
Travel power (I haven't got Ninja Run)
Fire Mastery (I think mids is wrong about the numbers on Mu Mastery but I assume they do less damage than Fire Mastery, so it would have to be a HUGE benefit for me to give up damage by changing epics)
Nice:
95% chance to hit +4's (But I don't really know the maths on this).
At least 2.63 ep/s net recovery, which is what I run currently (More is better since that does leave me popping blues, which I am ok with since this is an AoE build not an AV soloer).
Single target attack chain of Fire Blast > Charged Brawl > Havok Punch (Or better since that isn't exactly great. But if anyone could show me some numbers and say 'if you do this you could add slowly soloing AV's to the list of what you can do' then I would consider it. Though I know that isn't going to happen.).
I don't know what a good regen rate is really so can't give targets for that, but I spend most of my time running on +0/x8, going to +2 occasionally and +4 for a challenge every now and then (I love the hero tip to rescue Black Panther and all those Malta ambushes at +4/x8 ).
Also for reference this is my current build (Where I had to 5 slot AD and still didn't quite make 95% DDR):
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Rose: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(37)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(7), GA-3defTpProc(15)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(39)
Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Rchg+(5), HO:Enzym(5), HO:Enzym(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(43)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11), HO:Enzym(13), HO:Enzym(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(29)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(31), Panac-Heal/+End(31), S'fstPrt-ResDam/Def+(34)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), HO:Enzym(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run
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British by act of union, English by grace of God, Northern by pure good fortune!
Sorry to bump this but I have had a few months break from the game and coming back to it it seems like Incarnate powers have added another layer of things to think about, so I hope you don't mind me asking a few questions
First things first; this is the build that I have currently:
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Rose: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(37)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(7), GA-3defTpProc(15)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(13)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(5), HO:Enzym(5), HO:Enzym(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(43)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 16: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31), Panac-Heal(31), Panac-Heal/+End(34), S'fstPrt-ResDam/Def+(39)
Level 18: Boxing -- Acc-I(A)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(50)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), HO:Enzym(50)
Level 30: Stimulant -- EndRdx-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Self -- HO:Golgi(A), HO:Golgi(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Grant Cover -- SW-ResDam/Re TP(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(29)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;698;1396;HEX;| |78DA6593596F125114C7EF3043B1142874A33BA52B0599425BB7AA31D1D6442D49B| |5CFA619E92D8C4E28011ED4273F8326FAAED6E5FBB824EA577079D168B48E67CEFF| |96529964F23BF3BF67BBE7CE2DDC5D0D09F1E082D022971CAB5EDFDA2CD6AC6A55D| |6FC05AB641723EB76A9DCA8D895D2C48DDDBA0C082112071E5B05E94869AE39B2D8| |A8D945CB8170B8BE2A7764A52ECDCDB22D9DED83CFD8954A59D664A5611E18C18DD| |D5DC7DCAC4AB91D62735D5A552A19E68FCB5E07CDAF82DCB68B7645F6AC55EDA279| |D1B1EECBAD82556FC8DABD416A2E4BEFF7B0508F6B888C4F88BC88CC317A52C03C6| |33ACD087AEE1ABBEBE214C1D085AF5FF3963AA28CC8A2EEE14758F909D7AFED084F| |F295181D65C6311BB8CD08DD61745194AED2EBC86720BBA18A85142769BA7E78FAF| |C190E8E1EC12F4A15501B0B9CE1E6E75680B3C03946FA3C234CEE9D2A5FE70A6A04| |FFE300E5EB828FD685B666FB18715AC1205D5FF80327ECFBC818F8C408D16A3742F| |DDDA33CA1F17120014C309249C66C9C7CC784466963482B62C3BC2D9DA45E24327A| |73E821CF482F024B8CFC324E83EAF66B41CED09FE40C3F498AAB93893FE7EE06F78| |0178CE197C02BC6E86B4637450DA1AE18524742AD8CA8918D40CAE2CCF2EA90C603| |DE2E103486EAFB9427A1AA277E73EA893FC03EF097917401C1F38851D4A48A9A44D| |414A2A6103585A869444D232A41E56710A5CD9C464B59C5A7943185353DF5C6E7F5| |39FF167807BC673C23BF8CFA8D3259CE7EDC0416801C239B67EC91BBA9DCCD25961| |6968113C0491F26C488927B4E4D35778D9B1E359A1752089CF97AAB946569C3685E| |2FA18DB094309A57D3ED8C0A6F046C6F04BDFDC3BED9625B2DF6AD163BDD5ACDA54| |7E4DA947C9BB2D4A62CB7299FA98AA676AB611F5F5BA5AB64CC892FAD528ABDBE1D| |4ABAF610D7EB11AED763FCA44F18EED1E77A2F896A57FF00F8E4F130| |-------------------------------------------------------------------|
My thoughts on the new incarnate content is that I may need to get some extra defence because I think 59% is the new softcap if I remember rightly. I don't think I can get to there without making some major sacrifices that I am just not prepared to make, but I do have a few options because I can drop up to 45% recharge in each power, or 45% global recharge and reslot for additional defence with the Spiritual Alpha making up for those losses, or I could try and boost the defence by swapping to the Nerve Radial Paragon Alpha and get an additional 20% defence buff which puts me to 47/48% and then add Barrier Core Epiphany which I think gives 2.5% defence at its weakest?
