Build Critique--Details Fire/SS IO Build
Ion,
First, Mids will give you the data from Combat Jumping, hasten, etc, just make sure you check the little green circle next to the power itself in your build for it to be included in your total specs.
Second, some suggestions:
1) Focused Accuracy - its an endurance hog with little value to you, as Rage already gives you a huge +to hit buff, 28% or so when single and 56% when double stacked. There may be some isolated instances where you could use the +perception, but in general you wont need it. You are taking that and Energy Torrent in order to get physical perfection. Its been my experience that when fully IOd, my fire/SS rarely ever has endurance problems and Consume is there to offset any END issues caused by the Rage crash that may occur. These are powers you may not necessarily need that you could be using for Hurl, Fiery Embrace, or other powers that will be more useful more often. Just my 2 cents, take it for what its worth.
2) Regeneration is nice, but with a fire tank healing flames makes it not quite as important as a decent recharge rate will keep healing flames up every 12 seconds or so. Without any +HP powers, I would focus on the +HP stats rather than regen, as you heal more with healing flames as your HP increases.
3) Find a way to at least 2-slot (if not 3-slot) hasten. Vital for healing flames recovery and your survivability.
4) My own personal build is below. I built him for high Melee defense and +recharge and have no problems farming +3/8 Battlemaiden map with him. There are zero purple IOs (I prefer the +def bonuses offered by the orange sets instead with my tank, particularly Obliterations) so the build will be considerably cheaper than yours if you havent spent the influence yet. I took Char at level 49 just to deal with the blasted Malta Sappers, but you can substitute RotP or Temp Protection in there easily, or maybe Stealth for another +Recharge slot mule.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Ghostly Vengeance: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam(3), S'fstPrt-ResKB(37)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-EndRdx/Rchg(13)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(15), T'Death-Dmg/EndRdx/Rchg(15)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21)
Level 8: Consume -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(27)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(27), TtmC'tng-ResDam/EndRdx/Rchg(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(25), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(36)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A), Heal-I(37)
Level 26: Stamina -- EndMod-I(A), EndMod-I(39)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-Rchg(39)
Level 30: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Taunt(37), Zinger-Taunt/Rng(39), Zinger-Dam%(40), Zinger-Taunt/Rchg/Rng(40), Zinger-Acc/Rchg(50)
Level 32: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Acc/Rchg(45), Oblit-%Dam(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46)
Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 44: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx/Rchg(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 49: Char -- HO:Endo(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
I liked the points you made. As I mentioned, Energy Torrent was a filler. Focused Accuracy was, too. I never planned on using it as a toggle. I've tweaked a few things to see a few changes.
This build gives me perma hasten, perma double rage (with 2x the crash), and as many HP additions as I could easily see. I've also got quite a bit of extra recovery to help with the end issues.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Scorching Smash: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResKB(34)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Healing Flames -- Numna-Heal(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(9)
Level 4: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(17)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 10: Swift -- Run-I(A)
Level 12: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(36), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-EndRdx(48)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(42)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(37), Mrcl-Heal(45), Mrcl-Heal/EndRdx(46), Mrcl-Rcvry+(46)
Level 18: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(34)
Level 22: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(31)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(29), Zinger-Taunt/Rchg(31), Zinger-Acc/Rchg(33), Zinger-Taunt/Rng(43), Zinger-Dam%(46)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Rage -- HO:Membr(A), HO:Membr(29)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(40)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(45), Numna-Heal(45), Numna-Heal/EndRdx(48)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Heyas all. Yes, I know, another please help my build thread. I've spent a ton of time trying to maximize what I'm getting from this build. Money isn't an issue, and I'll be able to get/buy what seems best.
Thanks a ton for the time; I know these threads are common, but I can't tell you just how much help you've all been to me.
The following were my goals:
1. Great all around tank, understanding that Fire/SS is more offensive and less defensive than other sets. I'd like to be able to farm, run TFs, play with friends, etc.
2. Build on my strengths, back up my weaknesses; I've tried to build into this great regen, recovery, S/L defense, recharge, heal, etc.
3. Get a lot of HP.
The following are questions I have:
1. As far as I can tell, Mid's doesn't give you recharge reduction from Hasten, defense data from CJ or Weave, etc.. So the totals I see in Mids DO NOT include what will happen when Hasten is added into the mix, when CJ and Weave are turned on, etc. Is that right?
2. I hate energy torrent as a power; it's there as a set mule more than anything. Any other thoughts?
3. Where have I made glaring mistakes? Where can I add in something else? What would you take out, and why would you replace x with y?
