DP/Dark critique


kinaki

 

Posted

How's this build look to people? I'm trying to balance the long activation times of DP, so I opted to get Pistols over Dual Wield and passed on Piercing Rounds. Elsewhere, I was shooting for a combination of +Def and +recharge. Opinions?

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

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Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Pistols -- Achilles-ResDeb%(A), LdyGrey-%Dam(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Twilight Grasp -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Acc-I(46)
Level 2: Empty Clips -- LdyGrey-%Dam(A), Posi-Dam%(15), Posi-Dmg/EndRdx(17), Posi-Dmg/Rng(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(13)
Level 6: Darkest Night -- HO:Enzym(A), HO:Enzym(7), DarkWD-ToHitDeb(13), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/Rchg(46)
Level 8: Bullet Rain -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(9), Ragnrk-Knock%(9), Ragnrk-Dmg/Rchg(11), Ragnrk-Dmg/EndRdx(11)
Level 10: Swap Ammo
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(21), LkGmblr-Rchg+(21), GftotA-Def/EndRdx(23), GftotA-Def(23), HO:Ribo(25)
Level 18: Executioner's Shot -- Achilles-ResDeb%(A), Apoc-Dam%(37), Apoc-Dmg/EndRdx(40), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42)
Level 20: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(31), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(36), HO:Endo(37), HO:Endo(37)
Level 22: Stamina -- EndMod-I(A), EndMod-I(31)
Level 24: Howling Twilight -- RechRdx-I(A), RechRdx-I(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 28: Suppressive Fire -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(29), UbrkCons-Hold/Rchg(40), UbrkCons-Acc/Rchg(43), UbrkCons-Acc/Hold/Rchg(43)
Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(50)
Level 32: Hail of Bullets -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Dark Servant -- HO:Endo(A), HO:Endo(39), ToHitDeb-I(39), ToHitDeb-I(39), Heal-I(40)
Level 41: Oppressive Gloom -- HO:Endo(A)
Level 44: Dark Embrace -- HO:Ribo(A), HO:Ribo(45)
Level 47: Soul Drain -- GSFC-Build%(A), GSFC-ToHit/EndRdx(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(50), GSFC-ToHit(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 1: Ninja Run