That will put me to around 50% to all and I think I should leave it there.
I am leaning towards the second path (Despite spending all my shards on the Spiritual Alpha so far!) because it still leaves me with good defence/recharge when exemped and that won't happen if I reslot and rely on Spiritual for recharge.
Does anyone more experienced with the new content have any advice on which direction I should go? Or any other advice to improve the build?
As you can see, cost is no real issue

Thank you very much for any help.
Edit: I hope that all makes sense?
British by act of union, English by grace of God, Northern by pure good fortune!
My thoughts on the new incarnate content is that I may need to get some extra defence because I think 59% is the new softcap if I remember rightly.
|
Me neither -- and that's a good reason.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
You're going to have a ridiculous amount of survivability, so 45% cap is still good. Trust me, even on the trials, you WILL be buffed to oblivion defense wise, and trust me, you're still going to get one or two shot because you are def based, no matter what. I'd say just focus on the soft cap, and you will be good. Here your goal is to be a scrapper and to cause damage, that's it, you are not a tank! If your trial relies on you to be a tank, you are screwed anyways, find another one.
I have a 50+3 elm/shield/fire scrapper, no purples. I went with the Rebirth ability based on advice of the people in the forums, and I can say that it was a GREAT decision. I've very rarely touched aid self ever since I've gotten it, and it has boosted my survivability tremendously. Barrier is great for a few seconds, but after the initial survivability, the diminishing effects just make me go "Meh".
I went with ion core for the lightning theme.
I went with the clockwork, specifically because the victoria has some great single target damage, which I need more than anything else.
You can go with an all out purpled elm/shield build, but I was able to do a purple free build for 1.5 billion that engages in scrapperlock without remorse.
Thanks for that, I hadn't thought about going for Rebirth really but it does seem like a good choice. It does however mean I might have to look into losing Aid Self.
One last question: Is Ring of Fire really as good damage with as mids shows it to be?!
British by act of union, English by grace of God, Northern by pure good fortune!
Thanks for that, I hadn't thought about going for Rebirth really but it does seem like a good choice. It does however mean I might have to look into losing Aid Self.
One last question: Is Ring of Fire really as good damage with as mids shows it to be?! |

Assuming you are looking at Ring of Fire with a T4 Reactive Proc in it, I think it is.
Which is going to make me seriously, SERIOUSLY, rethink my love affair with Soul and Mu.
Who knew?

Having now seen Ring of Fire I have remade my build and I think I have also settled on the incarnate powers that I will work towards as well.
I have decided to keep Aid Self - mainly because I can't see anything worth picking as a replacement!
