rad/kin take a look please
fitting in a Devastation: chance for hold never hurts. Personally I try to fit 3 in there, but I see you're going for some good recharge global bonuses, which always needs 5 pieces of a set in most cases, but you'd still be able to fit one into Cosmic Burst, and if you replaced kick or boxing with Laser beam eyes then that would be another chance for hold too.
/Rad is sweet because it can be slotted with Achille's heel: chance for -res, and if you can get at least 3 in there, 1 of which being in Irradiation, you'll be killing stuff faster by a bit. Maybe replace your sheild breaker with it as you'll already be debuffing defense with all your attacks, trying to fit one into N-bolt would be a tight squeeze with chance for hold in there as well, so that's a toss-up I think. No laser beam eyes? That's another opportunity for chance for hold/chance for res debuff as well. Just some options. Other than that it looks good.
i made some adjustments too see if this would be any better it is quite different im trying to see which i like better
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
kitty: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(27)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Heal(7), Nictus-%Dam(11)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), ShldBrk-DefDeb(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(43), RechRdx-I(43), RechRdx-I(43)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15)
Level 14: Health -- Heal-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), RedFtn-EndRdx(48)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(39), P'Shift-End%(48)
Level 22: Speed Boost -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(25)
Level 24: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(45), GSFC-ToHit/Rchg(45)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Achilles-ResDeb%(29), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(37)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Vengeance -- LkGmblr-Def/Rchg(A), LkGmblr-Def(31), LkGmblr-Rchg+(31), Krma-ResKB(31)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Shark Skin -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam(42)
Level 44: Stealth -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Spirit Shark Jaws -- Dev'n-Dmg/Rchg(A), Dev'n-Dmg/EndRdx(50), Dev'n-Acc/Dmg(50), Dev'n-Hold%(50)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
im looking at squezing in the chance to holds and i didnt think about the def debuff i will swith that out with ach -res. ty for your help so far
np, it is looking good.
Having one AH -res in Neutron and irradiate will be your best bet if any attack, cause between the sets and procs it does get pretty tight.
so this is my current build and i feel like things have to be change. i am getting rocked hard if i look a way from my heal at all. any suggestions. i sadly spent alot on the current build and dont have much left but i think im going to have to increase my damage out put and either find some defense or increase my recovory / regen potential
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
kitty: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(27)
Level 1: Transfusion -- Mrcl-Rcvry+(A), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Heal(7), Nictus-%Dam(11)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Achilles-ResDeb%(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(43), RechRdx-I(43), RechRdx-I(43)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Build%(15), GSFC-ToHit/EndRdx(15)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), RedFtn-EndRdx(48)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(39), P'Shift-End%(48)
Level 22: Speed Boost -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(25)
Level 24: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit(45), GSFC-ToHit/Rchg(45)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Achilles-ResDeb%(29), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(37)
Level 28: Inertial Reduction -- Zephyr-ResKB(A)
Level 30: Vengeance -- LkGmblr-Def/Rchg(A), LkGmblr-Def(31), LkGmblr-Rchg+(31), Krma-ResKB(31)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Shark Skin -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam(42)
Level 44: Stealth -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Spirit Shark Jaws -- Dev'n-Dmg/Rchg(A), Dev'n-Dmg/EndRdx(50), Dev'n-Acc/Dmg(50), Dev'n-Hold%(50)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
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Well I see a few things. First of all is Neutrino Bolt. Without procs it's really not enough damage to be slotted thus. I like to 6 slot mine with the following:
Level 1: Neutrino Bolt -- Apoc-Dam%(A), ShldBrk-%Dam(11), LdyGrey-%Dam(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
When you consider the damage difference, you get this:
Average for just slotting 90% damage:
Base = 25, enhanced = 25 * 1.9 = 47.5, capped at 110.
At damage cap:
Average damage 110. Max damage 110. Min Damage 110.
Now adding three procs and 3 slots for acc/dmg, 2@20% and 1@33% you get the following numbers:
Additional proc damage.
20% @ 72 damage = 14.4
20% @ 72 damage. = 14.4
33% @ 107 damage. = 35.3
So you get...
Base = 25 (93), enhanced = 25 * 1.6 = 40 (108), capped at 101 (168).
At Damage Cap:
Average damage 168. Max damage 352. Min Damage 101.
Chance for any proc = 58%
I know it's one more slot for you, but if you are going to use this for a ST attack, procing it is the way to go. I do more ST damage with it than I do with some scrapper attack chains.
Second problem that I see is that you have no defense. The largest problem with a Kin/Rad or Rad/Kin is the absolute lack of defense. You have a ST disorient and a very good heal... oh and you can kind of sap. You will faceplant. A lot. If you try and solo any sort of content you will get frustrated very fast except on the easiest difficulties.
Getting into the fighting pool and aiming for IO set bonuses to boost your def is a really really good idea. I'd loose stealth, IR, and Veng to get them. That will add some S/L res as well as some much needed defense. Plus with a proc in sprint, you can get stealth anyway (although you loose some def).
