Help me Slot my duo of Emp/Archers.


Doomguide

 

Posted

Hey All,

I am not the greatest when it comes to using Mids and slotting, I don't have the experience or expertise to do it properly. I should point out that I have maybe 1 or 1.5 Bill for both toons, so I am not looking to go SUPER expensive.

I've included a sample of what my build is the slotting levels are not correct as I just added slots as I went along, you'll notice I left out a power at level 35, I have some slots left over for that power, I cant decide what I want, Stunning Shot is an idea but if you look at my APP I will have a AoE sleep at 41 so I am not sure I'll need it. Ranged shot is another option, once I get RoA I will stop using it until I get the AoE sleep. There is also Combat Jumping for DEF or the Rez, I am not sure.

Please feel free to mix and match sets, the only one I am sure that I want is the Thunderstrikes that I have in the powers it can be slotted in.

This team is a Emp/Archery Duo so I will have perma Fort and all the aura's on both toons (and AB at 33 I think I have to do the math) so that explains the lack of EndRedux in any powers (and now, with I19, free unslotted Stamina LOL)

Thanks!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Science Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Healing Aura -- Heal-I(A), Heal-I(43), Heal-I(43), RechRdx-I(45), RechRdx-I(46), RechRdx-I(46)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Fistful of Arrows -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(7), Det'tn-Dmg/Rchg(9), Det'tn-Dmg/Rng(9), Det'tn-Acc/Dmg/EndRdx(11), Det'tn-Dmg/EndRdx/Rng(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Clear Mind -- EndRdx-I(A)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
Level 12: Fortitude -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(21), ToHit-I(21), ToHit-I(23), ToHit-I(46)
Level 14: Hover -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(25), Krma-ResKB(25)
Level 16: Fly -- Flight-I(A), Flight-I(27), Flight-I(27)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 20: Explosive Arrow -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(31), Det'tn-Dmg/Rchg(31), Det'tn-Dmg/Rng(31), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(33)
Level 22: Super Speed -- Clrty-Stlth(A)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 26: Regeneration Aura -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 28: Maneuvers -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36)
Level 30: Assault -- EndRdx-I(A)
Level 32: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 35: [Empty]
Level 38: Rain of Arrows -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40), Det'tn-Dmg/EndRdx/Rng(40)
Level 41: Mass Hypnosis -- Acc-I(A), RechRdx-I(42), Sleep-I(42)
Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: World of Confusion -- Acc-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Vengeance -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run



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Posted

Here's a build I worked up while thinking about this set pairing in another thread. It's built with no real influence limit in mind and is using Power Mastery rather than Psychic Mastery. Should be easy to swap the Thunderstrikes in and the sets I used out, you 'll just have plenty of ranged defense extra for any debuffs that hit (like Quicksand's auto hitting defense debuff) and a bit less health. With an exchange of buffs the duo would be soft capped vs "everything", capped recovery, etc., etc.. About as indestructible as Emp duo's can get. It's also very exemplar friendly with most of the sets functional at level 22+.

Geas of the Kind Ones can be toggled on to simulate the +recovery, +recharge and +to hit of having AB and Fortitude buffs applied to you (roughly). Defense values while Geas is on will be 10% lower.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

EmpArchPower duo build (v1.00.i18 sets): Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Heal Other -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(21), Mrcl-Heal(25), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(46)
Level 1: Snap Shot -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(37), Decim-Dmg/EndRdx(46)
Level 2: Aimed Shot -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(37), Decim-Dmg/EndRdx(46)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(5), Posi-Dmg/Rchg(9), Posi-Dam%(9), Det'tn-Dmg/Rng(45), Det'tn-Dmg/EndRdx/Rng(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Clear Mind -- Range-I(A)
Level 10: Blazing Arrow -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(37), Decim-Dmg/EndRdx(48)
Level 12: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit(31)
Level 14: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(36), DefBuff-I(42)
Level 16: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(48)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Healing Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal(40), Numna-Heal/Rchg(43)
Level 22: Assault -- EndRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Regeneration Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(27), Mrcl-Heal(27), RgnTis-EndRdx/Rchg(42), RgnTis-Heal/Rchg(43), RgnTis-Heal/EndRdx/Rchg(43)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(29), ResDam-I(29)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(48)
Level 32: Adrenalin Boost -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(33), RgnTis-Heal/EndRdx/Rchg(33), Tr'ge-Heal/EndRdx(33), Tr'ge-Heal/Rchg(34), Tr'ge-Heal/EndRdx/Rchg(34)
Level 35: Aim -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Dam%(39), Posi-Dmg/EndRdx(40), Det'tn-Dmg/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45)
Level 47: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(50)
Level 49: Ranged Shot -- HO:Centri(A), HO:Centri(50), HO:Centri(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run



