Defenses, resists, or regeneration? AKA pimp my blaster


Candlestick

 

Posted

When slotting, which bonuses do you try to focus on?

Right now my 50 psy/fire/force blaster is good enough he can off-tank with just a little support. Or for a few minutes while forces of nature is going. >.>

Right now, he's split between the three bonuses -- s/l/ranged defense, s/l resist, and regen.

But, he doesn't have burn. It has been brought to his attention and now he WANTS burn.

So, I'm looking at the opportunity to tweak him even more.

And this is all for before i19. Ideally, I'll be putting maneuvers, tactics, and vengeance in place when that goes live.

In any case, here's the build I have right now, with the exception of what I have in Forces of Nature since that's still broken in Mids

I'm wanting to take Burn instead of Combustion, shift TK blast up one slot, put will dom to level 8, and put burn at 35. Otherwise, these are the powers he wants. Slots, in general, are negotiable.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Master Tolarin 50 respec: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Fire Manipulation
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(42)
Level 1: Ring of Fire -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(9), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(34)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 4: Mental Blast -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(5), Dev'n-Dmg/Rchg(13), Dev'n-Dmg/EndRdx(34)
Level 6: Combustion -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(36)
Level 8: Telekinetic Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(15), KinCrsh-Rechg/EndRdx(37), KinCrsh-Acc/KB(46), KinCrsh-Rchg/KB(50)
Level 10: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(17), Sciroc-Dam%(31), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(43)
Level 12: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Dmg/EndRdx/Rchg(17), Mantic-Acc/ActRdx/Rng(19), Mantic-Dmg/ActRdx/Rchg(37)
Level 14: Recall Friend -- Winter-ResSlow(A)
Level 16: Swift -- Flight-I(A)
Level 18: Psionic Tornado -- Posi-Dam%(A), Posi-Dmg/Rchg(19), FrcFbk-Rechg%(21), FrcFbk-Dmg/KB(39), FrcFbk-Rchg/KB(46), FrcFbk-Acc/KB(46)
Level 20: Health -- Heal-I(A), Numna-Regen/Rcvry+(21), Numna-Heal/Rchg(23)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(25)
Level 24: Stealth -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(25)
Level 26: Psychic Focus -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27)
Level 28: Consume -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Rchg(45)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 32: Psychic Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(42)
Level 35: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 38: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), Zephyr-Travel(39), Zephyr-Travel/EndRdx(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 44: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResPsi(45), ImpArm-ResDam/EndRdx(45)
Level 47: Force of Nature -- Empty(A), Empty(48), Empty(48)
Level 49: Fly -- Frbd-Fly(A), Frbd-EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 6.88% Defense(Smashing)
  • 6.88% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 19.1% Defense(Energy)
  • 19.1% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 5.31% Defense(Melee)
  • 17.5% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 3.6% Max End
  • 32% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 23% FlySpeed
  • 94.9 HP (7.87%) HitPoints
  • 23% JumpHeight
  • 23% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Immobilize) 2.75%
  • MezResist(Terrorized) 2.75%
  • 15% (0.25 End/sec) Recovery
  • 112% (5.63 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Smashing)
  • 6.25% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 26% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Psionic Dart)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Devastation
(Ring of Fire)
  • 12% (0.6 HP/sec) Regeneration
Thunderstrike
(Ring of Fire)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Kinetic Combat
(Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Devastation
(Mental Blast)
  • 12% (0.6 HP/sec) Regeneration
  • 27.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Eradication
(Combustion)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 27.1 HP (2.25%) HitPoints
Kinetic Crash
(Telekinetic Blast)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.3 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Scirocco's Dervish
(Fire Sword Circle)
  • 10% (0.5 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Sting of the Manticore
(Psionic Lance)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Winter's Gift
(Recall Friend)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Positron's Blast
(Psionic Tornado)
  • 2.5% (0.04 End/sec) Recovery
Force Feedback
(Psionic Tornado)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.5 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kismet
(Stealth)
  • 1.5% (0.03 End/sec) Recovery
Rectified Reticle
(Psychic Focus)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Eradication
(Consume)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Scirocco's Dervish
(Psychic Wail)
  • 10% (0.5 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Thunderstrike
(Will Domination)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Hover)
  • 10% (0.5 HP/sec) Regeneration
Blessing of the Zephyr
(Hover)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Luck of the Gambler
(Personal Force Field)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Aegis
(Temp Invulnerability)
  • 3% Resistance(Psionic)
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 3% Resistance(Psionic)
Freebird
(Fly)
  • 8% (0.4 HP/sec) Regeneration



