Trying To Soft Cap My Claws/Nin
Getting AoE vector to 40 should be more than sufficent, its not worth pulling your hair out for the last bit of AoE defense
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Try this one. I put heals in Kuji-In Sha because .. well.. it's a self heal first and foremost. You shouldn't need a Numi or Miracle in Health anymore since you should have oodles of endurance. Also dropped the Kinetic Combats because they are highly inefficient for positional capping. I might have missed a few things here and there because it's literally been ages since I logged my Stalkers into the game because the current numbers have not convinced me that they are worth dusting off.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Claws + Nin: Level 50 Natural Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Villain Profile:
------------
Level 1: Strike Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dam%(7), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34)
Level 1: Hide LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/Rchg(46)
Level 2: Slash C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(31)
Level 4: Ninja Reflexes S'dpty-Def/EndRdx(A), S'dpty-Def(5), S'dpty-Def/EndRdx/Rchg(9), S'dpty-EndRdx(17), S'dpty-Def/Rchg(36)
Level 6: Swift Run-I(A)
Level 8: Assassin's Claw Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(11), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(40)
Level 10: Danger Sense S'dpty-Def/EndRdx(A), S'dpty-Def(11), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def/Rchg(31), S'dpty-EndRdx(37)
Level 12: Build Up RechRdx-I(A), RechRdx-I(13)
Level 14: Health Heal-I(A)
Level 16: Kuji-In Rin RechRdx-I(A), RechRdx-I(17)
Level 18: Focus Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg(33)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(34), P'Shift-End%(43)
Level 22: Kuji-In Sha Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(25)
Level 24: Placate RechRdx-I(A), RechRdx-I(43)
Level 26: Eviscerate T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Dam%(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(39)
Level 28: Caltrops Posi-Dam%(A), ImpSwft-Dam%(29), Ragnrk-Knock%(33)
Level 30: Boxing Empty(A)
Level 32: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33), S'fstPrt-ResDam/EndRdx(42)
Level 35: Blinding Powder SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-%ToHit(37), SipInsght-Acc/Rchg(37), SipInsght-Acc/ToHitDeb(39), SipInsght-ToHitDeb/EndRdx/Rchg(40)
Level 38: Weave S'dpty-Def/EndRdx(A), S'dpty-Def(39), S'dpty-Def/EndRdx/Rchg(40), S'dpty-Def/Rchg(42), S'dpty-EndRdx(43)
Level 41: Physical Perfection Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42)
Level 44: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46)
Level 47: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Hasten RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
Level 1: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Empty(A)
Level 1: Stamina Empty(A)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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In all honesty I would drop the Fighting set because Tough is useless on a Stalker since the amount of resistance is so small, and it's not worth having to take two powers before you can select Weave. You are better off taking Manuevers.
Additionally you are going to have some mez issues also since you are only single slotting Kuji-In Rin. If I were you would reload the build in Mids and look at other IO set besides KC because you can do it cheaper and more effective using other sets.
