Claws / Energy Aura


Gruumch

 

Posted

Hi all,
My current toon is a Claws / Energy Aura brute. I'm just looking for some advice or comments on the IO build I've been toying around with for it. Thanks for any help you can give.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Ironlaw: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(34)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(25)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(34)
Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(25)
Level 6: Swift -- Run-I(A)
Level 8: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(34)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(43), ULeap-Stlth(43)
Level 16: Health -- Numna-Heal/Rchg(A), Numna-Heal(17), Numna-Heal/EndRdx(29)
Level 18: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(27), P'ngS'Fest-Acc/Dmg(27), P'ngS'Fest-Dmg/EndRdx(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Energy Cloak -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx/Rchg(46), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Taunt/Rng(42)
Level 26: Boxing -- RechRdx-I(A)
Level 28: Energy Drain -- Numna-Heal(A), Numna-Regen/Rcvry+(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(48)
Level 32: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(43), Aegis-ResDam/Rchg(45)
Level 44: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46), Det'tn-Dmg/Rchg(46)
Level 47: Overload -- RechRdx-I(A)
Level 49: Energy Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 16.9% Defense(Smashing)
  • 16.9% Defense(Lethal)
  • 12.8% Defense(Fire)
  • 12.8% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 11.3% Defense(Melee)
  • 6.88% Defense(Ranged)
  • 11.6% Defense(AoE)
  • 1.8% Max End
  • 5% Enhancement(RechargeTime)
  • 34% Enhancement(Accuracy)
  • 9% FlySpeed
  • 168.7 HP (11.3%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 4.95%
  • MezResist(Stun) 3.3%
  • 2% (0.03 End/sec) Recovery
  • 78% (4.88 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 3% Resistance(Psionic)
  • 19% RunSpeed
  • 1% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Strike)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Strike)
  • 8% (0.5 HP/sec) Regeneration
Luck of the Gambler
(Kinetic Shield)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Kinetic Combat
(Slash)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Slash)
  • 8% (0.5 HP/sec) Regeneration
Luck of the Gambler
(Power Shield)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Multi Strike
(Spin)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Unbounded Leap
(Super Jump)
  • 4% JumpSpeed, 4% JumpHeight
  • 22.5 HP (1.5%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Kinetic Combat
(Follow Up)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Follow Up)
  • 8% (0.5 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Red Fortune
(Energy Cloak)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Numina's Convalescence
(Energy Drain)
  • 12% (0.75 HP/sec) Regeneration
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Thunderstrike
(Focus)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Multi Strike
(Eviscerate)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Aegis
(Dampening Field)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Detonation
(Shockwave)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Aegis
(Energy Protection)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)


 

Posted

Not a bad build overall, but you have gone beyond the soft cap, so I have tweaked it a little for you. My main goal was to increase Psi defense some and get the recharge on Energy Drain to be better. Both of these will keep you alive. I didn't change any powers, but Overload isn't needed after you are softcapped.


Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Ironlaw: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Strike -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(3), P'ngS'Fest-Dmg/EndRdx(5), P'ngFist-Acc/Dmg(11), P'ngFist-Acc/Dmg/Rchg(15), P'ngFist-Acc/Dmg/EndRdx/Rchg(34)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(25)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/EndRdx(34)
Level 4: Power Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(25)
Level 6: Swift -- Run-I(A)
Level 8: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(50)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(43), ULeap-Stlth(43)
Level 16: Health -- Numna-Heal/Rchg(A), Numna-Heal(17), Numna-Regen/Rcvry+(29)
Level 18: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(27), P'ngS'Fest-Acc/Dmg(27), P'ngS'Fest-Dmg/EndRdx(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Energy Cloak -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-EndRdx/Rchg(46), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Rchg(42)
Level 26: Boxing -- RechRdx-I(A)
Level 28: Energy Drain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(34), Efficacy-EndMod/Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(48)
Level 32: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(40)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(45)
Level 41: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(43)
Level 44: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46), Det'tn-Dmg/Rchg(46)
Level 47: Overload -- RechRdx-I(A)
Level 49: Energy Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run



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Posted

Are you sure you want to wait so late for Overload? EA relies on its t9 pretty heavily to be competitive.


 

Posted

I have an EA and I don't have Overload at all. Once I was able to softcap defense I respecced out of it. I hate the crash associated with these types of t9's and tend to avoid them if possible.