Quick question
Has anyone tried making a viable "Melee troller" using those powers?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I think the term you are looking for is "Scraptroller", its an old concept and has been tried before. You don't see it anymore really.
I see. I am asking because in I19, I may have more slots available and I want to go with Elec and I figure if I am at melee range with conductive aura, I might as well go "melee" some.
Thanks for the quick reply!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Its definitly workable but it probably wont be the most beneficial use of your slots.
I would actually advise you to try Air Superiority as your main go-to punch. Back in the pre-containment days, I regularly used it as an attack on my controllers. It combines good damage with a quick recharge and a guarenteed knockup. One of the best melee attacks available for a Controller. Punch and Kick are pretty similar to each other, but Kick does have a chance for a knockback which might be inconvenient, wheras punch has a low chance for a short stun. Another attack worth mentioning is Jump Kick - its a flashy move with a good chance for knockup, but it has a longer animation.
Looking further afield, Jump Kick can lead to Acrobatics which is a good power for immobilize and hold protection - but does require an additional power from leaping.
Kick and Punch can lead to Tough and Weave, which are great for increasing your characters resistances to smash/lethal and their overall defence.
Air Superiority can lead to fly, so if you are taking it as a travel power anyway that is a good combo to think of. Although Hover does provide space for a Luck of the Gambler.
This isn't my speciality but hope thats given you a starting point to explore some ideas from :-)
Actually its combat jumping that gives immob protection. Acro is hold and knockback protection.
@Mental Maden @Maden Mental
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My mistake, I always take Flight as my travel and was going from memory ;-)
Mmmm, why is Furry's damage so low under Super Speed?
I think I may go with Jump Kick. I've taken that before and it looks funny!
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Mmmm, why is Furry's damage so low under Super Speed?
I think I may go with Jump Kick. I've taken that before and it looks funny! |
Flurry has the highest damage of all the pool powers. It just takes a while -- which doesn't matter much if the foe is held. I generally prefer Air Superiority -- it does a little less damage, but the knockdown can act as a control power. If you just used your single target hold when a foe decides that you need a smackdown, you can hit him with Air Sup, knock him down, and by the time he gets up, your single target hold should be up.
(It is pretty funny to see a Stone Tank in Granite Armor do Jump Kick . . . )
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Can troller gain containment bonus using regular power tool powers like Jab or Kick?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.