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Posted

Quote:
Originally Posted by Doomguide View Post
Here's a build I worked up while thinking about this set pairing in another thread. It's built with no real influence limit in mind and is using Power Mastery rather than Psychic Mastery. Should be easy to swap the Thunderstrikes in and the sets I used out, you 'll just have plenty of ranged defense extra for any debuffs that hit (like Quicksand's auto hitting defense debuff) and a bit less health. With an exchange of buffs the duo would be soft capped vs "everything", capped recovery, etc., etc.. About as indestructible as Emp duo's can get. It's also very exemplar friendly with most of the sets functional at level 22+.

Geas of the Kind Ones can be toggled on to simulate the +recovery, +recharge and +to hit of having AB and Fortitude buffs applied to you (roughly). Defense values while Geas is on will be 10% lower.
But...But... you removed Hover/Fly.. YOU MONSTER!!

I'm gonna put this into mids and tinker with it, not hovering is gonna be an issue since I like to hover up and get out of meele range when possible (they hit too hard).

I do like fitting in Tough/Weave though....


 

Posted

You can pretty much swap Combat Jumping out and Hover in place of it with no real change overall except how you move around ... outside of one taking jump and the other fly they pretty much take the same IO's and sets. Same, of course, for Super Speed vs Fly (biggest difference there is actually the loss of stealth from SS). And the easiest place to grab a slot is likely Ranged Shot (or the 6th in RoA) if you wanted to slot some fly speed in Hover, though with all the buffs lately the default speed is none too shabby anymore.

Maneuvers, Assault and Aim are also pretty independent of other things in the build and could be moved around as desired to take Fly earlier or other choices.

And Weave is a big chunk of the +def to soft cap vs "all".

This might be more what you are looking for, with Hover and Fly for getting up and away from stuff. Lost a little recharge in Aim and PBU in favor of the set bonuses for +fly spd as well just to see what the difference would be like.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

EmpArchPower duo build2 (v1.00.i18 sets): Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Heal Other -- Numna-Heal(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(21), Mrcl-Heal(25), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(46)
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(5), Posi-Dmg/Rchg(9), Posi-Dam%(9), Det'tn-Dmg/Rng(45), Det'tn-Dmg/EndRdx/Rng(45)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Clear Mind -- Range-I(A)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(48)
Level 12: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(23), GSFC-ToHit/Rchg(23), GSFC-ToHit/EndRdx(25), GSFC-ToHit(31)
Level 14: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(36), Winter-RunSpd/Jump/Fly/Rng(40), Winter-RunSpd/Jump/Fly/Rng/EndRdx(42)
Level 16: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(48)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Healing Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(21), Mrcl-Heal(40), Numna-Heal/Rchg(43)
Level 22: Fly -- Zephyr-Travel(A), Zephyr-ResKB(50)
Level 24: Boxing -- Acc-I(A)
Level 26: Regeneration Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(27), Mrcl-Heal(27), RgnTis-EndRdx/Rchg(42), RgnTis-Heal/Rchg(43), RgnTis-Heal/EndRdx/Rchg(43)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(29), ResDam-I(29)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(48)
Level 32: Adrenalin Boost -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(33), RgnTis-Heal/EndRdx/Rchg(33), Tr'ge-Heal/EndRdx(33), Tr'ge-Heal/Rchg(34), Tr'ge-Heal/EndRdx/Rchg(34)
Level 35: Aim -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(36)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Dam%(39), Posi-Dmg/EndRdx(40)
Level 41: Power Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(42)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Ranged Shot -- HO:Centri(A), HO:Centri(50), HO:Centri(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 2: Ninja Run



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