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--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)

 

Posted

Focus on the Defense. Regen is pretty *meh* on blasters, as is Resists. They are not bad ofter thoughts, but generally speaking, I focus on these three things the most...

1. Defense
2. Endurance(Recovery and Max End)
3. Recharge

Anything else is just gravy.

I HIGHLY recommend switching to a S/L defense Epic, either Cold or Black Scorpion. (Black Scorpion is nice graphics wise, but cold has Hibernate)


 

Posted

I prefer the graphics and options in force, and they fit the toon's concept. Obviously, this is a toon with a 'character voice' since I'm saying "he wants" and such So the choice in epic is going to stay, but thanks for the recommendation. I do have an ice blaster that will likely go that route.


--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)

 

Posted

For a Psi/Fire I would go for ranged defense + hover. I'll echo that you would be better off with a PPP rather than Force Mastery as you'll want the AoE immob so that you can get the most out of your secondary without actually entering melee range.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
For a Psi/Fire I would go for ranged defense + hover. I'll echo that you would be better off with a PPP rather than Force Mastery as you'll want the AoE immob so that you can get the most out of your secondary without actually entering melee range.
/Fires best powers always require entering into melee range, hence why I recommend S/L over Ranged.

Fire Sword Circle, Burn, Combust, all PBAoE. And if you are not using those powers(Or at least FSC), there is no point playing Fire.


 

Posted

Candle what's your experience on your Rad/Fire Blaster w/ soft capped S/L defense on TF's, Raids, etc.? To me it would seem like a death sentence on the STF/RSF, Rulaaru raids, against the Rikti, etc...

Is your experience different? Being a 50 who is only interested in TF/Incarnate/High level content on my Blaster (Not farming at all), I'm thinking s/l defense, even soft capped, would put me at a severe disadvantage on some those Trials/TF's/content compared with ranged defense that I know is going to avoid most incoming attacks if I just stay out of melee range.

Whats are your thoughts on that?


Ping me at @Psion or Psion2.

 

Posted

Okay, after more reading and more playing in mids, looking ahead to i19, I've taken some of Candle's suggestion and shifted focus more on defense then recovery instead of almost evenly doing those, resist, and regeneration. It's not capped, I know that, but that's okay I've also got a plan in mind for what slots to shift where when i19 comes out and I pick up maneuvers, tactics and vengeance. And most of this uses pieces I've already got set-wise.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Master Tolarin 50 respec: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Fire Manipulation
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Psionic Dart

