Need help on bane build


Hindenburg

 

Posted

Is there away to build my bane just like Bane Spider Executioner in Recluse's Victory (PvP Zone)? I know there like unbeatable build to fight them in there. Well here my build I'm using right now please post better build can help me in pvp.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Mace Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Wolf Spider Armor -- S'fstPrt-ResKB(A)
Level 2: Combat Training: Defensive -- Krma-ResKB(A), Krma-Def/EndRdx(37), Krma-Def/Rchg(37), LkGmblr-Def(40), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7), S'fstPrt-ResDam/EndRdx(13)
Level 8: Build Up -- Rec'dRet-Pcptn(A), AdjTgt-Rchg(9), AdjTgt-ToHit(9), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(13)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Shatter -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-Build%(27)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- RedFtn-Def(A), RedFtn-EndRdx(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(31), Efficacy-EndMod(31), Efficacy-EndMod/Acc(33)
Level 28: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(29)
Level 30: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(31), Krma-ResKB(43), LkGmblr-Rchg+(46)
Level 32: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(33)
Level 35: Acrobatics -- EndRdx-I(A)
Level 38: Maneuvers -- RedFtn-EndRdx/Rchg(A), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Vengeance -- Krma-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Conditioning
Level 1: Ninja Run
------------


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

i'd probably drop leaping for phase. then when i19 hits, get leaping back.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

i need some help with this build also.

Mine is almost the same as yours. now that email is global i can spend more on it. I took TT:assault over CT:training (its a small acc bonus).

You're probably close to the perception cap, so you really don't need the Rectified Reticle.

hopefully someone will give us some good info. I've personally given up on this toon. I didn't know that Shatter Armor doesn't get the "executioner strike"

BU=>Shatter Armor=>Placate=>Shatter isn't too bad if you can complete the chain.


perma jump is ---> /up 1

 

Posted

Hey Nova, I know its not what your looking for but, I'm converting my Bane to a Crab. It's built like a tank.

I plan on spamming Web Envelope, Venom Gernade, and maybe Channel Gun.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Feliz Navidad: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (23) Decimation - Accuracy/Damage/Recharge
  • (36) Decimation - Chance of Build Up
  • (36) HamiO:Centriole Exposure
Level 1: Wolf Spider Armor
  • (A) Steadfast Protection - Knockback Protection
Level 2: Combat Training: Defensive
  • (A) Karma - Knockback Protection
  • (3) Kismet - Accuracy +6%
  • (3) Luck of the Gambler - Recharge Speed
Level 4: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Knockback Protection
Level 6: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Hurdle
  • (A) Jumping IO
  • (43) Jumping IO
Level 10: Tactical Training: Maneuvers
  • (A) Karma - Knockback Protection
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Recharge Speed
Level 12: Venom Grenade
  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Accuracy/Recharge
  • (17) Ragnarok - Damage/Endurance
  • (23) Range IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
  • (17) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
Level 16: Combat Jumping
  • (A) Karma - Knockback Protection
Level 18: Super Jump
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Springfoot - Endurance/Jumping
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 20: Tactical Training: Leadership
  • (A) Adjusted Targeting - To Hit Buff
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance
Level 22: Mental Training
  • (A) Run Speed IO
Level 24: Stamina
  • (A) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - Chance for +End
  • (29) Endurance Modification IO
Level 26: Fortification
  • (A) Steadfast Protection - Knockback Protection
  • (27) Steadfast Protection - Resistance/+Def 3%
  • (27) Steadfast Protection - Resistance/Endurance
  • (29) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 28: Serum
  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Heal
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Endurance/Recharge
  • (40) Doctored Wounds - Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Super Speed
  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 35: Kick
  • (A) Empty
Level 38: Tough
  • (A) Steadfast Protection - Knockback Protection
  • (39) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Endurance
  • (39) Titanium Coating - Resistance/Endurance/Recharge
Level 41: Web Envelope
  • (A) Gravitational Anchor - Immobilize
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Recharge
  • (43) Gravitational Anchor - Immobilize/Endurance
  • (46) Range IO
Level 44: Weave
  • (A) Karma - Knockback Protection
  • (45) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Endurance/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance
Level 47: Call Reinforcements
  • (A) Soulbound Allegiance - Damage
  • (48) Soulbound Allegiance - Damage/Endurance
  • (48) Soulbound Allegiance - Chance for Build Up
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Summon Spiderlings
  • (A) Soulbound Allegiance - Damage/Recharge
  • (50) Soulbound Allegiance - Accuracy/Recharge
  • (50) Soulbound Allegiance - Accuracy/Damage/Recharge

Set Bonus Totals:
  • 57% Enhancement(Accuracy)
  • 58.8% Enhancement(RechargeTime)
  • 208.8 HP (19.5%) HitPoints
  • Knockback (Mag -40)


-You could easily slap another kb IO in CJ if you wanted.
-You could drop Aim too, alot more options with a Crab for pvp..
-Oh, and i took the pets for targeting disruption and the HP, but i guess they aren't needed either.


perma jump is ---> /up 1