So, Combat jumping VS Power up (like Aim)


Fugly_Man

 

Posted

Hello Everyone, your opinions please.

My current team is a pair of Emp's, I am playing with my buddy and we're Pacted.

We're trying to decide which power we should take, as we only have space for one, either our BuildUp type power or CJ.

With Perma Fort and Manouvers and Hover we're around 36%, Hover is not slotted yet so your looking at 39% perhaps without any IO's. So the question is, do I take CJ which you can slot up another 4% to hit (I belive) 42% to all or go with the +Acc/Dam of a power that you can have like 10 of every 25-30 seconds?

I should metion that we are also running Assault on both Characters.

Keep in mind that as an Emp Duo we have virtually unlimited End and massive HP recovery so which would be the better choice in your opinions? We will slot some IO's as time goes by but they are expensive (some of the sets anyways) Thunderstrike being one that will put our ranged well past the cap.


 

Posted

Quote:
Originally Posted by Fugly_Man View Post
Hello Everyone, your opinions please.

My current team is a pair of Emp's, I am playing with my buddy and we're Pacted.

We're trying to decide which power we should take, as we only have space for one, either our BuildUp type power or CJ.

With Perma Fort and Manouvers and Hover we're around 36%, Hover is not slotted yet so your looking at 39% perhaps without any IO's. So the question is, do I take CJ which you can slot up another 4% to hit (I belive) 42% to all or go with the +Acc/Dam of a power that you can have like 10 of every 25-30 seconds?

I should metion that we are also running Assault on both Characters.

Keep in mind that as an Emp Duo we have virtually unlimited End and massive HP recovery so which would be the better choice in your opinions? We will slot some IO's as time goes by but they are expensive (some of the sets anyways) Thunderstrike being one that will put our ranged well past the cap.
Is this Power Build Up you are considering? Power Build Up also acts like Power Boost and would double the effect of Fortitude allowing it to softcap nearly on its own.


 

Posted

Quote:
Originally Posted by Krogoth View Post
Is this Power Build Up you are considering? Power Build Up also acts like Power Boost and would double the effect of Fortitude allowing it to softcap nearly on its own.
No No I meant AIM or a power like that one, not the APP power


 

Posted

Quote:
Originally Posted by Fugly_Man View Post
With Perma Fort and Manouvers and Hover we're around 36%, Hover is not slotted yet so your looking at 39% perhaps without any IO's. So the question is, do I take CJ which you can slot up another 4% to hit (I belive) 42% to all or go with the +Acc/Dam of a power that you can have like 10 of every 25-30 seconds?

I should metion that we are also running Assault on both Characters.
If it's between these two, I would say Combat Jumping. The last bits of defense as you get closer to soft capping can make a big difference. With two Assaults running and the low damage modifier, the difference in damage Aim will make is not that much.

The damage buff on Defender Aim is 50%. Consider the base 100%, Enhancements at 95%, and double assault at ~40%, it's only a "real world" boost of 1/5 damage. Where as the difference between 39% defense and 42% is the difference between getting hit ~11% of the time and ~8% of the time, meaning your "real world" damage taken against even level minions would be about 1/4 less.

Did you happen to take Fitness? When the Fitness pool becomes inherent, you could use the extra power picks to grab Tough and Weave instead of CJ. Then you'd get more defense than CJ and (if you haven't ready) put the Steadfast Protection proc in Tough. That'd take you to softcap.

Edit: had a dope moment when writing about defense the first time.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Gilia View Post
If it's between these two, I would say Combat Jumping. The last bits of defense as you get closer to soft capping can make a big difference. With two Assaults running and the low damage modifier, the difference in damage Aim will make is not that much.

The damage buff on Defender Aim is 50%. Consider the base 100%, Enhancements at 95%, and double assault at ~40%, it's only a "real world" boost of 1/5 damage. Where as the difference between 39% defense and 42% is the difference between getting hit ~11% of the time and ~8% of the time, meaning your "real world" damage taken against even level minions would be about 1/4 less.

Did you happen to take Fitness? When the Fitness pool becomes inherent, you could use the extra power picks to grab Tough and Weave instead of CJ. Then you'd get more defense than CJ and (if you haven't ready) put the Steadfast Protection proc in Tough. That'd take you to softcap.

Edit: had a dope moment when writing about defense the first time.
No I didn't take fitness, I didn't need it at all as it was and getting it free is even better, I am "stuck" this way cause I want to take ranged shot, it's a nice opener (Ranged, Blazing, AoE, AoE) until I get RoA but since I will take Oppresive Gloom as an APP, with the Foes stunned I can use it again.


 

Posted

Quote:
Originally Posted by Krogoth View Post
Is this Power Build Up you are considering? Power Build Up also acts like Power Boost and would double the effect of Fortitude allowing it to softcap nearly on its own.
Umm if I hit power boost it will make Fort better? really?


 

Posted

Quote:
Originally Posted by Fugly_Man View Post
Umm if I hit power boost it will make Fort better? really?
Yep, it will double the defense and tohit buffs of fortitude for the entire duration of fortitude.