I do like having hasten, but you have lots of recharge as it is, so I can see living without it... still it is nice, and adds to the machinegun effect of NB.
Here is a defender build I had used and did ok with it. You can also read the guide I wrote as it pertains to the Corruptor version of the class as well. It has 57% S/L Resists as well as 25% defense to just about everything. It's still not quite enough, but at least I can solo some content and with the awesome heal, survive. There is no Stamina in that build, which works fine with both Transfusion and Power Sink... it will be even better when Stamina is inherent. You could also drop SS and use IR if you wanted too.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Rchg(7)
Level 1: Neutrino Bolt -- Apoc-Dam%(A), ShldBrk-%Dam(11), LdyGrey-%Dam(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 2: X-Ray Beam -- Acc-I(A)
Level 4: Irradiate -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(9), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(17), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(40)
Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(7), RechRdx-I(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Boxing -- C'ngImp-Acc/Dmg(A)
Level 12: Speed Boost -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40)
Level 14: Tough -- ImpSkn-Status(A), Aegis-Psi/Status(31), S'fstPrt-ResDam/Def+(40)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23)
Level 18: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(23), GSFC-ToHit/EndRdx(25), GSFC-Build%(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 22: Aim -- RechRdx-I(A)
Level 24: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
Level 28: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Decim-Dmg/Rchg(31), Decim-Dmg/EndRdx(33)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Neutron Bomb -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Achilles-ResDeb%(36), Posi-Dmg/EndRdx(37), Posi-Acc/Dmg(37)
Level 38: Atomic Blast -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg(50), Oblit-%Dam(50)
Level 41: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Rchg(43), Oblit-%Dam(46)
Level 44: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx/Rchg(45)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(48), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48)
Level 49: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 0: Ninja Run
i like what you have said there but sadly im trying to keep my existing bonuses but i did do an overhaul back towards original build.
does this look better
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
kitty: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg(42)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(11)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(19)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46)
Level 8: Stealth -- LkGmblr-Def(A), LkGmblr-Rchg+(9)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(23), RechRdx-I(25), RechRdx-I(27)
Level 12: Aim -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/EndRdx(13), GSFC-ToHit/Rchg(15), GSFC-ToHit(15), GSFC-Build%(31)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(48)
Level 22: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), RechRdx-I(29), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(37)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Proton Volley -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(31), ExtrmM-Acc/ActRdx/Rng(31), ExtrmM-Dmg/ActRdx/Rchg(43), ExtrmM-Dmg/EndRdx/Rchg(43), ExtrmM-Acc/Rng/Rchg(43)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
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That build is a lot more survivable and I like it better. However, you are loosing a ton of ST damage in return for 6.25% recharge and a few end. Try it on test and you will be amazed at the ST damage difference.
Good luck with the build, it was a painful road for me and not one I would ever wish on any player other than a very experienced one.
im new to corruptors and i am looking for input on this build for pve solo and team. help is much appreciated.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
kitty: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Neutrino Bolt
- (A) Decimation - Accuracy/Damage/Recharge
- (23) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Damage/Recharge
- (27) Decimation - Damage/Endurance
- (42) Decimation - Accuracy/Damage
Level 1: Transfusion- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (7) Accuracy IO
- (11) Doctored Wounds - Heal
Level 2: Irradiate- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Shield Breaker - Defense Debuff
Level 4: Siphon Power- (A) Accuracy IO
Level 6: Electron Haze- (A) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage/Endurance
Level 8: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Siphon Speed- (A) Accuracy IO
- (43) Accuracy IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 12: Aim- (A) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (13) Adjusted Targeting - Endurance/Recharge
- (15) Adjusted Targeting - To Hit Buff/Endurance
- (15) Adjusted Targeting - Recharge
Level 14: Hurdle- (A) Jumping IO
Level 16: Health- (A) Miracle - +Recovery
Level 18: Cosmic Burst- (A) Decimation - Accuracy/Damage
- (21) Decimation - Damage/Endurance
- (21) Decimation - Damage/Recharge
- (40) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Stamina- (A) Endurance Modification IO
- (48) Endurance Modification IO
Level 22: Speed Boost- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (25) Efficacy Adaptor - EndMod/Accuracy
Level 24: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (39) Karma - Knockback Protection
Level 26: Neutron Bomb- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Achilles' Heel - Chance for Res Debuff
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
Level 28: Inertial Reduction- (A) Unbounded Leap - +Stealth
Level 30: Boxing- (A) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (31) Kinetic Combat - Knockdown Bonus
Level 32: Atomic Blast- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Transference- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift- (A) Accuracy IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (48) Accuracy IO
Level 41: Scorpion Shield- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
Level 44: Kick- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Knockdown Bonus
Level 47: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Weave- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ScourgeLevel 6: Ninja Run