Need Mid's Savant(s) to take a look @ this Rad/Psy Defender (Incarnate Ponderings)


AnElfCalledMack

 

Posted

((I've placed this in the Defender forum for more specialized opinions for this AT))


In preparation for i19, I'm trying to theorize about the newest builds incorporating the recent changes and newer slotting philosophies that have taken root over the course of the last 6 months.

Let me say this much before continuing: This build is pure Kickass for AV and TF teams. Psi Blade is built for single target AV/Elite Boss/Boss slaying, and does a great job of it. I use it currently on TF's/AV teams and it's highly effective, fast, sleek, and smooth. There are very few Defenders that can pump out the single target damage like I can as quickly as I can with this build. Its nasty from an offensive perspective, and when its managed correctly, you can have Enervating Field and Rad Infection both anchored on an AV + SS/Acro/CJ/Assault/Tactics/Temp Invul toggled and still wail away without impunity, and not worrying about end for awhile.

I'm a pretty darn good Mid's builder most of the time, and it's one of my better builds and better toons that I always go back to when I need to feel a powerful, slick and smooth build. That being said, I'm thinking about challenging content ahead and have a few thoughts I'd like to get some insight on. I'd like other Mid's guru's and savants to really dive into this build and philosophy and tell me if there is ANYTHING that can be improved upon, or if there is a better way to build while still keeping the insane recharge, endurance management, and damage on this guy.

***** Note: I am aware Fitness pools will be inherent in the coming release. Disregard that for the moment, but if you have specific feedback regarding how that change could improve things a noticeable degree, by all means speak up. Also...Please take no offense when I say I don't need newb advice from folks that think they know mids after toying with it for a few months. I really need some good insight here from hardcore Mid's vets that have had at least one year of prior mind-screwing on account of Mid's. ; p *****


So Bubba/Arcana/Mac/Psy/Umbral/Candle/Mercury/Evil- and whoever else who's worth their salt in Mids: Here are my specific thoughts/concerns/questions I'm thinking about as it relates to this toon that you may be able to give insight on:


1)I'm definitely going full Incarnate on this guy, but right now, from a defensive aspect, this is a resistance/minor healing build. I've noticed that S/L or Ranged Soft Capped Defense builds are all the rage these days.

Is there any way to cap his S/L or Ranged Defense while still maintaining this kind of damage, recharge and endurance stats? If so, any builds/suggestions/ideas? If not, would you guys still recommend capping one of those at the cost of losing something that is currently a strength?



2) How is your philosophy compared with mine? Do you think that, in building such a good TF/AV team Debuffer/Dmg support toon, I could have done anything better in power selection or slotting? I'll be honest and say I haven't taken a lot of suggestions on alternate slotting for this toon last year, because honestly I didn;t think anyone would be able to best it.

But- I've been out of the game for more than 9 months now and just coming back, so I want to make sure there's no new or different phillosophies that have evolved while I've been away, or if there's a better way to skin this cat in the way it's currently slotted.


3)I love Temp Invul, Power Build Up, and TF- but if there is a better EPP or PPP suggestion out there, I'd love to hear it as long as it's justified and makes sense without taking away any degree of power from this guild. PowerBU on this guy is pure win, but I'm willing to look at new things if it's going to increase it's overall performance.

4)I recently took ou Vengeance and replaced it with Lingering Rad because I missed it so much, but in doing so I lost a LOTG and therefore AM/Hasten are no longer Perm (only off by 2-3 seconds each now). Any way to get perma status back without sacrificing some core essentials of the build?

5) This is a tough one, because only a few folks understand the mechanics of how the Alpha Slot was working. Assuming that it will return in a similar fashion with the same mechanics, what would I slot in this toon that would even make a significant difference? I'm not sure I fully understand the Incarnate System or the Alpha slot, but what I have seem to put togerther is that, if you have damage already capped on most of your powers, the overall net effect/increase isn't that much?

If that is true (and that may not be exactly accurate), then how would a toon like this- who is ED capped out on so many things already- improve by a large margin if I'm only going to get minor gains by slotting an alpha slot (or other) in a stat Im basically tapped out on? Can anyone give me some insight here or tell me where I'm going wrong.


Again guys- thanks in advance for all the help. Heres the build:


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Psi Blade - TF: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Set Bonus Totals:

  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 0.94% Defense(Energy)
  • 0.94% Defense(Negative)
  • 1.88% Defense(Ranged)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 68.8% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 5% FlySpeed
  • 148.8 HP (14.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 2.75%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 2.2%
  • 13% (0.22 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 47.60% Resistance(Smashing)
  • 47.60% Resistance(Lethal)
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



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(PS: Psy Lance is slotted on this build for the bonuses alone- I dont use the attack. Attack Chain is Will Dom > TK Blast > Subdue w/ TF Focus mixed in every now and then)


Ping me at @Psion or Psion2.

 

Posted

Well, inherent Fitness means you can take Hover and/or Vengeance as LotG mules. That should get Hasten and AM perma again.

Aside from that, you apparently don't want my advice, so I won't give it.