Just...well...not happy with this Fire/Fire Build at all. Any suggestions?


Psion1

 

Posted

I already have a great Spines/Dark that I'll be posting for feedback here in a bit, but I like Spines/ because it has such a fast recharging, seamless attack chain thats easy to use and to position. Spines/DA has excellent synergy in slotting and build mechanics as well.

What I can't decide on is if I want to shelve him in favor of an 'ultimate' AOE & ST Damage machine in Fire/Fire. I wanted to get some feedback from Fire/Fire Scrappers because I'm not sure how the 'feel' of the Fire Breath > FSC > Burn AOE attack chain is going to synergize in real application. Frankly, I don't like the recharge on it on this build, or in general.

Seems like if those three attacks don't completely kill the mob group you're wading into, the AOE chain gets 'clunky' as I like to put it, because you're forced to hop back out of the center and once again line up the slow cone that is Fire Breath. But after that happens, I'm not even sure FSC would b recharge for use again, and there might be a delay there. FSC @ 6 seconds (and Hasten @ 135 for that matter) is too long, IMO, for this build. The only good thing about that scenario is that, after BU + FE + FB + FSC + Burn, there shouldn;t be much alive unless they are + 3's and 4's. I guess that would be the logical argument there.

I'm also not really crazy about the survivability on it, but I may be able to accept it if I can keep it the same while improving the recharge on this build somehow. (I'm currently sitting at 38% Melee Defense, and 27% S/L Defense with 'Fair' Resists.

Only thing is...If you mess with anything too much on this build as it's currently constructed, and the endurance management goes to absolute crap. I usually try to keep it a bit above a 2.0 differential to usage and recovery, and typically both +End Procs take care of keeping my blue bar up.

Any thoughts or suggestions? (BTW- if you don;t have the new Mid's patch for Fitness inherents this wont be accurate for your program):


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Black Massacre - Base: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 16.6% Defense(Smashing)
  • 16.6% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 9.75% Defense(Psionic)
  • 27.3% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 6.3% Max End
  • 4% Enhancement(Heal)
  • 62.5% Enhancement(RechargeTime)
  • 57% Enhancement(Accuracy)
  • 5% FlySpeed
  • 95.4 HP (7.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 22% (0.37 End/sec) Recovery
  • 8.8% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 5% RunSpeed



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Ping me at @Psion or Psion2.