So my latest build is below, and as always improvements would be greatly welcomed:
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Rose: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(37)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(3), LkGmblr-Def(7), GA-3defTpProc(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), HO:Enzym(7), HO:Enzym(9)
Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(5), Panac-Heal(13), Panac-Heal/+End(34), S'fstPrt-ResDam/Def+(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Rchg(13), Armgdn-Dmg/EndRdx(15), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dam%(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 18: Boxing -- HO:Nucle(A), HO:Nucle(50)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/Rchg(39), Aegis-ResDam(40)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), HO:Enzym(43)
Level 28: Stimulant -- EndRdx-I(A)
Level 30: Aid Self -- HO:Golgi(A), HO:Golgi(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50), Posi-Dam%(50)
Level 49: Grant Cover -- SW-ResDam/Re TP(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Radial Epiphany
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(29)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1552;729;1458;HEX;| |78DA8D945B4F134114C767DBAD85D216CAAD5C5BDA022DAD5D5A4041C4982898283| |4127936642D236CD294A6ED83FAE467D0449FBCA0E2E5D9173F8A51BF829717138D| |623D7BFE4359EC8B9B34BFD933FF73E67F66765AB8B5EC17E2EE79A1052F96CC5A6| |D73A358352B1559F514CC6DAB185CB3B677EA65ABBC3D766DB726BD4288E8A162B3| |204B521A2B2559AC57ADA25942E0687E59DE94E59A3436762C59DA3A7C0D5D2EEFC| |8AA2CD78DC3816F7D77B7646C54A4DCF2F3704D9A155A32C02F976C07CDB782DCB2| |8A565976AF54ACA271A164DE919B05B35697D5DB03646E817EDF03423D0D5D245D4| |2E44530C5E89E02D28CF10CC367CB3596BBC53C41770B579F664F9DE865B4CDB86D| |74905053420D025717742AAD4DD14F4A37941EF70827EB1120CAF08F316231C6649| |8B4A3224EBBEB4196CB9311F64CD731FCA4B25ED598F70C9BF79F457F4B8CE42270| |8E112079BBAAD7BE0867BE7FD84FF53AA0D13AD0D3249A0ED30C36B2E10A7CE082B| |D1F19FD9F183F68B613024FE70B0E0DEC032F1943AF1823AF1991370C8DCA8690A5| |85966C13145D821937CDF5C08CDE93631791596006D6F28CE41C234806FA349F2D1| |77D31DEA14E0A85514184D18E4E4507D52E0C223484534BABD38A90621896C430EA| |44BDF681C0E5E8025C6617203FA035A2AAEFE82F6E6AEC377000FC61C41A80E0330| |E51565C65C591954056025909648D236B1C5909F231A17C4CE010B238843DAA9752| |F5528F846D77EA317B9F7A023C65A4F780678CE79495515F5026CB854E1AC03490C| |32279C63EC90DB58831CBA1E939E014709A919F07DEE16BA5AC9CDACFDC2AF731A2| |37AFA41043AC5A7386B21C5AD7D545A490368C83D09B97B3D1DE25EC5DE1F1BACFD| |E128CAF3BC6A6637CC3314E3B576BD023722D917C4B64B62532D712F9EC6BFE2B08| |0D7D7C7586AED02029BE384329567DF339FE4EEEE182DDC7057B808BF390D138FEB| |CEDA1A0EA6AD531FE8F27DE7B247FEF48BDEA88FF0589411EF1| |-------------------------------------------------------------------|
British by act of union, English by grace of God, Northern by pure good fortune!
It turns out that I don't use Aid Self so I have dropped it, and I don't use Boxing so I took the slot from there - that free'd up a few power picks and allowed me to swap some slots around.