The following is my actual build:
http://www.cohplanner.com/
Scorching Smash: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Level 1: Fire Shield
(A) Reactive Armor - Resistance
(3) Reactive Armor - Resistance/Endurance
(5) Reactive Armor - Resistance/Recharge
(9) Reactive Armor - Resistance/Endurance/Recharge
(13) Steadfast Protection - Resistance/+Def 3%
(34) Steadfast Protection - Knockback Protection
Level 1: Jab
(A) Kinetic Combat - Accuracy/Damage
(31) Kinetic Combat - Damage/Endurance
(43) Kinetic Combat - Damage/Recharge
(43) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Healing Flames
(A) Numina's Convalescence - Heal
(3) Numina's Convalescence - Endurance/Recharge
(5) Numina's Convalescence - Heal/Recharge
(9) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Blazing Aura
(A) Scirocco's Dervish - Accuracy/Damage
(7) Scirocco's Dervish - Damage/Endurance
(15) Scirocco's Dervish - Accuracy/Damage/Endurance
(17) Scirocco's Dervish - Chance of Damage(Lethal)
Level 6: Haymaker
(A) Kinetic Combat - Accuracy/Damage
(7) Kinetic Combat - Damage/Endurance
(15) Kinetic Combat - Damage/Recharge
(27) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Boxing
(A) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(37) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Swift
(A) Run Speed IO
Level 12: Plasma Shield
(A) Reactive Armor - Resistance
(13) Reactive Armor - Resistance/Endurance
(17) Reactive Armor - Resistance/Recharge
(37) Reactive Armor - Resistance/Endurance/Recharge
Level 14: Combat Jumping
(A) Luck of the Gambler - Defense
(36) Luck of the Gambler - Recharge Speed
Level 16: Health
(A) Numina's Convalescence - Heal
(27) Numina's Convalescence - Heal/Endurance
(37) Numina's Convalescence - Heal/Recharge
(45) Miracle - Heal
(46) Miracle - Heal/Endurance
(46) Miracle - +Recovery
Level 18: Burn
(A) Obliteration - Damage
(19) Obliteration - Accuracy/Recharge
(19) Obliteration - Damage/Recharge
(25) Obliteration - Accuracy/Damage/Recharge
(33) Obliteration - Accuracy/Damage/Endurance/Recharge
(34) Obliteration - Chance for Smashing Damage
Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(21) Efficacy Adaptor - EndMod/Accuracy
(34) Efficacy Adaptor - EndMod/Endurance
Level 22: Knockout Blow
(A) Hecatomb - Damage
(23) Hecatomb - Damage/Recharge
(23) Hecatomb - Accuracy/Damage/Recharge
(25) Hecatomb - Accuracy/Recharge
(31) Hecatomb - Damage/Endurance
Level 24: Taunt
(A) Perfect Zinger - Taunt
(31) Perfect Zinger - Taunt/Recharge
(33) Perfect Zinger - Taunt/Recharge/Range
(33) Perfect Zinger - Accuracy/Recharge
(43) Perfect Zinger - Taunt/Range
(46) Perfect Zinger - Chance for Psi Damage
Level 26: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Rage
(A) HamiO:Membrane Exposure
(29) HamiO:Membrane Exposure
(29) HamiO:Membrane Exposure
Level 30: Tough
(A) Reactive Armor - Resistance
(40) Reactive Armor - Resistance/Endurance
(42) Reactive Armor - Resistance/Recharge
(42) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Weave
(A) Luck of the Gambler - Defense/Endurance
(36) Luck of the Gambler - Defense
(36) Luck of the Gambler - Recharge Speed
Level 35: Hasten
(A) Recharge Reduction IO
Level 38: Foot Stomp
(A) Armageddon - Damage
(39) Armageddon - Damage/Recharge
(39) Armageddon - Accuracy/Damage/Recharge
(39) Armageddon - Accuracy/Recharge
(40) Armageddon - Damage/Endurance
(40) Force Feedback - Chance for +Recharge
Level 41: Focused Accuracy
(A) Rectified Reticle - To Hit Buff
(42) Rectified Reticle - To Hit Buff/Recharge
Level 44: Physical Perfection
(A) Regenerative Tissue - +Regeneration
(45) Numina's Convalescence - +Regeneration/+Recovery
(45) Numina's Convalescence - Heal
(50) Numina's Convalescence - Heal/Endurance
Level 47: Energy Torrent
(A) Ragnarok - Damage
(48) Ragnarok - Damage/Recharge
(48) Ragnarok - Accuracy/Damage/Recharge
(48) Ragnarok - Accuracy/Recharge
(50) Ragnarok - Damage/Endurance
Level 49: Consume
(A) Efficacy Adaptor - Accuracy/Recharge
(50) Efficacy Adaptor - EndMod/Recharge
| Copy & Paste this data into Mids' Hero Designer to view the build |
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