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (29) Enfeebled Operation - Immobilize/Range
  • (34) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (39) Enfeebled Operation - Accuracy/Immobilize
Level 2: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Mental Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 6: Telekinetic Blast
  • (A) Kinetic Crash - Damage/Knockback
  • (7) Kinetic Crash - Accuracy/Knockback
  • (15) Kinetic Crash - Recharge/Knockback
  • (37) Kinetic Crash - Recharge/Endurance
  • (40) Kinetic Crash - Damage/Endurance/Knockback
  • (42) Kinetic Crash - Accuracy/Damage/Knockback
Level 8: Will Domination
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
  • (36) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
Level 10: Fire Sword Circle
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 12: Psionic Lance
  • (A) Sting of the Manticore - Accuracy/Damage
  • (13) Sting of the Manticore - Damage/Endurance
  • (17) Sting of the Manticore - Damage/Endurance/Recharge
  • (19) Sting of the Manticore - Accuracy/Interrupt/Range
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge
Level 14: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Psionic Tornado
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (21) Force Feedback - Chance for +Recharge
  • (39) Positron's Blast - Accuracy/Damage
Level 20: Health
  • (A) Miracle - +Recovery
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Numina's Convalescence - Heal/Recharge
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
Level 24: Stealth
  • (A) Kismet - Accuracy +6%
  • (25) Kismet - Defense/Endurance
Level 26: Psychic Focus
  • (A) Rectified Reticle - Increased Perception
  • (27) Rectified Reticle - To Hit Buff/Recharge
Level 28: Consume
  • (A) Eradication - Damage
  • (29) Eradication - Accuracy/Recharge
  • (45) Eradication - Chance for Energy Damage
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Psychic Wail
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (50) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Endurance
  • (36) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Recharge
Level 38: Hover
  • (A) Karma - Knockback Protection
  • (46) Gift of the Ancients - Defense
  • (48) Gift of the Ancients - Defense/Endurance
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Temp Invulnerability
  • (A) Aegis - Psionic/Status Resistance
  • (45) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Endurance
  • (48) Steadfast Protection - Resistance/+Def 3%
  • (48) HamiO:Ribosome Exposure
  • (50) HamiO:Ribosome Exposure
Level 47: Force of Nature
  • (A) Empty
Level 49: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 15.8% Defense(Smashing)
  • 15.8% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 20.2% Defense(Energy)
  • 20.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.4% Defense(Melee)
  • 21.4% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 1.8% Max End
  • 31.3% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 22% FlySpeed
  • 40.7 HP (3.37%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Immobilize) 2.75%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 17% (0.28 End/sec) Recovery
  • 60% (3.02 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.5% Resistance(Smashing)
  • 8.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 25% RunSpeed



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--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)

 

Posted

Quote:
Originally Posted by Candlestick View Post
/Fires best powers always require entering into melee range, hence why I recommend S/L over Ranged.

Fire Sword Circle, Burn, Combust, all PBAoE. And if you are not using those powers(Or at least FSC), there is no point playing Fire.
That's true but I still focused on ranged defense since that's what the Alpha strike almost invariably is. Firesword Circle, and Combustion are radius 10' and radius 15' respectively, Hot Feet is radius 20. Most stuff is dead or running away (slowly) with DoTs ticking before they get a melee attack off.

My Rad/Fire has 17% defense to Melee and AoE and 35% defense to ranged. When I'm solo I pop a baby purple, open with Neutron Bomb, jump in with Hot Feet running, Irradiate, FSC, Combustion. (Didn't have burn before prolly won't respec into it since the blaster works so well as is.) Most stuff is all ready running away as FSC is animating, By the time they get to the edge of hot feet radius I've got Combustion animating and they just sort of fall over as they exit Hot Feet.

On a team I usually don't even have to pop a baby purple since usually there's some one with some extra +def on the team.

Once I complete my trip to the dark side I'll switch from Force Mastery to Soul Mastery and slot a glad armor proc. I'll open with Night Fall, follow up with Soul Tentacles, then move into just outside melee range and melt stuff without having to pop that little purple.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Psion1 View Post
Candle what's your experience on your Rad/Fire Blaster w/ soft capped S/L defense on TF's, Raids, etc.? To me it would seem like a death sentence on the STF/RSF, Rulaaru raids, against the Rikti, etc...

Is your experience different? Being a 50 who is only interested in TF/Incarnate/High level content on my Blaster (Not farming at all), I'm thinking s/l defense, even soft capped, would put me at a severe disadvantage on some those Trials/TF's/content compared with ranged defense that I know is going to avoid most incoming attacks if I just stay out of melee range.

Whats are your thoughts on that?
I haven't gotten my Rad/Fire to 50, or started working on Softcapping S/L yet.

So far though, I have experienced relatively few times I have faceplanted, in part due to well... Teaming. If the team is doing their job, I should be taking pretty low damage. On a STF/RSF especially, you are looking at pretty much always having a Tank/Brute, and several buff/debuffers around to mitigate a good deal of damage.

My Purpled out Fire/Nrg blaster has pretty much no ranged defense, and is not softcapped S/L(Just has Cold shield and Hibernoob), and I die pretty rarely on any TF/SF. And I am in melee pretty much all the time on him. Just play smart, and use your inspirations and teammates, and you shouldn't be having any issues whatsoever.