I have ended up with procs in Fireball and Thunderstrike, better endurace recovery, better regen, a small damage buff across the board, and better accuracy in exchange for a small loss in s/l resistance - very worth it I think
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Rose: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(37)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(3), LkGmblr-Def(7)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), HO:Enzym(7), HO:Enzym(9)
Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(5), Panac-Heal/EndRedux/Rchg(5), Panac-Heal(13), Panac-Heal/+End(34), S'fstPrt-ResDam/Def+(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Erad-%Dam(9), Armgdn-Acc/Rchg(13), Armgdn-Dmg/EndRdx(15), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dam%(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 18: Boxing -- Empty(A)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(31), Aegis-ResDam(39)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), HO:Enzym(43)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 30: Stealth -- Ksmt-ToHit+(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- GA-3defTpProc(A)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50), Posi-Dam%(50)
Level 49: Grant Cover -- SW-ResDam/Re TP(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Radial Epiphany
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(39), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(29), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc/Rchg(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;727;1454;HEX;| |78DA65935B4F135110C7CFF662A1B485722BF7D216686965690125A2C644C004A19| |148E29B214B39C2269BD2B48D119FFC0C5E9FBCA0E2E5D9173F8A51BF82E88B8946| |B1CECEFF4057DB047E73FE6766CECCD933F95B0B0121EE5C105A68DE322A95F5B54| |2D9289564D99B37B6CC4268C5DCDAAE16CDE2D6F0D59D8AF40921A2471EEB796949| |A92F5AB2502D9B05C38250DF5F903764B122F5B56D535A9B47CBF052715B9665B1A| |A1F19FED59D1D4B5F2B49B9196073451A253A32C88B4B7605B40AF36AA978D3AC98| |1BA6655677DB174B6641BF6819B7E57ADEA8546579B7870AD4E9EF7B50A85FCD239| |22E2172229462B48F0369C64886E1B7DD357677895982C72D5C5D9ABD75A293D142| |1E1A3CDC1A765C6D7050FE4D8A01F274C3D3EB1E70DB2E9E2120CA080C336231463| |242BE83224E57EB55157833C2DE69FB073F29AD0F1D797D67B8EAA603971D1A388B| |FECE319273C0794690A29A55DAE63914E8FF8FDD94B6053E5A0B5A1B43D311DAC14| |5D65CC18F9CB0F313A3FB33E307EDB6AA5E5B5FB2D4B30FBC62F4BD660CBC610CBD| |656894368CB4225CA39F7093D2A1CAECC8F2D94353A8648611A283BA343F8774C5F| |8425A498A20464450B687D2F4AA34BD90FAF091D2EAE324C8A31F476BFDE868021D| |057DF65D22DDE0A1B017877442545D79F4177B0DFF060E813F8C580D10FC41C3141| |5575171442510954054025123881A41543B458DAAE347A758DA2329A512A51E73CF| |E34F80A7C033467A0F78CE78415119F5F233137CC4491D9804B2683BC7D80F6260E| |C43F4699626678053C069466E16788F37495159556D7699AB1DF01C4F9C107DECB5| |E29426585AF5A8392349C3C38E7A8E67AFD6DC26ECEB607BD5CF716C5F77D886C3D| |E70D869E769FCAAB20D4AAE41996E50661A942FFEE3D9171AFAF85A975CDA653292| |626C8991BBC60FEEC01993E2986F75C9ABDDC534DDC3343DC4943CC2943CC007BAC| |F78D761FF478BCB0E3BDE59B73F38F42B0EFD2F41F1F586| |-------------------------------------------------------------------|
British by act of union, English by grace of God, Northern by pure good fortune!
I haven't got the build on me since I am at work but I played around some more last night and changed a few defence IO's into defence/endurance which gained me a bit more net recovery but still kept my defence over 45%.
It makes me a few % worse against the incarnate stuff, but there are buffs there and I haven't noticed that I really need any kind of buffer against debuffs even on the ITF and that is without running Grant Cover to up my DDR.
So I think I am going to respec into this build tonight unless anyone can spot anything else I can change?
One thing I would love to do is drop the 3rd Membrane from Active Defence but that puts me 0.3 seconds away from double-stacking it so I would need to find 5% (I think) more global recharge from somewhere. I was looking at dropping that slot, putting the IO into Super Speed which means I can drop the Aegis set from Tough and look for some recharge there, but I am 2 slots short. I could get those slots from either of the procs in Fireball or Thunderstrike but I dont think thats a good trade.
British by act of union, English by grace of God, Northern by pure good fortune!
I have been looking at making changes to my Elec/Shield for a while and the news about inherant fitness came at a nice time, so I will extend a thank you to Leandro for his mids patch, and at the same time ask if anyone has any suggestions to improve this build. As you can probably see cost is not a problem:
I have half an eye on exemping by the way, so am trying to keep the uniques and procs in the lowest level powers possible.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Rose: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(37)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(7), GA-3defTpProc(15)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(13)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(5), HO:Enzym(5), HO:Enzym(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(43)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 16: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(31), Panac-Heal/EndRedux/Rchg(31), Panac-Heal(31), Panac-Heal/+End(34), S'fstPrt-ResDam/Def+(39)
Level 18: Boxing -- Acc-I(A)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(50)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), HO:Enzym(50)
Level 30: Stimulant -- EndRdx-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Self -- HO:Golgi(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Grant Cover -- SW-ResDam/Re TP(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(29)
British by act of union, English by grace of God, Northern by pure good fortune!