SS/DA Build
Your build was kinda all over the place. When you slot for defense, you need to either try to softcap S/L with decent dose of E/N, or softcap positional. You seemed to try to shoehorn in as much as you could of both.
No need on a DA to slot for regen, as Dark Regeneration recharges faster than you will be able to really get any use out of it.
Speaking of Dark Regeneration, you had it slotted for heal and recharge, which while is instinctively how you would go about it, actually hurts you. The heal is big and fast recharging already, what it needs is accuracy and endurance redux, as it will burn your blue bar fast, and in those clutch times, it hurts to miss.
I see you went with Oppressive Gloom, which while useful, I have never been a big fan of. Drunk mobs are no fun to chase after, but more importantly, they don't swing at you. You have plenty of mitigation in Footstomp, and more importantly, mobs that swing and miss still build Fury. Personally, I would have taken Soul Transfer. There is a reason they give certain sets the ability to self rez, but that isnt even the best part of it. In many situations, you can essentially use the power as a reset button. If you are grouped and the team is getting beaten silly, you can allow yourself to die, pop ST and instantly stun everything around you, usually with full health and end. Unless you are on a Master of TF, pretty useful.
Not a bad start for your very first time using Mid's, all things considered. I switched up a few things, but this will make it a lot more solid. For one, I capped your S/L defense. I also gave you a solid boost to your recharge with the FF +recharge proc in Footstomp. In footstomp, against large groups it procs pretty regularly and you will be surprised at how much it increases your overall recharge in those situations. I traded out your Epic Pool as well. Gloom hits a lot harder than Fire Blast, in fact its nuts how hard it hits. Instead of the single target hold, i gave you the cone immobilize. This was done to pick up the IO set for the S/L def to put you over the softcap.
And yes, i do realize there is only one KB prot IO. The actual need for more than one is pretty rare.
Anyway, thats how I would go about it, but as always, YMMV.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr Spliffy: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Jab
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (15) Pounding Slugfest - Accuracy/Damage
- (15) Pounding Slugfest - Damage/Recharge
- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance
- (21) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (23) Pounding Slugfest - Accuracy/Damage
- (25) Pounding Slugfest - Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance/Recharge
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
- (A) Theft of Essence - Chance for +Endurance
- (29) Theft of Essence - Accuracy/Endurance/Healing
- (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (31) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff
- (31) Rectified Reticle - To Hit Buff/Recharge
- (31) HamiO:Cytoskeleton Exposure
- (33) HamiO:Cytoskeleton Exposure
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (A) Reactive Armor - Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (42) Eradication - Chance for Energy Damage
- (43) Eradication - Damage/Recharge
- (43) Endurance Reduction IO
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (48) Enfeebled Operation - Endurance/Immobilize
- (48) Enfeebled Operation - Accuracy/Endurance
- (48) Enfeebled Operation - Immobilize/Range
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (50) Enfeebled Operation - Accuracy/Immobilize
- (A) Stupefy - Accuracy/Endurance
Level 1: Brawl
- (A) Touch of Death - Chance of Damage(Negative)
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Ninja Run
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Awesome!
Exactly the kind of info I am after and you make some great points.
I really should have thought more about it... I just sort of winged it.
I should have specified - NOT really attached to any of my patron picks, or any of my power picks really...
I haven't tried Dark Armor before and I was conflicted about which powers to skip...
The way I play, Soul Transfer is probably the wiser choice
Also willing to go without Superspeed (although i see that's where you're getting the -KB from),
I find Ninja Run fast enough most of the time.
no worries, was a helluva lot better than my first attempt at mid's. Seriously, the first time I took a shot at a build, it was just terrible. And when I say terrible, it could have been mistaken as Troll bait.
When it comes to APPs, I really like Soul Mastery. Gloom is just nasty. Energy Mastery is also a solid choice, for the increase in max end from Superior Conditioning and the recovery boost from Physical Perfection. However, with the upcoming changes in I19, specifically them making Fitness inherent, I think you are going to see a big shift in builds soon. Essentially you are going to have 3 more power choices to play with, but fewer slots, as you are still going to want to slot up Stamina to some extent. This will give a bit more flexibility in some ways, a bit less in other.
As for super speed, you can put that -kb in any travel power, including hover and CJ. There are a couple other -KB you could monkey in other places if you dont want to use that IO.
Hey Gang!
Hoping for a little bit of build advice here
I've never run a Dark Armor past level 20 or so, and not since the advent of IOs
I aimed for defense mostly, with some recharge and regen thrown in...
should I be focusing more on S/L defense and trying to cap that? (I spread my defense around a bit)
I'm sure there is room for improvement, please tell me what you think?
(I try to avoid Purples... I'm too lazy to chase those down (yet))
(Also first time using Mid's so I hope I am posting this properly...)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr Spliffy: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), Mocking-Rchg(7), Mocking-Acc/Rchg(19)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/Rchg(42)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mocking-Rchg(17), Mocking-Acc/Rchg(42)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-Acc/Rchg(25)
Level 10: Obsidian Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam/EndRdx(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(29), Mocking-Rchg(29), Mocking-Acc/Rchg(31)
Level 18: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(33), GSFC-ToHit(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(27)
Level 28: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-EndRdx/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(37)
Level 30: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 38: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-%Dam(45)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Oppressive Gloom -- Stpfy-Acc/EndRdx(A)
------------
Level 1: Brawl -- T'Death-Dam%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run