I have been able to cap melee and ranged on my EM/Nin and DM/Nin and once I get my KM/Nin leveled up she too will have capped melee and ranged. I do not worry about capping area of effect defense because its not that big of an issue in my opinion to worry about. As long as you can get to around 30-35% you will be fine.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
As Novella pointed out, dropping the fighting pool is certainly a viable way to go. Here's a build using Maneuvers instead of Weave. A big plus with it is that you can also take Tactics which really is worth its endurance cost when fighting higher level mobs.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Claws + Nin: Level 50 Natural Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Villain Profile:
------------
Level 1: Strike Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dam%(7), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34)
Level 1: Hide LkGmblr-Rchg+(A), LkGmblr-Def(3)
Level 2: Slash C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(31)
Level 4: Ninja Reflexes S'dpty-Def/EndRdx(A), S'dpty-Def(5), S'dpty-Def/EndRdx/Rchg(9), S'dpty-EndRdx(17), S'dpty-Def/Rchg(36)
Level 6: Swift Run-I(A)
Level 8: Assassin's Claw Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(11), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(40)
Level 10: Danger Sense S'dpty-Def/EndRdx(A), S'dpty-Def(11), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def/Rchg(31), S'dpty-EndRdx(37)
Level 12: Build Up RechRdx-I(A), RechRdx-I(13)
Level 14: Health Heal-I(A)
Level 16: Kuji-In Rin RechRdx-I(A), RechRdx-I(17)
Level 18: Focus Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg(33)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(34)
Level 22: Kuji-In Sha Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(33)
Level 24: Placate RechRdx-I(A), RechRdx-I(43)
Level 26: Eviscerate T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Dam%(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(39)
Level 28: Caltrops Posi-Dam%(A), ImpSwft-Dam%(29)
Level 30: Maneuvers S'dpty-Def/EndRdx(A), S'dpty-Def(39), S'dpty-Def/EndRdx/Rchg(40), S'dpty-EndRdx(42), S'dpty-Def/Rchg(43)
Level 32: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Build%(46), GSFC-Rchg/EndRdx(50)
Level 35: Blinding Powder SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-%ToHit(37), SipInsght-Acc/Rchg(37), SipInsght-Acc/ToHitDeb(39), SipInsght-ToHitDeb/EndRdx/Rchg(40)
Level 38: Super Jump Jump-I(A)
Level 41: Physical Perfection Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42)
Level 44: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46)
Level 47: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Hasten RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
Level 1: Ninja Run
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Empty(A)
Level 1: Stamina Empty(A)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thanks gang
I really appreciate the input - I'm pretty new to MIDS and I knew there
had to be a better way, which is why I thought I'd check here.
I will take a look at these builds and see what works best for me!
Quick question about Caltrops - I never really used them before...
putting damage procs in there is a decent way of slotting them?
I assume they do enough slow on their own and are not worth slotting for damage...
You guys seemed to use the same slotting I did, (I see TarrantM used a purple knockdown proc also)
but maybe you overlooked that power, so I thought I'd check.
Thanks again!
SBD
Maybe there's more to Caltrops, but I've only used it for comic relief.. even on my Thorny Dom..
I just toss a common recharge in Caltrops because otherwise its pointless to slot anything else. Caltrops is great for setting up another Hide + AS when the enemy starts running away giving you time to go from unhidden to hidden.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
Here's my build...
Is there a more efficient way of getting there?
Have I gimped anything in my attempt to soft-cap all 3 positional defenses?
I'm sure there is something I'm missing, and a few more sets of eyes might help
Thanks in advance for the advice (Don't be scared to tell me Ive got it all wrong)
SBD
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fro Fro: Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: [Empty]
Level 1: Hide -- Krma-ResKB(A)
Level 2: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), T'Death-Dam%(15), Mako-Dam%(37)
Level 4: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(17), F'dSmite-Acc/EndRdx/Rchg(50)
Level 6: Assassin's Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 8: Hurdle -- Jump-I(A)
Level 10: Ninja Reflexes -- RedFtn-Def(A), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def/Rchg(36), LkGmblr-Rchg+(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(46)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(48), GSFC-Build%(48)
Level 24: Placate -- RechRdx-I(A)
Level 26: Danger Sense -- RedFtn-Def(A), RedFtn-EndRdx(27), RedFtn-Def/EndRdx(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40)
Level 28: Kuji-In Sha -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(37)
Level 30: Eviscerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), F'dSmite-Acc/EndRdx/Rchg(50)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 35: Blinding Powder -- C'phny-Acc/Rchg(A), C'phny-EndRdx/Conf(36), C'phny-Acc/EndRdx(37), C'phny-Conf/Rng(39), C'phny-Acc/Conf/Rchg(39), C'phny-Dam%(39)
Level 38: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(40), RzDz-Acc/EndRdx(42), RzDz-Acc/Stun/Rchg(42), RzDz-Immob%(42), RzDz-Stun/Rng(43)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/EndRdx(45), RedFtn-EndRdx(45), RedFtn-Def(46), LkGmblr-Rchg+(46)
Level 47: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run